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authorSergeanur <s.anureev@yandex.ua>2021-07-14 23:07:47 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-15 18:06:02 +0300
commit2ce36a48b92a21b88a59d08856751d9adc7a062f (patch)
tree153e2c8a5558bd743fab479d1599501771e0b329 /src/core
parent4f78733836bf29b7f16d087c0494110e9d96f0a3 (diff)
Make PS2 VB files work together with PC audio files
Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 885f98b8..8f5cfb3d 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -420,7 +420,7 @@ enum Config {
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused