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authorSergeanur <s.anureev@yandex.ua>2020-03-30 20:10:12 +0300
committerSergeanur <s.anureev@yandex.ua>2020-03-30 20:10:12 +0300
commit2607a91d87270709db4303ee8cb9011e2d9146ad (patch)
tree611cf59f1c46b60908057affe8d86eb9b39a23ad /src/core
parentbb8868eba79e0c6b76ca1e5a397ac20e72937798 (diff)
parent8e3ee096e2ec54ea852c29f8eb44ec0eaa4588cd (diff)
Merge remote-tracking branch 'origin/master' into MoreLanguages
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp208
-rw-r--r--src/core/Camera.h3
-rw-r--r--src/core/CutsceneMgr.cpp5
-rw-r--r--src/core/EventList.cpp18
-rw-r--r--src/core/Frontend.cpp47
-rw-r--r--src/core/Game.cpp447
-rw-r--r--src/core/Game.h17
-rw-r--r--src/core/Pad.h7
-rw-r--r--src/core/Radar.cpp174
-rw-r--r--src/core/RwHelper.cpp20
-rw-r--r--src/core/RwHelper.h9
-rw-r--r--src/core/Stats.cpp2
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/Timer.cpp4
-rw-r--r--src/core/TxdStore.cpp4
-rw-r--r--src/core/TxdStore.h2
-rw-r--r--src/core/Wanted.cpp125
-rw-r--r--src/core/Wanted.h4
-rw-r--r--src/core/World.cpp16
-rw-r--r--src/core/World.h3
-rw-r--r--src/core/config.h5
-rw-r--r--src/core/main.cpp3
-rw-r--r--src/core/main.h1
-rw-r--r--src/core/re3.cpp4
24 files changed, 839 insertions, 291 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 546dfde0..5844b61a 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -28,6 +28,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
bool PrintDebugCode = false;
int16 &DebugCamMode = *(int16*)0x95CCF2;
+bool bFreeCam = false;
void
CCam::Init(void)
@@ -138,6 +139,11 @@ CCam::Process(void)
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#ifdef FREE_CAM
+ if(bFreeCam)
+ Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ else
+#endif
Process_FollowPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
// case MODE_AIMING:
@@ -4369,7 +4375,209 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
GetVectorsReadyForRW();
}
+#ifdef FREE_CAM
+void
+CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ FOV = DefaultFOV;
+
+ const float MinDist = 2.0f;
+ const float MaxDist = 2.0f + TheCamera.m_fPedZoomValueSmooth;
+ const float BaseOffset = 0.75f; // base height of camera above target
+
+ CVector TargetCoors = CameraTarget;
+
+ TargetCoors.z += m_fSyphonModeTargetZOffSet;
+ TargetCoors = DoAverageOnVector(TargetCoors);
+ TargetCoors.z += BaseOffset; // add offset so alpha evens out to 0
+// TargetCoors.z += m_fRoadOffSet;
+
+ CVector Dist = Source - TargetCoors;
+ CVector ToCam;
+
+ bool Shooting = false;
+ if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
+ if(CPad::GetPad(0)->GetWeapon())
+ Shooting = true;
+ if(((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_DETONATOR ||
+ ((CPed*)CamTargetEntity)->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT)
+ Shooting = false;
+
+
+ if(ResetStatics){
+ // Coming out of top down here probably
+ // so keep Beta, reset alpha and calculate vectors
+ Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
+ Alpha = 0.0f;
+
+ Dist = MaxDist*CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
+ Source = TargetCoors + Dist;
+
+ ResetStatics = false;
+ }
+
+ // Drag the camera along at the look-down offset
+ float CamDist = Dist.Magnitude();
+ if(CamDist == 0.0f)
+ Dist = CVector(1.0f, 1.0f, 0.0f);
+ else if(CamDist < MinDist)
+ Dist *= MinDist/CamDist;
+ else if(CamDist > MaxDist)
+ Dist *= MaxDist/CamDist;
+ CamDist = Dist.Magnitude();
+
+ // Beta = 0 is looking east, HALFPI is north, &c.
+ // Alpha positive is looking up
+ float GroundDist = Dist.Magnitude2D();
+ Beta = CGeneral::GetATanOfXY(-Dist.x, -Dist.y);
+ Alpha = CGeneral::GetATanOfXY(GroundDist, -Dist.z);
+ while(Beta >= PI) Beta -= 2.0f*PI;
+ while(Beta < -PI) Beta += 2.0f*PI;
+ while(Alpha >= PI) Alpha -= 2.0f*PI;
+ while(Alpha < -PI) Alpha += 2.0f*PI;
+
+ // Look around
+ bool UseMouse = false;
+ float MouseX = CPad::GetPad(0)->GetMouseX();
+ float MouseY = CPad::GetPad(0)->GetMouseY();
+ float LookLeftRight, LookUpDown;
+ if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
+ UseMouse = true;
+ LookLeftRight = -2.5f*MouseX;
+ LookUpDown = 4.0f*MouseY;
+ }else{
+ LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
+ LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
+ }
+ float AlphaOffset, BetaOffset;
+ if(UseMouse){
+ BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
+ AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
+ }else{
+ BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ }
+
+ // Stop centering once stick has been touched
+ if(BetaOffset)
+ Rotating = false;
+
+ Beta += BetaOffset;
+ Alpha += AlphaOffset;
+ while(Beta >= PI) Beta -= 2.0f*PI;
+ while(Beta < -PI) Beta += 2.0f*PI;
+ if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
+ if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+
+
+ float BetaDiff = TargetOrientation+PI - Beta;
+ while(BetaDiff >= PI) BetaDiff -= 2.0f*PI;
+ while(BetaDiff < -PI) BetaDiff += 2.0f*PI;
+ float TargetAlpha = Alpha;
+ // 12deg to account for our little height offset. we're not working on the true alpha here
+ const float AlphaLimitUp = DEGTORAD(15.0f) + DEGTORAD(12.0f);
+ const float AlphaLimitDown = -DEGTORAD(15.0f) + DEGTORAD(12.0f);
+ if(Abs(BetaDiff) < DEGTORAD(25.0f) && ((CPed*)CamTargetEntity)->GetMoveSpeed().Magnitude2D() > 0.01f){
+ // Limit alpha when player is walking towards camera
+ if(TargetAlpha > AlphaLimitUp) TargetAlpha = AlphaLimitUp;
+ if(TargetAlpha < AlphaLimitDown) TargetAlpha = AlphaLimitDown;
+ }
+
+ WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.2f, 0.1f, true);
+
+ if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
+ m_fTargetBeta = TargetOrientation;
+ Rotating = true;
+ }
+
+ if(Rotating){
+ WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
+ float DeltaBeta = m_fTargetBeta - Beta;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
+ if(Abs(DeltaBeta) < 0.06f)
+ Rotating = false;
+ }
+
+
+ Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
+ Source = TargetCoors - Front*CamDist;
+ TargetCoors.z -= BaseOffset; // now get back to the real target coors again
+
+ m_cvecTargetCoorsForFudgeInter = TargetCoors;
+
+
+ Front = TargetCoors - Source;
+ Front.Normalise();
+
+
+
+ /*
+ * Handle collisions - taken from FollowPedWithMouse
+ */
+
+ CEntity *entity;
+ CColPoint colPoint;
+ // Clip Source and fix near clip
+ CWorld::pIgnoreEntity = CamTargetEntity;
+ entity = nil;
+ if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
+ float PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ float ColCamDist = CamDist - PedColDist;
+ if(entity->IsPed() && ColCamDist > 1.0f){
+ // Ped in the way but not clipping through
+ if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
+ PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ Source = colPoint.point;
+ if(PedColDist < 0.9f + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ }else{
+ RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
+ }
+ }else{
+ Source = colPoint.point;
+ if(PedColDist < 0.9f + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
+ }
+ }
+ CWorld::pIgnoreEntity = nil;
+
+ float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float Near = RwCameraGetNearClipPlane(Scene.camera);
+ float radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
+ int i = 0;
+ while(entity){
+ CVector CamToCol = gaTempSphereColPoints[0].point - Source;
+ float frontDist = DotProduct(CamToCol, Front);
+ float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
+
+ // Try to decrease near clip
+ dist = max(min(Near, dist), 0.1f);
+ if(dist < Near)
+ RwCameraSetNearClipPlane(Scene.camera, dist);
+
+ // Move forward a bit
+ if(dist == 0.1f)
+ Source += (TargetCoors - Source)*0.3f;
+
+ // Keep testing
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
+
+ i++;
+ if(i > 5)
+ entity = nil;
+ }
+
+ GetVectorsReadyForRW();
+}
+#endif
+
STARTPATCHES
+#ifdef FREE_CAM
+ Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
+#endif
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 982620a3..3dc74fe7 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -221,6 +221,9 @@ struct CCam
// CCam::Process_Blood_On_The_Tracks
// CCam::Process_Cam_Running_Side_Train
// CCam::Process_Cam_On_Train_Roof
+
+ // custom stuff
+ void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
};
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp
index a3ff2fd0..283f34b8 100644
--- a/src/core/CutsceneMgr.cpp
+++ b/src/core/CutsceneMgr.cpp
@@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory();
+ CGame::DrasticTidyUpMemory(true);
strcpy(ms_cutsceneName, szCutsceneName);
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
@@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
- //TheCamera.GetScreenFadeStatus() == 2; // what for??
- CGame::DrasticTidyUpMemory();
+ CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
CTimer::Update();
}
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index d72e32c4..d1c76f33 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -209,21 +209,9 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
default: crime = CRIME_NONE; break;
}
-
-#ifdef VC_PED_PORTS
- if (crime == CRIME_HIT_PED && ((CPed*)crimeId)->IsPointerValid() &&
- FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
-
- if(!((CPed*)crimeId)->DyingOrDead()) {
- sprintf(gString, "$50 Good Citizen Bonus!");
- AsciiToUnicode(gString, gUString);
- CMessages::AddBigMessage(gUString, 5000, 0);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
- }
- } else
-#endif
- if(crime == CRIME_NONE)
- return;
+
+ if(crime == CRIME_NONE)
+ return;
CVector playerPedCoors = FindPlayerPed()->GetPosition();
CVector playerCoors = FindPlayerCoors();
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a002835b..72d7d912 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1354,23 +1354,39 @@ void CMenuManager::DrawFrontEndNormal()
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
+ static float fadeAlpha = 0.0f;
+ static int lastState = 0;
+
+ // reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
- static uint32 LastFade = 0;
+ if (lastState == 1 && !reverseAlpha)
+ fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
- m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
+ fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
else
- m_nMenuFadeAlpha = max(0, m_nMenuFadeAlpha - min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 30.0f);
+ fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
- LastFade = CTimer::GetTimeInMillisecondsPauseMode();
+ m_nMenuFadeAlpha = fadeAlpha;
}
+ lastState = 0;
} else {
- if (reverseAlpha)
- m_nMenuFadeAlpha -= 20;
+ if (lastState == 0) fadeAlpha = 255.f;
+
+ if (reverseAlpha) {
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+ fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
+
+ m_nMenuFadeAlpha = fadeAlpha;
+ }
+ lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
@@ -1568,13 +1584,20 @@ void CMenuManager::DrawFrontEndNormal()
}
if (m_nMenuFadeAlpha < 255) {
- static uint32 LastFade = 0;
- // Famous transparent menu bug. 33.0f = 1000.f/30.f (original frame limiter fps)
+ // Famous transparent menu bug
#ifdef FIX_BUGS
- m_nMenuFadeAlpha += min((CTimer::GetTimeInMillisecondsPauseMode() - LastFade) / 33.0f, 1.0f) * 20.0f;
- LastFade = CTimer::GetTimeInMillisecondsPauseMode();
+ static float fadeAlpha = 0.0f;
+ if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
+
+ float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
+
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ m_nMenuFadeAlpha = fadeAlpha;
#else
+ static uint32 LastFade = 0;
+
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
m_nMenuFadeAlpha += 20;
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
@@ -1694,9 +1717,6 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
}
#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
-#else
void CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
@@ -1735,7 +1755,6 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
}
}
-#endif
void CMenuManager::LoadAllTextures()
{
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 3170ab6c..8571e93e 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,7 +1,14 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#pragma warning( pop )
#include "common.h"
+#include "win.h"
#include "patcher.h"
#include "Game.h"
#include "main.h"
+#include "RwHelper.h"
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
@@ -17,6 +24,7 @@
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
+#include "DMAudio.h"
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
@@ -28,26 +36,32 @@
#include "Frontend.h"
#include "GameLogic.h"
#include "Garages.h"
+#include "GenericGameStorage.h"
#include "Glass.h"
+#include "HandlingMgr.h"
#include "Heli.h"
+#include "Hud.h"
#include "IniFile.h"
+#include "Lights.h"
+#include "MBlur.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
+#include "ParticleObject.h"
+#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
+#include "PlayerSkin.h"
#include "Population.h"
+#include "Radar.h"
#include "Record.h"
+#include "References.h"
#include "Renderer.h"
#include "Replay.h"
-#include "References.h"
-#include "Radar.h"
#include "Restart.h"
#include "RoadBlocks.h"
-#include "PedRoutes.h"
#include "Rubbish.h"
-#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
@@ -56,11 +70,14 @@
#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
+#include "SurfaceTable.h"
+#include "TempColModels.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "TxdStore.h"
#include "User.h"
+#include "VisibilityPlugins.h"
#include "WaterCannon.h"
#include "WaterLevel.h"
#include "Weapon.h"
@@ -70,6 +87,10 @@
#include "ZoneCull.h"
#include "Zones.h"
+
+
+#define DEFAULT_VIEWWINDOW (0.7f)
+
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
@@ -82,6 +103,7 @@ char *CGame::aDatFile = (char*)0x773A48;
bool CGame::russianGame = false;
#endif
+int &gameTxdSlot = *(int*)0x628D88;
bool
CGame::InitialiseOnceBeforeRW(void)
@@ -92,7 +114,139 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-int &gameTxdSlot = *(int*)0x628D88;
+bool
+CGame::InitialiseRenderWare(void)
+{
+ _TexturePoolsInitialise();
+
+ CTxdStore::Initialise();
+ CVisibilityPlugins::Initialise();
+
+ /* Create camera */
+ Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ ASSERT(Scene.camera != nil);
+ if (!Scene.camera)
+ {
+ return (false);
+ }
+
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
+ RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+
+ CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+
+ /* Create a world */
+ RwBBox bbox;
+
+ bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
+ bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
+
+ Scene.world = RpWorldCreate(&bbox);
+ ASSERT(Scene.world != nil);
+ if (!Scene.world)
+ {
+ CameraDestroy(Scene.camera);
+ Scene.camera = nil;
+ return (false);
+ }
+
+ /* Add the camera to the world */
+ RpWorldAddCamera(Scene.world, Scene.camera);
+ LightsCreate(Scene.world);
+
+ CreateDebugFont();
+
+ CFont::Initialise();
+ CHud::Initialise();
+ CPlayerSkin::Initialise();
+
+ return (true);
+}
+
+void CGame::ShutdownRenderWare(void)
+{
+ CMBlur::MotionBlurClose();
+ DestroySplashScreen();
+ CHud::Shutdown();
+ CFont::Shutdown();
+
+ for ( int32 i = 0; i < NUMPLAYERS; i++ )
+ CWorld::Players[i].DeletePlayerSkin();
+
+ CPlayerSkin::Shutdown();
+
+ DestroyDebugFont();
+
+ /* Destroy world */
+ LightsDestroy(Scene.world);
+ RpWorldRemoveCamera(Scene.world, Scene.camera);
+ RpWorldDestroy(Scene.world);
+
+ /* destroy camera */
+ CameraDestroy(Scene.camera);
+
+ Scene.world = nil;
+ Scene.camera = nil;
+
+ CVisibilityPlugins::Shutdown();
+
+ _TexturePoolsShutdown();
+}
+
+bool CGame::InitialiseOnceAfterRW(void)
+{
+ TheText.Load();
+ DMAudio.Initialise();
+ CTimer::Initialise();
+ CTempColModels::Initialise();
+ mod_HandlingManager.Initialise();
+ CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
+ CPedStats::Initialise();
+ CTimeCycle::Initialise();
+
+ if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
+
+ if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
+ {
+ CMenuManager::m_PrefsSpeakers = 0;
+
+ for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
+ {
+ wchar buff[64];
+
+ char *name = DMAudio.Get3DProviderName(i);
+ AsciiToUnicode(name, buff);
+ char *providername = UnicodeToAscii(buff);
+ strupr(providername);
+
+ if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
+ {
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
+ break;
+ }
+ }
+ }
+
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
+ DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
+ DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetEffectsFadeVol(127);
+ DMAudio.SetMusicFadeVol(127);
+ CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+
+ return true;
+}
+
+void
+CGame::FinalShutdown(void)
+{
+ CTxdStore::Shutdown();
+ CPedStats::Shutdown();
+ CdStreamShutdown();
+}
bool CGame::Initialise(const char* datFile)
{
@@ -163,7 +317,7 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
} else {
CStreaming::Init();
- if (ConvertTextures()) {
+ if (CreateTxdImageForVideoCard()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
@@ -201,7 +355,7 @@ bool CGame::Initialise(const char* datFile)
CSceneEdit::Init();
LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init();
- CGangs::Initialize();
+ CGangs::Initialise();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
@@ -230,16 +384,227 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CCollision::ms_collisionInMemory = CGame::currLevel;
+ CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
+ CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
return true;
}
-#if 0
-WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
-#else
+bool CGame::ShutDown(void)
+{
+ CReplay::FinishPlayback();
+ CPlane::Shutdown();
+ CTrain::Shutdown();
+ CSpecialFX::Shutdown();
+#ifndef PS2
+ CGarages::Shutdown();
+#endif
+ CMovingThings::Shutdown();
+ gPhoneInfo.Shutdown();
+ CWeapon::ShutdownWeapons();
+ CPedType::Shutdown();
+ CMBlur::MotionBlurClose();
+
+ for (int32 i = 0; i < NUMPLAYERS; i++)
+ {
+ if ( CWorld::Players[i].m_pPed )
+ {
+ CWorld::Remove(CWorld::Players[i].m_pPed);
+ delete CWorld::Players[i].m_pPed;
+ CWorld::Players[i].m_pPed = nil;
+ }
+
+ CWorld::Players[i].Clear();
+ }
+
+ CRenderer::Shutdown();
+ CWorld::ShutDown();
+ DMAudio.DestroyAllGameCreatedEntities();
+ CModelInfo::ShutDown();
+ CAnimManager::Shutdown();
+ CCutsceneMgr::Shutdown();
+ CVehicleModelInfo::DeleteVehicleColourTextures();
+ CVehicleModelInfo::ShutdownEnvironmentMaps();
+ CRadar::Shutdown();
+ CStreaming::Shutdown();
+ CTxdStore::GameShutdown();
+ CCollision::Shutdown();
+ CWaterLevel::Shutdown();
+ CRubbish::Shutdown();
+ CClouds::Shutdown();
