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authoreray orçunus <erayorcunus@gmail.com>2020-05-28 03:07:26 +0300
committereray orçunus <erayorcunus@gmail.com>2020-05-28 11:34:12 +0300
commit329a387fdfab403bfd8fadef025510ee1081e38f (patch)
treece602c20941173f858b768dcd9d37564b513c634 /src/core/Game.cpp
parentd9d57f12fc28c4d93a3534bd3c96be2158e213b9 (diff)
Frontend customization functions, freecam toggle, minor things
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 33afc956..7983a7c3 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -85,8 +85,7 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
-
-
+#include "frontendoption.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -234,6 +233,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}