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authorwithmorten <morten.with@gmail.com>2021-06-28 13:57:05 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:57:05 +0200
commitd17d437de319ca4c388dc724cffea91702d3a699 (patch)
tree806104fa5fe0e994cd7f55f1b7b48dc64a998c44 /src/core/PlayerInfo.cpp
parentf8297df9c5a7d65d5658d1a8d85d391fbb15b95a (diff)
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r--src/core/PlayerInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index a64d4cca..36d05b82 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -299,7 +299,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
- m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
+ m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;