+ CShadows::Shutdown();
+ CCoronas::Shutdown();
+ CSkidmarks::Shutdown();
+ CWeaponEffects::Shutdown();
+ CParticle::Shutdown();
+ CPools::ShutDown();
+ CTxdStore::RemoveTxdSlot(gameTxdSlot);
+ CdStreamRemoveImages();
+ return true;
+}
+
+void CGame::ReInitGameObjectVariables(void)
+{
+ CGameLogic::InitAtStartOfGame();
+ TheCamera.CCamera::Init();
+ TheCamera.SetRwCamera(Scene.camera);
+ CDebug::DebugInitTextBuffer();
+ CWeather::Init();
+ CUserDisplay::Init();
+ CMessages::Init();
+ CRestart::Initialise();
+ CWorld::bDoingCarCollisions = false;
+ CHud::ReInitialise();
+ CRadar::Initialise();
+ CCarCtrl::ReInit();
+ CTimeCycle::Initialise();
+ CDraw::SetFOV(120.0f);
+ CDraw::ms_fLODDistance = 500.0f;
+ CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::LoadAllRequestedModels(false);
+ CPed::Initialise();
+ CEventList::Initialise();
+ CWeapon::InitialiseWeapons();
+ CPopulation::Initialise();
+
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+
+ CWorld::PlayerInFocus = 0;
+ CAntennas::Init();
+ CGlass::Init();
+ gPhoneInfo.Initialise();
+ CTheScripts::Init();
+ CGangs::Initialise();
+ CTimer::Initialise();
+ CClock::Initialise(1000);
+ CTheCarGenerators::Init();
+ CHeli::InitHelis();
+ CMovingThings::Init();
+ CDarkel::Init();
+ CStats::Init();
+ CPickups::Init();
+ CPacManPickups::Init();
+ CGarages::Init();
+ CSpecialFX::Init();
+ CWaterCannons::Init();
+ CParticle::ReloadConfig();
+ CCullZones::ResolveVisibilities();
+
+ if ( !FrontEndMenuManager.m_bLoadingSavedGame )
+ {
+ CCranes::InitCranes();
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ }
+
+ for (int32 i = 0; i < MAX_PADS; i++)
+ CPad::GetPad(i)->Clear(true);
+}
+
+void CGame::ReloadIPLs(void)
+{
+ CTimer::Stop();
+ CWorld::RemoveStaticObjects();
+ ThePaths.Init();
+ CCullZones::Init();
+ CFileLoader::ReloadPaths("GTA3.IDE");
+ CFileLoader::LoadScene("INDUST.IPL");
+ CFileLoader::LoadScene("COMMER.IPL");
+ CFileLoader::LoadScene("SUBURBAN.IPL");
+ CFileLoader::LoadScene("CULL.IPL");
+ ThePaths.PreparePathData();
+ CTrafficLights::ScanForLightsOnMap();
+ CRoadBlocks::Init();
+ CCranes::InitCranes();
+ CGarages::Init();
+ CWorld::RepositionCertainDynamicObjects();
+ CCullZones::ResolveVisibilities();
+ CRenderer::SortBIGBuildings();
+ CTimer::Update();
+}
+
+void CGame::ShutDownForRestart(void)
+{
+ CReplay::FinishPlayback();
+ CReplay::EmptyReplayBuffer();
+ DMAudio.DestroyAllGameCreatedEntities();
+
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+
+ CGarages::SetAllDoorsBackToOriginalHeight();
+ CTheScripts::UndoBuildingSwaps();
+ CTheScripts::UndoEntityInvisibilitySettings();
+ CWorld::ClearForRestart();
+ CTimer::Shutdown();
+ CStreaming::FlushRequestList();
+ CStreaming::DeleteAllRwObjects();
+ CStreaming::RemoveAllUnusedModels();
+ CStreaming::ms_disableStreaming = false;
+ CRadar::RemoveRadarSections();
+ FrontEndMenuManager.UnloadTextures();
+ CParticleObject::RemoveAllParticleObjects();
+ CPedType::Shutdown();
+ CSpecialFX::Shutdown();
+ TidyUpMemory(true, false);
+}
+
+void CGame::InitialiseWhenRestarting(void)
+{
+ CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ CRGBA color(255, 255, 255, 255);
+
+ CTimer::Initialise();
+ CSprite2d::SetRecipNearClip();
+
+ b_FoundRecentSavedGameWantToLoad = false;
+
+ TheCamera.Init();
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ {
+ RestoreForStartLoad();
+ CStreaming::LoadScene(TheCamera.GetPosition());
+ }
+
+ ReInitGameObjectVariables();
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame == true )
+ {
+ if ( GenericLoad() == true )
+ {
+ DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ }
+ else
+ {
+ for ( int32 i = 0; i < 50; i++ )
+ {
+ HandleExit();
+ FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
+ }
+
+ ShutDownForRestart();
+ CTimer::Stop();
+ CTimer::Initialise();
+ FrontEndMenuManager.m_bLoadingSavedGame = false;
+ ReInitGameObjectVariables();
+ currLevel = LEVEL_INDUSTRIAL;
+ CCollision::SortOutCollisionAfterLoad();
+ }
+ }
+
+ CTimer::Update();
+
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+}
+
extern void (*DebugMenuProcess)(void);
void CGame::Process(void)
{
@@ -315,50 +680,34 @@ void CGame::Process(void)
}
}
}
-#endif
-void CGame::ReloadIPLs(void)
+void CGame::DrasticTidyUpMemory(bool)
{
- CTimer::Stop();
- CWorld::RemoveStaticObjects();
- ThePaths.Init();
- CCullZones::Init();
- CFileLoader::ReloadPaths("GTA3.IDE");
- CFileLoader::LoadScene("INDUST.IPL");
- CFileLoader::LoadScene("COMMER.IPL");
- CFileLoader::LoadScene("SUBURBAN.IPL");
- CFileLoader::LoadScene("CULL.IPL");
- ThePaths.PreparePathData();
- CTrafficLights::ScanForLightsOnMap();
- CRoadBlocks::Init();
- CCranes::InitCranes();
- CGarages::Init();
- CWorld::RepositionCertainDynamicObjects();
- CCullZones::ResolveVisibilities();
- CRenderer::SortBIGBuildings();
- CTimer::Update();
+#ifdef PS2
+ // meow
+#endif
}
-#if 0
-WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
-#else
-void
-CGame::FinalShutdown(void)
+void CGame::TidyUpMemory(bool, bool)
{
- CTxdStore::Shutdown();
- CPedStats::Shutdown();
- CdStreamShutdown();
-}
+#ifdef PS2
+ // meow
#endif
-
-WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
-WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
-WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
-WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
-WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
-WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
+}
STARTPATCHES
- InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
+ InjectHook(0x48BB80, CGame::InitialiseOnceBeforeRW, PATCH_JUMP);
+ InjectHook(0x48BBA0, CGame::InitialiseRenderWare, PATCH_JUMP);
+ InjectHook(0x48BCB0, CGame::ShutdownRenderWare, PATCH_JUMP);
+ InjectHook(0x48BD50, CGame::InitialiseOnceAfterRW, PATCH_JUMP);
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
+ InjectHook(0x48BED0, CGame::Initialise, PATCH_JUMP);
+ InjectHook(0x48C3A0, CGame::ShutDown, PATCH_JUMP);
+ InjectHook(0x48C4B0, CGame::ReInitGameObjectVariables, PATCH_JUMP);
+ InjectHook(0x48C620, CGame::ReloadIPLs, PATCH_JUMP);
+ InjectHook(0x48C6B0, CGame::ShutDownForRestart, PATCH_JUMP);
+ InjectHook(0x48C740, CGame::InitialiseWhenRestarting, PATCH_JUMP);
+ InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
+ InjectHook(0x48CA10, CGame::DrasticTidyUpMemory, PATCH_JUMP);
+ InjectHook(0x48CA20, CGame::TidyUpMemory, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/Game.h b/src/core/Game.h
index 991c8718..318ff54b 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -23,19 +23,20 @@ public:
static bool &playingIntro;
static char *aDatFile; //[32];
- static bool Initialise(const char *datFile);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
- static bool InitialiseOnceAfterRW(void);
- static void InitialiseWhenRestarting(void);
- static void ShutDown(void);
static void ShutdownRenderWare(void);
+ static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
+ static bool Initialise(const char *datFile);
+ static bool ShutDown(void);
+ static void ReInitGameObjectVariables(void);
+ static void ReloadIPLs(void);
static void ShutDownForRestart(void);
+ static void InitialiseWhenRestarting(void);
static void Process(void);
- static void ReloadIPLs(void);
-
+
// NB: these do something on PS2
- static void TidyUpMemory(bool, bool) {}
- static void DrasticTidyUpMemory(void) {}
+ static void TidyUpMemory(bool, bool);
+ static void DrasticTidyUpMemory(bool);
};
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 6cabdf54..84919f32 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -4,7 +4,7 @@ enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1,
PLAYERCONTROL_DISABLED_2 = 2,
- PLAYERCONTROL_DISABLED_4 = 4,
+ PLAYERCONTROL_GARAGE = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
@@ -433,7 +433,10 @@ public:
int16 GetRightStickX(void) { return NewState.RightStickX; }
int16 GetRightStickY(void) { return NewState.RightStickY; }
- bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
+ bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
+ void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
+ void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
+ bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
};
VALIDATE_SIZE(CPad, 0xFC);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 6421520b..1c634760 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -75,9 +75,6 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
-#if 0
-WRAPPER void CRadar::CalculateBlipAlpha(float) { EAXJMP(0x4A4F90); }
-#else
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
@@ -88,55 +85,35 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
return 128;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipBrightness(int32, int32) { EAXJMP(0x4A57A0); }
-#else
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipColour(int32, int32) { EAXJMP(0x4A5770); }
-#else
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipDisplay(int32, eBlipDisplay) { EAXJMP(0x4A5810); }
-#else
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
-#endif
-#if 0
-WRAPPER void CRadar::ChangeBlipScale(int32, int32) { EAXJMP(0x4A57E0); }
-#else
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
-#endif
-#if 0
-WRAPPER void CRadar::ClearBlip(int32) { EAXJMP(0x4A5720); }
-#else
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
@@ -148,11 +125,7 @@ void CRadar::ClearBlip(int32 i)
ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
}
}
-#endif
-#if 0
-WRAPPER void CRadar::ClearBlipForEntity(eBlipType, int32) { EAXJMP(0x4A56C0); }
-#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -165,11 +138,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
}
};
}
-#endif
-#if 0
-WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
-#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
@@ -249,7 +218,6 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
-#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
@@ -263,9 +231,6 @@ bool CRadar::DisplayThisBlip(int32 counter)
}
}
-#if 0
-WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-#else
void CRadar::Draw3dMarkers()
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
@@ -317,12 +282,7 @@ void CRadar::Draw3dMarkers()
}
}
}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
-#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -580,12 +540,7 @@ void CRadar::DrawBlips()
}
}
}
-#endif
-
-#if 0
-WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -605,11 +560,7 @@ void CRadar::DrawMap()
DrawRadarMap();
}
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
-#else
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
@@ -642,11 +593,7 @@ void CRadar::DrawRadarMap()
DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
-#else
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
@@ -690,11 +637,7 @@ void CRadar::DrawRadarMask()
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarSection(int32, int32) { EAXJMP(0x4A67E0); }
-#else
void CRadar::DrawRadarSection(int32 x, int32 y)
{
int i;
@@ -738,20 +681,12 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) { EAXJMP(0x4A5EF0); }
-#else
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
-#endif
-#if 0
-WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) { EAXJMP(0x4A5D10); }
-#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
@@ -778,11 +713,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
-#endif
-#if 0
-WRAPPER int32 CRadar::GetActualBlipArrayIndex(int32) { EAXJMP(0x4A41C0); }
-#else
int32 CRadar::GetActualBlipArrayIndex(int32 i)
{
if (i == -1)
@@ -792,11 +723,7 @@ int32 CRadar::GetActualBlipArrayIndex(int32 i)
else
return (uint16)i;
}
-#endif
-#if 0
-WRAPPER int32 CRadar::GetNewUniqueBlipIndex(int32) { EAXJMP(0x4A4180); }
-#else
int32 CRadar::GetNewUniqueBlipIndex(int32 i)
{
if (ms_RadarTrace[i].m_BlipIndex >= UINT16_MAX - 1)
@@ -805,11 +732,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
ms_RadarTrace[i].m_BlipIndex++;
return i | (ms_RadarTrace[i].m_BlipIndex << 16);
}
-#endif
-#if 0
-WRAPPER uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright) { EAXJMP(0x4A5BB0); }
-#else
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
@@ -862,7 +785,6 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
};
return c;
}
-#endif
const char* gRadarTexNames[] = {
"radar00", "radar01", "radar02", "radar03", "radar04", "radar05", "radar06", "radar07",
@@ -875,9 +797,6 @@ const char* gRadarTexNames[] = {
"radar56", "radar57", "radar58", "radar59", "radar60", "radar61", "radar62", "radar63",
};
-#if 0
-WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
-#else
void
CRadar::Initialise()
{
@@ -894,11 +813,7 @@ CRadar::Initialise()
for (int i = 0; i < 64; i++)
gRadarTxdIds[i] = CTxdStore::FindTxdSlot(gRadarTexNames[i]);
}
-#endif
-#if 0
-WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
-#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
@@ -911,11 +826,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
}
return dist;
}
-#endif
-#if 0
-WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
-#else
void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
{
Initialise();
@@ -927,11 +838,7 @@ INITSAVEBUF
VALIDATESAVEBUF(size);
}
-#endif
-#if 0
-WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
-#else
void
CRadar::LoadTextures()
{
@@ -959,42 +866,26 @@ CRadar::LoadTextures()
WeaponSprite.SetTexture("radar_weapon");
CTxdStore::PopCurrentTxd();
}
-#endif
-#if 0
-WRAPPER void RemoveMapSection(int32, int32) { EAXJMP(0x00); }
-#else
void RemoveMapSection(int32 x, int32 y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
-#endif
-#if 0
-WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
-#else
void CRadar::RemoveRadarSections()
{
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
RemoveMapSection(i, j);
}
-#endif
-#if 0
-WRAPPER void CRadar::RequestMapSection(int32, int32) { EAXJMP(0x00); }
-#else
void CRadar::RequestMapSection(int32 x, int32 y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
}
-#endif
-#if 0
-WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
-#else
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
*size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
@@ -1006,11 +897,7 @@ INITSAVEBUF
VALIDATESAVEBUF(*size);
}
-#endif
-#if 0
-WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
-#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
@@ -1018,11 +905,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
ms_RadarTrace[index].m_IconID = icon;
}
}
-#endif
-#if 0
-WRAPPER int32 CRadar::SetCoordBlip(eBlipType, CVector, int32, eBlipDisplay display) { EAXJMP(0x4A5590); }
-#else
int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1043,11 +926,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
-#endif
-#if 0
-WRAPPER int CRadar::SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay) { EAXJMP(0x4A5640); }
-#else
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1066,11 +945,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
-#endif
-#if 0
-WRAPPER void CRadar::SetRadarMarkerState(int32, bool) { EAXJMP(0x4A5C60); }
-#else
void CRadar::SetRadarMarkerState(int32 counter, bool flag)
{
CEntity *e;
@@ -1091,11 +966,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
if (e)
e->bHasBlip = flag;
}
-#endif
-#if 0
-WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
-#else
void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
float f1 = radius * 1.4f;
float f2 = radius * 0.5f;
@@ -1117,11 +988,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
}
-#endif
-#if 0
-WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha) { EAXJMP(0x4A5870); }
-#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
{
if (!CHud::m_Wants_To_Draw_Hud || TheCamera.m_WideScreenOn)
@@ -1130,7 +997,6 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 gree
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
-#endif
void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode)
{
@@ -1156,9 +1022,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
}
}
-#if 0
-WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
-#else
void CRadar::Shutdown()
{
AsukaSprite.Delete();
@@ -1183,20 +1046,12 @@ void CRadar::Shutdown()
WeaponSprite.Delete();
RemoveRadarSections();
}
-#endif
-#if 0
-WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
-#else
void CRadar::StreamRadarSections(const CVector &posn)
{
StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f));
}
-#endif
-#if 0
-WRAPPER void CRadar::StreamRadarSections(int32 x, int32 y) { EAXJMP(0x4A6100); }
-#else
void CRadar::StreamRadarSections(int32 x, int32 y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
@@ -1208,11 +1063,7 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
};
};
}
-#endif
-#if 0
-WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y) { EAXJMP(0x4A5530); }
-#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
@@ -1220,11 +1071,7 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
-#endif
-#if 0
-WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
-#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1255,7 +1102,6 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
out = out * m_radarRange + vec2DRadarOrigin;
}
-#endif
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
@@ -1265,9 +1111,6 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
-#if 0
-WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
-#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
@@ -1299,11 +1142,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
out.x = s * y + c * x;
out.y = c * y - s * x;
}
-#endif
-#if 0
-WRAPPER void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out) { EAXJMP(0x4A61C0); };
-#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
{
@@ -1326,11 +1165,7 @@ void CRadar::GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
-#endif
-#if 0
-WRAPPER void CRadar::ClipRadarTileCoords(int32 &, int32 &) { EAXJMP(0x00); };
-#else
void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
{
if (x < 0)
@@ -1342,24 +1177,16 @@ void CRadar::ClipRadarTileCoords(int32 &x, int32 &y)
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
-#endif
-#if 0
-WRAPPER bool CRadar::IsPointInsideRadar(const CVector2D &) { EAXJMP(0x4A6160); }
-#else
bool CRadar::IsPointInsideRadar(const CVector2D &point)
{
if (point.x < -1.0f || point.x > 1.0f) return false;
if (point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
-#endif
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
-#if 0
-WRAPPER int CRadar::LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &) { EAXJMP(0x4A6250); }
-#else
int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
@@ -1430,7 +1257,6 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
return edge;
}
-#endif
STARTPATCHES
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp
index 1030d69e..6325bf15 100644
--- a/src/core/RwHelper.cpp
+++ b/src/core/RwHelper.cpp
@@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
-WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
+WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
+
+void CreateDebugFont()
+{
+ ;
+}
+
+void DestroyDebugFont()
+{
+ ;
+}
+
+void FlushObrsPrintfs()
+{
+ ;
+}
+
+WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
+WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
STARTPATCHES
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h
index 1f0290cc..a9f0bdf4 100644
--- a/src/core/RwHelper.h
+++ b/src/core/RwHelper.h
@@ -3,6 +3,9 @@
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
+void CreateDebugFont();
+void DestroyDebugFont();
+void FlushObrsPrintfs();
void DefinedState(void);
RwFrame *GetFirstChild(RwFrame *frame);
RwObject *GetFirstObject(RwFrame *frame);
@@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
-bool ConvertTextures(); // not a real name
+bool CreateTxdImageForVideoCard();
bool RpClumpGtaStreamRead1(RwStream *stream);
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
@@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
RwCamera *CameraCreate(RwInt32 width,
RwInt32 height,
RwBool zBuffer);
+
+
+void _TexturePoolsInitialise();
+void _TexturePoolsShutdown(); \ No newline at end of file
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 93eeb759..9478479b 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -48,6 +48,8 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
+int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510;
+int32& CStats::CarsCrushed = *(int32*)0x943050;
int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 0a750d5e..1d220905 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -53,6 +53,8 @@ public:
static int32 &TotalNumberMissions;
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
+ static int32 &KgOfExplosivesUsed;
+ static int32 &CarsCrushed;
public:
static void RegisterFastestTime(int32, int32);
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index bcf84560..a46e1d8b 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -75,9 +75,6 @@ void CTimer::Shutdown(void)
;
}
-#if 0
-WRAPPER void CTimer::Update(void) { EAXJMP(0x4ACF70); }
-#else
void CTimer::Update(void)
{
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
@@ -149,7 +146,6 @@ void CTimer::Update(void)
m_FrameCounter++;
}
-#endif
void CTimer::Suspend(void)
{
diff --git a/src/core/TxdStore.cpp b/src/core/TxdStore.cpp
index ab970b99..c751147d 100644
--- a/src/core/TxdStore.cpp
+++ b/src/core/TxdStore.cpp
@@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
void
-CTxdStore::Initialize(void)
+CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
@@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
}
STARTPATCHES
- InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
+ InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
diff --git a/src/core/TxdStore.h b/src/core/TxdStore.h
index a9e57d31..12ac708f 100644
--- a/src/core/TxdStore.h
+++ b/src/core/TxdStore.h
@@ -13,7 +13,7 @@ class CTxdStore
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
static RwTexDictionary *&ms_pStoredTxd;
public:
- static void Initialize(void);
+ static void Initialise(void);
static void Shutdown(void);
static void GameShutdown(void);
static int AddTxdSlot(const char *name);
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 7af753e8..29294a2b 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -7,19 +7,16 @@
#include "ZoneCull.h"
#include "Darkel.h"
#include "DMAudio.h"
+#include "CopPed.h"
#include "Wanted.h"
+#include "General.h"
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6
int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400
-WRAPPER void CWanted::Reset() { EAXJMP(0x4AD790) };
-WRAPPER void CWanted::Update() { EAXJMP(0x4AD7B0) };
-
void
CWanted::Initialise()
{
- int i;
-
m_nChaos = 0;
m_nLastUpdateTime = 0;
m_nLastWantedLevelChange = 0;
@@ -34,10 +31,12 @@ CWanted::Initialise()
m_bArmyRequired = false;
m_fCrimeSensitivity = 1.0f;
m_nWantedLevel = 0;
- m_CopsBeatingSuspect = 0;
- for(i = 0; i < 10; i++)
+ m_CopsBeatingSuspect = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
m_pCops[i] = nil;
- ClearQdCrimes();
+
+ ClearQdCrimes();
}
bool
@@ -61,7 +60,7 @@ CWanted::AreArmyRequired()
int32
CWanted::NumOfHelisRequired()
{
- if (m_bIgnoredByCops)
+ if (m_bIgnoredByCops || m_bIgnoredByEveryone)
return 0;
switch (m_nWantedLevel) {
@@ -79,9 +78,10 @@ CWanted::NumOfHelisRequired()
void
CWanted::SetWantedLevel(int32 level)
{
- ClearQdCrimes();
if (level > MaximumWantedLevel)
level = MaximumWantedLevel;
+
+ ClearQdCrimes();
switch (level) {
case 0:
m_nChaos = 0;
@@ -360,10 +360,107 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
return numPolice;
}
+void
+CWanted::Update(void)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
+ if (m_nWantedLevel > 1) {
+ m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
+ } else {
+ float radius = 18.0f;
+ CVector playerPos = FindPlayerCoors();
+ if (WorkOutPolicePresence(playerPos, radius) == 0) {
+ m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
+ m_nChaos = max(0, m_nChaos - 1);
+ UpdateWantedLevel();
+ }
+ }
+ UpdateCrimesQ();
+ bool orderMessedUp = false;
+ int currCopNum = 0;
+ bool foundEmptySlot = false;
+ for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
+ if (m_pCops[i]) {
+ ++currCopNum;
+ if (foundEmptySlot)
+ orderMessedUp = true;
+ } else {
+ foundEmptySlot = true;
+ }
+ }
+ if (currCopNum != m_CurrentCops) {
+ printf("CopPursuit total messed up: re-setting\n");
+ m_CurrentCops = currCopNum;
+ }
+ if (orderMessedUp) {
+ printf("CopPursuit pointer list messed up: re-sorting\n");
+ bool fixed = true;
+ for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
+ if (!m_pCops[i]) {
+ for (int j = i; j < ARRAY_SIZE(m_pCops); j++) {
+ if (m_pCops[j]) {
+ m_pCops[i] = m_pCops[j];
+ m_pCops[j] = nil;
+ fixed = false;
+ break;
+ }
+ }
+ if (fixed)
+ break;
+ }
+ }
+ }
+ }
+}
+
+void
+CWanted::ResetPolicePursuit(void)
+{
+ for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
+ CCopPed *cop = m_pCops[i];
+ if (!cop)
+ continue;
+
+ cop->m_bIsInPursuit = false;
+ cop->m_objective = OBJECTIVE_NONE;
+ cop->m_prevObjective = OBJECTIVE_NONE;
+ cop->m_nLastPedState = PED_NONE;
