diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-07-14 23:07:47 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 18:06:02 +0300 |
commit | 2ce36a48b92a21b88a59d08856751d9adc7a062f (patch) | |
tree | 153e2c8a5558bd743fab479d1599501771e0b329 /src/core | |
parent | 4f78733836bf29b7f16d087c0494110e9d96f0a3 (diff) |
Make PS2 VB files work together with PC audio files
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 885f98b8..8f5cfb3d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -420,7 +420,7 @@ enum Config { #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused |