diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-29 12:56:50 +0300 |
commit | b26eec5dafc7720d2c8e61db7dd6da29442cab94 (patch) | |
tree | 4dfc58239c4555d4d4e6d0b327b65b7dab6cae65 /src/core/config.h | |
parent | 3370ae04cbb051aa5f853de64c8f7956530a4ea7 (diff) | |
parent | 7b22b7e2af691a78741199f19397248903b6c2b2 (diff) |
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/src/core/config.h b/src/core/config.h index ba51fb19..9bac9cdb 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -232,14 +232,20 @@ enum Config { #define REGISTER_START_BUTTON // Hud, frontend and radar -#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC -// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. -#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd -#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm -#define TRIANGLE_BACK_BUTTON -// #define CIRCLE_BACK_BUTTON #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define BETA_SLIDING_TEXT +#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC +#define PC_MENU + +#ifndef PC_MENU +# define PS2_MENU +//# define PS2_MENU_USEALLPAGEICONS +#else +//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. +# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd +# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm +# define TRIANGLE_BACK_BUTTON +//# define CIRCLE_BACK_BUTTON //#define CUSTOM_FRONTEND_OPTIONS #define LEGACY_MENU_OPTIONS #define MUCH_SHORTER_OUTRO_SCREEN @@ -249,7 +255,14 @@ enum Config { #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely //#define MISSION_REPLAY // mobile feature +#endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile +//#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log + +#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#define USE_BASIC_SCRIPT_DEBUG_OUTPUT +#endif // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! @@ -271,5 +284,6 @@ enum Config { #define CANCELLABLE_CAR_ENTER // Camera +//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future #define FREE_CAM // Rotating cam |