+ if (!cop->DyingOrDead()) {
+ cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
+ }
+ m_pCops[i] = nil;
+ }
+ m_CurrentCops = 0;
+}
+
+void
+CWanted::Reset(void)
+{
+ ResetPolicePursuit();
+ Initialise();
+}
+
+void
+CWanted::UpdateCrimesQ(void)
+{
+ for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
+
+ CCrimeBeingQd &crime = m_aCrimes[i];
+ if (crime.m_nType != CRIME_NONE) {
+ if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
+ ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
+ crime.m_bReported = true;
+ }
+ if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000)
+ crime.m_nType = CRIME_NONE;
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP);
-// InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
-// InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
+ InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
+ InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP);
InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP);
InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP);
@@ -374,10 +471,10 @@ STARTPATCHES
InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP);
InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP);
InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP);
-// InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
+ InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP);
InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP);
InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP);
-// InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
+ InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index f6dbe8d0..9823529c 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -30,7 +30,7 @@ class CCrimeBeingQd
public:
eCrimeType m_nType;
uint32 m_nId;
- int32 m_nTime;
+ uint32 m_nTime;
CVector m_vecPosn;
bool m_bReported;
bool m_bPoliceDoesntCare;
@@ -78,6 +78,8 @@ public:
void ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare);
void UpdateWantedLevel();
void Reset();
+ void ResetPolicePursuit();
+ void UpdateCrimesQ();
void Update();
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 1dda1056..4a0230ce 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -19,6 +19,7 @@
#include "Messages.h"
#include "Replay.h"
#include "Population.h"
+#include "Fire.h"
CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
@@ -39,6 +40,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
+WRAPPER void CWorld::ClearForRestart(void) { EAXJMP(0x4AE850); }
WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
@@ -53,6 +55,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect
WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
+WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
void
CWorld::Initialise()
@@ -1052,6 +1055,19 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
void
+CWorld::SetCarsOnFire(float x, float y, float z, float radius, CEntity *reason)
+{
+ int poolSize = CPools::GetVehiclePool()->GetSize();
+ for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
+ CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
+ if (veh && veh->m_status != STATUS_WRECKED && !veh->m_pCarFire && !veh->bFireProof) {
+ if (Abs(veh->GetPosition().z - z) < 5.0f && Abs(veh->GetPosition().x - x) < radius && Abs(veh->GetPosition().y - y) < radius)
+ gFireManager.StartFire(veh, reason, 0.8f, true);
+ }
+ }
+}
+
+void
CWorld::Process(void)
{
if (!(CTimer::GetFrameCounter() & 63))
diff --git a/src/core/World.h b/src/core/World.h
index 4b19e629..c4103eb2 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -115,6 +115,7 @@ public:
static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
static void ClearCarsFromArea(float, float, float, float, float, float);
static void ClearPedsFromArea(float, float, float, float, float, float);
+ static void CallOffChaseForArea(float, float, float, float);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
@@ -130,10 +131,12 @@ public:
static void StopAllLawEnforcersInTheirTracks();
static void SetAllCarsCanBeDamaged(bool);
static void ExtinguishAllCarFiresInArea(CVector, float);
+ static void SetCarsOnFire(float, float, float, float, CEntity*);
static void Initialise();
static void AddParticles();
static void ShutDown();
+ static void ClearForRestart(void);
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
static void Process();
diff --git a/src/core/config.h b/src/core/config.h
index 4015e868..b4f3b7b2 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -100,6 +100,7 @@ enum Config {
NUMPHONES = 50,
NUMPEDGROUPS = 31,
NUMMODELSPERPEDGROUP = 8,
+ NUMSHOTINFOS = 100,
NUMROADBLOCKS = 600,
@@ -116,6 +117,8 @@ enum Config {
NUM_AUDIO_REFLECTIONS = 5,
NUM_SCRIPT_MAX_ENTITIES = 40,
+
+ NUM_GARAGE_STORED_CARS = 6
};
// We'll use this once we're ready to become independent of the game
@@ -207,4 +210,6 @@ enum Config {
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
+// Camera
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
+//#define FREE_CAM // Rotating cam
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 663b09da..50543b1e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -90,7 +90,6 @@ void DoFade(void);
void Render2dStuffAfterFade(void);
CSprite2d *LoadSplash(const char *name);
-void DestroySplashScreen(void);
extern void (*DebugMenuProcess)(void);
@@ -327,7 +326,7 @@ DoRWStuffEndOfFrame(void)
{
CDebug::DisplayScreenStrings(); // custom
CDebug::DebugDisplayTextBuffer();
- // FlushObrsPrintfs();
+ FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
}
diff --git a/src/core/main.h b/src/core/main.h
index 570189b3..5e9401b9 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -28,6 +28,7 @@ void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
CSprite2d *LoadSplash(const char *name);
+void DestroySplashScreen(void);
char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
void LittleTest(void);
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a65e6d76..500bf230 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -372,6 +372,10 @@ DebugMenuPopulate(void)
extern bool PrintDebugCode;
extern int16 &DebugCamMode;
+#ifdef FREE_CAM
+ extern bool bFreeCam;
+ DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil);
+#endif
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });