diff options
author | aap <aap@papnet.eu> | 2020-04-24 13:27:02 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-24 14:08:06 +0200 |
commit | 5bb4e9992679c9e8767d4eb6de54da1892ec13c6 (patch) | |
tree | bed321a714eed597caa620a77bdd00f9e2b6a153 /src/extras/debugmenu.cpp | |
parent | f03b4eec4c37eab75a5bd639279cfcc615105b01 (diff) |
implemented debugmenu
Diffstat (limited to 'src/extras/debugmenu.cpp')
-rw-r--r-- | src/extras/debugmenu.cpp | 1268 |
1 files changed, 1268 insertions, 0 deletions
diff --git a/src/extras/debugmenu.cpp b/src/extras/debugmenu.cpp new file mode 100644 index 00000000..d6ee18ab --- /dev/null +++ b/src/extras/debugmenu.cpp @@ -0,0 +1,1268 @@ +#include "common.h" +#include "RwHelper.h" +#include "Pad.h" +#include "ControllerConfig.h" +#include "Timer.h" +#include "rtcharse.h" +#include "inttypes.h" +#include "debugmenu.h" + +#define snprintf _snprintf + +#define strdup _strdup + + + +// Font stuff +struct Pt +{ + int x, y; +}; + +enum MenuFontStyle +{ + MENUFONT_NORMAL, + MENUFONT_SEL_ACTIVE, + MENUFONT_SEL_INACTIVE, + MENUFONT_MOUSE +}; + +RtCharset *fontStyles[4]; +RtCharsetDesc fontDesc; +int fontscale = 1; // not supported right now + +Pt +fontGetStringSize(const char *s) +{ + Pt sz = { 0, 0 }; + int x; + char c; + sz.y = fontDesc.height*fontscale; // always assume one line; + x = 0; + while(c = *s++){ + if(c == '\n'){ + sz.y += fontDesc.height*fontscale; + if(x > sz.x) + sz.x = x; + x = 0; + }else + x += fontDesc.width*fontscale; + } + if(x > sz.x) + sz.x = x; + return sz; +} + +Pt +fontPrint(const char *s, float x, float y, int style) +{ + RtCharsetPrintBuffered(fontStyles[style], s, x, y, false); + return fontGetStringSize(s); +} + +int +fontGetLen(int len) +{ + return len*fontDesc.width*fontscale; +} + + +void +createMenuFont(void) +{ + OpenCharsetSafe(); + + RwRGBA fg_normal = { 255, 255, 255, 255 }; + RwRGBA bg_normal = { 255, 255, 255, 0 }; + fontStyles[MENUFONT_NORMAL] = RtCharsetCreate(&fg_normal, &bg_normal); + assert(fontStyles[MENUFONT_NORMAL]); + + RwRGBA fg_sel_active = { 200, 200, 200, 255 }; + RwRGBA bg_sel_active = { 132, 132, 132, 255 }; + fontStyles[MENUFONT_SEL_ACTIVE] = RtCharsetCreate(&fg_sel_active, &bg_sel_active); + assert(fontStyles[MENUFONT_SEL_ACTIVE]); + + RwRGBA fg_sel_inactive = { 200, 200, 200, 255 }; + RwRGBA bg_sel_inactive = { 200, 200, 200, 0 }; + fontStyles[MENUFONT_SEL_INACTIVE] = RtCharsetCreate(&fg_sel_inactive, &bg_sel_inactive); + assert(fontStyles[MENUFONT_SEL_INACTIVE]); + + RwRGBA fg_mouse = { 255, 255, 255, 255 }; + RwRGBA bg_mouse = { 132, 132, 132, 255 }; + fontStyles[MENUFONT_MOUSE] = RtCharsetCreate(&fg_mouse, &bg_mouse); + assert(fontStyles[MENUFONT_MOUSE]); + + RtCharsetGetDesc(fontStyles[MENUFONT_NORMAL], &fontDesc); +} + + + + + + + +enum EntryType +{ + MENUEMPTY = 0, + MENUSUB, + MENUVAR, + + MENUVAR_INT, + MENUVAR_FLOAT, + MENUVAR_CMD, + + MENUSCROLL // dummy +}; + +struct Menu +{ + Menu *parent; + RwRect r; + MenuEntry *entries; + int numEntries; + int maxNameWidth, maxValWidth; + + MenuEntry *findEntry(const char *entryname); + void insertEntrySorted(MenuEntry *entry); + void appendEntry(MenuEntry *entry); + + bool isScrollingUp, isScrollingDown; + int scrollStart; + int numVisible; + RwRect scrollUpR, scrollDownR; + void scroll(int off); + + int selection; + MenuEntry *selectedEntry; // updated by update + void changeSelection(int newsel); + void changeSelection(MenuEntry *e); + + void update(void); + void draw(void); + Menu(void){ memset(this, 0, sizeof(Menu)); } +}; +extern Menu toplevel; + +struct MenuEntry_Sub : MenuEntry +{ + Menu *submenu; + + MenuEntry_Sub(const char *name, Menu *menu); +}; + +struct MenuEntry_Var : MenuEntry +{ + int maxvallen; + int vartype; + bool wrapAround; + + virtual void processInput(bool mouseOver, bool selected) = 0; + int getValWidth(void) { return maxvallen; } + virtual void getValStr(char *str, int len) = 0; + MenuEntry_Var(const char *name, int type); +}; + +struct MenuEntry_Int : MenuEntry_Var +{ + virtual void setStrings(const char **strings) = 0; + virtual int findStringLen(void) = 0; + MenuEntry_Int(const char *name); +}; + +#define INTTYPES \ + X(Int8, int8, 4, "%4" PRId8) \ + X(Int16, int16, 6, "%6" PRId16) \ + X(Int32, int32, 11, "%11" PRId32) \ + X(Int64, int64, 21, "%21" PRId64) \ + X(UInt8, uint8, 4, "%4" PRIu8) \ + X(UInt16, uint16, 6, "%6" PRIu16) \ + X(UInt32, uint32, 11, "%11" PRIu32) \ + X(UInt64, uint64, 21, "%21" PRIu64) +#define FLOATTYPES \ + X(Float32, float, 11, "%11.3f") \ + X(Float64, double, 11, "%11.3lf") + +#define X(NAME, TYPE, MAXLEN, FMT) \ +struct MenuEntry_##NAME : MenuEntry_Int \ +{ \ + TYPE *variable; \ + TYPE lowerBound, upperBound; \ + TYPE step; \ + TriggerFunc triggerFunc; \ + const char *fmt; \ + const char **strings; \ + \ + void processInput(bool mouseOver, bool selected); \ + void getValStr(char *str, int len); \ + \ + void setStrings(const char **strings); \ + int findStringLen(void); \ + MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings); \ +}; +INTTYPES +#undef X + +#define X(NAME, TYPE, MAXLEN, FMT) \ +struct MenuEntry_##NAME : MenuEntry_Var \ +{ \ + TYPE *variable; \ + TYPE lowerBound, upperBound; \ + TYPE step; \ + TriggerFunc triggerFunc; \ + const char *fmt; \ + \ + void processInput(bool mouseOver, bool selected); \ + void getValStr(char *str, int len); \ + \ + MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound); \ +}; +FLOATTYPES +#undef X + +struct MenuEntry_Cmd : MenuEntry_Var +{ + TriggerFunc triggerFunc; + + void processInput(bool mouseOver, bool selected); + void getValStr(char *str, int len); + + MenuEntry_Cmd(const char *name, TriggerFunc triggerFunc); +}; + + +Menu *findMenu(const char *name); + + + +#define MUHKEYS \ + X(leftjustdown, rsLEFT) \ + X(rightjustdown, rsRIGHT) \ + X(upjustdown, rsUP) \ + X(downjustdown, rsDOWN) \ + X(pgupjustdown, rsPGUP) \ + X(pgdnjustdown, rsPGDN) + +#define MUHBUTTONS \ + X(button1justdown, 1) \ + X(button2justdown, 2) \ + X(button3justdown, 3) + +#define REPEATDELAY 700 +#define REPEATINTERVAL 50 +#define X(var, keycode) static int var; +MUHKEYS +#undef X +static int downtime; +static int repeattime; +static int lastkeydown; +static int *keyptr; + +static int buttondown[3]; +static int lastbuttondown; +static int *buttonptr; +static int button1justdown, button2justdown, button3justdown; +static float mouseX, mouseY; + +static int menuOn; +static int menuInitialized; +static int screenWidth, screenHeight; +static RwRaster *cursor, *arrow; + +static int firstBorder = 10; +static int topBorder = 40; //10; +static int leading = 4; +static int gap = 10; +static int minwidth = 100; + +void drawMouse(void); +void drawArrow(RwRect r, int direction, int style); + +Menu toplevel; +Menu *activeMenu = &toplevel; +Menu *deepestMenu = &toplevel; +Menu *mouseOverMenu; +MenuEntry *mouseOverEntry; +MenuEntry scrollUpEntry("SCROLLUP"), scrollDownEntry("SCROLLDOWN"); // dummies + + +#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k) +#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k) +#define CTRLJUSTDOWN(key) \ + ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \ + (KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) +#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key)) + + +bool +isMouseInRect(RwRect r) +{ + return (mouseX >= r.x && mouseX < r.x+r.w && + mouseY >= r.y && mouseY < r.y+r.h); +} + +/* + * MenuEntry + */ + +MenuEntry::MenuEntry(const char *name) +{ + this->type = MENUEMPTY; + this->name = strdup(name); + this->next = nil; + this->menu = nil; +} + +MenuEntry_Sub::MenuEntry_Sub(const char *name, Menu *menu) +: MenuEntry(name) +{ + this->type = MENUSUB; + this->submenu = menu; +} + +MenuEntry_Var::MenuEntry_Var(const char *name, int vartype) +: MenuEntry(name) +{ + this->type = MENUVAR; + this->vartype = vartype; + this->maxvallen = 0; + this->wrapAround = false; +} + +/* + * ***************************** + * MenuEntry_Int + * ***************************** + */ + +MenuEntry_Int::MenuEntry_Int(const char *name) +: MenuEntry_Var(name, MENUVAR_INT) +{ +} + +#define X(NAME, TYPE, MAXLEN, FMT) \ +int \ +MenuEntry_##NAME::findStringLen(void){ \ + TYPE i; \ + int len, maxlen = 0; \ + for(i = this->lowerBound; i <= this->upperBound; i++){ \ + len = strlen(this->strings[i-this->lowerBound]); \ + if(len > maxlen) \ + maxlen = len; \ + } \ + return maxlen; \ +} \ +void \ +MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ +{ \ + TYPE v, oldv; \ + int overflow = 0; \ + int underflow = 0; \ + \ + v = *this->variable; \ + oldv = v; \ + \ + if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + v -= this->step; \ + if(v > oldv) \ + underflow = 1; \ + } \ + if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + v += this->step; \ + if(v < oldv) \ + overflow = 1; \ + } \ + if(this->wrapAround){ \ + if(v > this->upperBound || overflow) v = this->lowerBound; \ + if(v < this->lowerBound || underflow) v = this->upperBound; \ + }else{ \ + if(v > this->upperBound || overflow) v = this->upperBound; \ + if(v < this->lowerBound || underflow) v = this->lowerBound; \ + } \ + \ + *this->variable = v; \ + if(oldv != v && this->triggerFunc) \ + this->triggerFunc(); \ +} \ +void \ +MenuEntry_##NAME::getValStr(char *str, int len) \ +{ \ + static char tmp[20]; \ + if(this->strings){ \ + snprintf(tmp, 20, "%%%ds", this->maxvallen); \ + if(*this->variable < this->lowerBound || *this->variable > this->upperBound){ \ + snprintf(str, len, "ERROR"); \ + return; \ + } \ + snprintf(str, len, tmp, this->strings[*this->variable-this->lowerBound]); \ + }else \ + snprintf(str, len, this->fmt, *this->variable); \ +} \ +void \ +MenuEntry_##NAME::setStrings(const char **strings) \ +{ \ + this->strings = strings; \ + if(this->strings) \ + this->maxvallen = findStringLen(); \ +} \ +MenuEntry_##NAME::MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings) \ +: MenuEntry_Int(name) \ +{ \ + this->variable = ptr; \ + this->step = step; \ + this->lowerBound = lowerBound; \ + this->upperBound = upperBound; \ + this->triggerFunc = triggerFunc; \ + this->maxvallen = MAXLEN; \ + this->fmt = FMT; \ + this->setStrings(strings); \ +} +INTTYPES +#undef X + +/* + * ***************************** + * MenuEntry_Float + * ***************************** + */ + +#define X(NAME, TYPE, MAXLEN, FMT) \ +MenuEntry_##NAME::MenuEntry_##NAME(const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound) \ +: MenuEntry_Var(name, MENUVAR_FLOAT) \ +{ \ + this->variable = ptr; \ + this->step = step; \ + this->lowerBound = lowerBound; \ + this->upperBound = upperBound; \ + this->triggerFunc = triggerFunc; \ + this->maxvallen = MAXLEN; \ + this->fmt = FMT; \ +} \ +void \ +MenuEntry_##NAME::getValStr(char *str, int len) \ +{ \ + snprintf(str, len, this->fmt, *this->variable); \ +} \ +void \ +MenuEntry_##NAME::processInput(bool mouseOver, bool selected) \ +{ \ + float v, oldv; \ + int overflow = 0; \ + int underflow = 0; \ + \ + v = *this->variable; \ + oldv = v; \ + \ + if((selected && leftjustdown) || (mouseOver && button3justdown)){ \ + v -= this->step; \ + if(v > oldv) \ + underflow = 1; \ + } \ + if((selected && rightjustdown) || (mouseOver && button1justdown)){ \ + v += this->step; \ + if(v < oldv) \ + overflow = 1; \ + } \ + if(this->wrapAround){ \ + if(v > this->upperBound || overflow) v = this->lowerBound; \ + if(v < this->lowerBound || underflow) v = this->upperBound; \ + }else{ \ + if(v > this->upperBound || overflow) v = this->upperBound; \ + if(v < this->lowerBound || underflow) v = this->lowerBound; \ + } \ + \ + *this->variable = v; \ + if(oldv != v && this->triggerFunc) \ + this->triggerFunc(); \ +} + +FLOATTYPES +#undef X + +/* + * ***************************** + * MenuEntry_Cmd + * ***************************** + */ + +void +MenuEntry_Cmd::processInput(bool mouseOver, bool selected) +{ + // Don't execute on button3 + if(this->triggerFunc && (selected && (leftjustdown || rightjustdown) || (mouseOver && button1justdown))) + this->triggerFunc(); +} + +void +MenuEntry_Cmd::getValStr(char *str, int len) +{ + strncpy(str, "<", len); +} + +MenuEntry_Cmd::MenuEntry_Cmd(const char *name, TriggerFunc triggerFunc) +: MenuEntry_Var(name, MENUVAR_CMD) +{ + this->maxvallen = 1; + this->triggerFunc = triggerFunc; +} + + +/* + * ***************************** + * Menu + * ***************************** + */ + +void +Menu::scroll(int off) { + if(isScrollingUp && off < 0) + scrollStart += off; + if(isScrollingDown && off > 0) + scrollStart += off; + if(scrollStart < 0) scrollStart = 0; + if(scrollStart > numEntries-numVisible) scrollStart = numEntries-numVisible; +} + +void +Menu::changeSelection(int newsel){ + selection = newsel; + if(selection < 0) selection = 0; + if(selection >= numEntries) selection = numEntries-1; + if(selection < scrollStart) scrollStart = selection; + if(selection >= scrollStart+numVisible) scrollStart = selection-numVisible+1; +} + +void +Menu::changeSelection(MenuEntry *sel) +{ + MenuEntry *e; + int i = 0; + for(e = this->entries; e; e = e->next){ + if(e == sel){ + this->selection = i; + this->selectedEntry = sel; + break; + } + i++; + } +} + + + +MenuEntry* +Menu::findEntry(const char *entryname) +{ + MenuEntry *m; + for(m = this->entries; m; m = m->next) + if(strcmp(entryname, m->name) == 0) + return m; + return nil; +} + +void +Menu::insertEntrySorted(MenuEntry *entry) +{ + MenuEntry **mp; + int cmp; + for(mp = &this->entries; *mp; mp = &(*mp)->next){ + cmp = strcmp(entry->name, (*mp)->name); + if(cmp == 0) + return; + if(cmp < 0) + break; + } + entry->next = *mp; + *mp = entry; + entry->menu = this; + this->numEntries++; +} + +void +Menu::appendEntry(MenuEntry *entry) +{ + MenuEntry **mp; + for(mp = &this->entries; *mp; mp = &(*mp)->next); + entry->next = *mp; + *mp = entry; + entry->menu = this; + this->numEntries++; +} + +void +Menu::update(void) +{ + int i; + int x, y; + Pt sz; + MenuEntry *e; + int onscreen; + x = this->r.x; + y = this->r.y + 18; + int end = this->r.y+this->r.h - 18; + this->numVisible = 0; + + deepestMenu = this; + + int bottomy = end; + onscreen = 1; + i = 0; + this->maxNameWidth = 0; + this->maxValWidth = 0; + this->isScrollingUp = this->scrollStart > 0; + this->isScrollingDown = false; + this->selectedEntry = nil; + for(e = this->entries; e; e = e->next){ + sz = fontGetStringSize(e->name); + e->r.x = x; + e->r.y = y; + e->r.w = sz.x; + e->r.h = sz.y; + + if(i == this->selection) + this->selectedEntry = e; + + if(i >= this->scrollStart) + y += sz.y + leading*fontscale; + if(y >= end){ + this->isScrollingDown = true; + onscreen = 0; + }else + bottomy = y; + if(i >= this->scrollStart && onscreen) + this->numVisible++; + + if(e->type == MENUVAR){ + int valwidth = fontGetLen(((MenuEntry_Var*)e)->getValWidth()); + if(valwidth > maxValWidth) + maxValWidth = valwidth; + } + if(e->r.w > maxNameWidth) + maxNameWidth = e->r.w; + i++; + } + if(this->r.w < maxNameWidth + maxValWidth + gap*fontscale) + this->r.w = maxNameWidth + maxValWidth + gap*fontscale; + + this->scrollUpR = this->r; + this->scrollUpR.h = 16; + this->scrollDownR = this->scrollUpR; + this->scrollDownR.y = bottomy; + + // Update active submenu + if(this->selectedEntry && this->selectedEntry->type == MENUSUB){ + Menu *submenu = ((MenuEntry_Sub*)this->selectedEntry)->submenu; + submenu->r.x = this->r.x+this->r.w + 10; + submenu->r.y = this->r.y; + submenu->r.w = minwidth; // update menu will expand + submenu->r.h = this->r.h; + submenu->update(); + } +} + +void +Menu::draw(void) +{ + static char val[100]; + int i; + MenuEntry *e; + i = 0; + for(e = this->entries; e; e = e->next){ + if(i >= this->scrollStart+this->numVisible) + break; + if(i >= this->scrollStart){ + int style = MENUFONT_NORMAL; + if(i == this->selection) + style = this == activeMenu ? MENUFONT_SEL_ACTIVE : MENUFONT_SEL_INACTIVE; + if(style != MENUFONT_SEL_ACTIVE && e == mouseOverEntry) + style = MENUFONT_MOUSE; + fontPrint(e->name, e->r.x, e->r.y, style); + if(e->type == MENUVAR){ + int valw = fontGetLen(((MenuEntry_Var*)e)->getValWidth()); + ((MenuEntry_Var*)e)->getValStr(val, 100); + fontPrint(val, e->r.x+this->r.w-valw, e->r.y, style); + } + } + i++; + } + + if(this->isScrollingUp) + drawArrow(this->scrollUpR, -1, isMouseInRect(this->scrollUpR)); + if(this->isScrollingDown) + drawArrow(this->scrollDownR, 1, isMouseInRect(this->scrollDownR)); + + if(this->selectedEntry && this->selectedEntry->type == MENUSUB) + ((MenuEntry_Sub*)this->selectedEntry)->submenu->draw(); +} + +Menu* +findMenu(const char *name) +{ + Menu *m; + MenuEntry *e; + char *tmppath = strdup(name); + char *next, *curname; + + curname = tmppath; + next = curname; + + m = &toplevel; + while(*next){ + curname = next; + while(*next){ + if(*next == '|'){ + *next++ = '\0'; + break; + } + next++; + } + e = m->findEntry(curname); + if(e){ + // return an error if the entry exists but isn't a menu + if(e->type != MENUSUB){ + free(tmppath); + return nil; + } + m = ((MenuEntry_Sub*)e)->submenu; + }else{ + // Create submenus that don't exist yet + Menu *submenu = new Menu(); + submenu->parent = m; + MenuEntry *me = new MenuEntry_Sub(curname, submenu); + // Don't sort submenus outside the toplevel menu + if(m == &toplevel) + m->insertEntrySorted(me); + else + m->appendEntry(me); + m = submenu; + } + } + + free(tmppath); + return m; +} + +/* + * **************** + * debug menu + * **************** + */ + +static uint8 cursorPx[] = { +#include "cursor.inc" +}; + +static uint8 arrowPx[] = { +#include "arrow.inc" +}; + +void +initDebug(void) +{ + createMenuFont(); + + RwInt32 w, h, d, flags; + RwImage *img = RwImageCreate(16, 16, 32); + assert(img); + RwImageSetPixels(img, cursorPx); + RwImageSetStride(img, RwImageGetWidth(img)*4); + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &w, &h, &d, &flags); + cursor = RwRasterCreate(w, h, d, flags); + cursor = RwRasterSetFromImage(cursor, img); + assert(cursor); + RwImageDestroy(img); + + img = RwImageCreate(32, 16, 32); + assert(img); + RwImageSetPixels(img, arrowPx); + RwImageSetStride(img, RwImageGetWidth(img)*4); + RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &w, &h, &d, &flags); + arrow = RwRasterCreate(w, h, d, flags); + arrow = RwRasterSetFromImage(arrow, img); + assert(arrow); + RwImageDestroy(img); +} + +void +processInput(void) +{ + int shift = KEYDOWN(rsRSHIFT) || KEYDOWN(rsLSHIFT); +#define X(var, keycode) var = KEYJUSTDOWN(keycode); + MUHKEYS +#undef X + + // Implement auto-repeat +#define X(var, keycode) \ + if(var){ \ + repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ + lastkeydown = keycode; \ + keyptr = &var; \ + } + MUHKEYS +#undef X + if(lastkeydown){ + if(KEYDOWN(lastkeydown)){ + int curtime = CTimer::GetTimeInMilliseconds(); + if(curtime - downtime > REPEATDELAY){ + if(curtime - repeattime > REPEATINTERVAL){ + repeattime = curtime; + *keyptr = 1; + } + } + }else{ + lastkeydown = 0; + } + } + + // Also for mouse buttons +#define X(var, num) \ + if(var){ \ + repeattime = downtime = CTimer::GetTimeInMilliseconds(); \ + lastbuttondown = num; \ + buttonptr = &var; \ + } + MUHBUTTONS +#undef X + if(lastbuttondown){ + if(buttondown[lastbuttondown-1]){ + int curtime = CTimer::GetTimeInMilliseconds(); + if(curtime - downtime > REPEATDELAY){ + if(curtime - repeattime > REPEATINTERVAL){ + repeattime = curtime; + *buttonptr = 1; + } + } + }else{ + lastbuttondown = 0; + } + } + + // Walk through all visible menus and figure out which one the mouse is over + mouseOverMenu = nil; + mouseOverEntry = nil; + Menu *menu; + for(menu = deepestMenu; menu; menu = menu->parent) + if(isMouseInRect(menu->r)){ + mouseOverMenu = menu; + break; + } + if(mouseOverMenu){ + // Walk all visibile entries and figure out which one the mouse is over + MenuEntry *e; + int i = 0; + for(e = mouseOverMenu->entries; e; e = e->next){ + if(i >= mouseOverMenu->scrollStart+mouseOverMenu->numVisible) + break; + if(i >= mouseOverMenu->scrollStart){ + RwRect r = e->r; + r.w = mouseOverMenu->r.w; // span the whole menu + if(isMouseInRect(r)){ + mouseOverEntry = e; + break; + } + } + i++; + } + if(mouseOverMenu->isScrollingUp && isMouseInRect(mouseOverMenu->scrollUpR)){ + mouseOverEntry = &scrollUpEntry; + mouseOverEntry->r = mouseOverMenu->scrollUpR; + mouseOverEntry->menu = mouseOverMenu; + mouseOverEntry->type = MENUSCROLL; + } + if(mouseOverMenu->isScrollingDown && isMouseInRect(mouseOverMenu->scrollDownR)){ + mouseOverEntry = &scrollDownEntry; + mouseOverEntry->r = mouseOverMenu->scrollDownR; + mouseOverEntry->menu = mouseOverMenu; + mouseOverEntry->type = MENUSCROLL; + } + } + + if(pgupjustdown) + activeMenu->scroll(shift ? -5 : -1); + if(pgdnjustdown) + activeMenu->scroll(shift ? 5 : 1); + if(downjustdown) + activeMenu->changeSelection(activeMenu->selection + (shift ? 5 : 1)); + if(upjustdown) + activeMenu->changeSelection(activeMenu->selection - (shift ? 5 : 1)); + + if(CPad::NewMouseControllerState.WHEELUP){ + if(mouseOverMenu) + activeMenu = mouseOverMenu; + activeMenu->scroll(shift ? -5 : -1); + } + if(CPad::NewMouseControllerState.WHEELDN){ + if(mouseOverMenu) + activeMenu = mouseOverMenu; + activeMenu->scroll(shift ? 5 : 1); + } + + if(mouseOverEntry == &scrollUpEntry){ + if(button1justdown){ + activeMenu = mouseOverEntry->menu; + activeMenu->scroll(shift ? -5 : -1); + } + } + if(mouseOverEntry == &scrollDownEntry){ + if(button1justdown){ + activeMenu = mouseOverEntry->menu; + activeMenu->scroll(shift ? 5 : 1); + } + } + + // Have to call this before processInput below because menu entry can change + if((button1justdown || button3justdown) && mouseOverEntry){ + activeMenu = mouseOverEntry->menu; + activeMenu->changeSelection(mouseOverEntry); + } + if(KEYJUSTDOWN(rsENTER)){ + if(activeMenu->selectedEntry && activeMenu->selectedEntry->type == MENUSUB) + activeMenu = ((MenuEntry_Sub*)activeMenu->selectedEntry)->submenu; + }else if(KEYJUSTDOWN(rsBACKSP)){ + if(activeMenu->parent) + activeMenu = activeMenu->parent; + }else{ + if(mouseOverEntry && mouseOverEntry->type == MENUVAR) + ((MenuEntry_Var*)mouseOverEntry)->processInput(true, mouseOverEntry == activeMenu->selectedEntry); + if(activeMenu->selectedEntry && activeMenu->selectedEntry->type == MENUVAR && + mouseOverEntry != activeMenu->selectedEntry) + ((MenuEntry_Var*)activeMenu->selectedEntry)->processInput(false, true); + } +} + +void +updateMouse(void) +{ + CPad *pad = CPad::GetPad(0); + int dirX = 1; + int dirY = 1; + + if(MousePointerStateHelper.bInvertHorizontally) dirX = -1; + if(MousePointerStateHelper.bInvertVertically) dirY = -1; + + mouseX += pad->NewMouseControllerState.x*dirX; + mouseY += pad->NewMouseControllerState.y*dirY; + + if(mouseX < 0.0f) mouseX = 0.0f; + if(mouseY < 0.0f) mouseY = 0.0f; + if(mouseX >= screenWidth) mouseX = screenWidth; + if(mouseY >= screenHeight) mouseY = screenHeight; + + button1justdown = pad->NewMouseControllerState.LMB && !pad->OldMouseControllerState.LMB; + button2justdown = pad->NewMouseControllerState.MMB && !pad->OldMouseControllerState.MMB; + button3justdown = pad->NewMouseControllerState.RMB && !pad->OldMouseControllerState.RMB; + buttondown[0] = pad->NewMouseControllerState.LMB; + buttondown[1] = pad->NewMouseControllerState.MMB; + buttondown[2] = pad->NewMouseControllerState.RMB; + + // Zero the mouse position so the camera won't move + pad->NewMouseControllerState.x = 0.0f; + pad->NewMouseControllerState.y = 0.0f; +} + +void +DebugMenuProcess(void) +{ + // We only process some input here + + CPad *pad = CPad::GetPad(0); + if(CTRLJUSTDOWN('M')) + menuOn = !menuOn; + if(!menuOn) + return; + + pad->DisablePlayerControls = 1; + // TODO: this could happen earlier + if(!menuInitialized){ + initDebug(); + menuInitialized = 1; + } + updateMouse(); + +} + +#ifdef LIBRW +#define CURRENTCAM (rw::engine->currentCamera) +#else +#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera)) +#endif + +void +DebugMenuRender(void) +{ + if(!menuOn) + return; + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, 0); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); + + RwCamera *cam = CURRENTCAM; + screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam)); + screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam)); + +// if(screenHeight > 1080) +// fontscale = 2; +// else + fontscale = 1; + + Pt sz; + sz = fontPrint("Debug Menu", firstBorder*fontscale+30, topBorder, 0); + + toplevel.r.x = firstBorder*fontscale; + toplevel.r.y = topBorder + sz.y + 10; + toplevel.r.w = minwidth; // update menu will expand + toplevel.r.h = screenHeight - 10 - toplevel.r.y; + toplevel.update(); + toplevel.draw(); + processInput(); + RtCharsetBufferFlush(); + + drawMouse(); +} + + + +void +drawArrow(RwRect r, int direction, int style) +{ + static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; + static RwIm2DVertex arrowVerts[4]; + + RwCamera *cam = CURRENTCAM; + float recipz = 1.0f/RwCameraGetNearClipPlane(cam); + + int width = RwRasterGetWidth(arrow); + int height = RwRasterGetHeight(arrow); + + int left = r.x + (r.w - width)/2; + int right = left + width; + int top = r.y; + int bottom = r.y+r.h; + + float umin = 0.5f / width; + float vmin = 0.5f / height; + float umax = (width + 0.5f) / width; + float vmax = (height + 0.5f) / height; + if(direction < 0){ + vmin = (height - 0.5f) / height; + vmax = -0.5f / height; + } + + if(style){ + RwIm2DVertexSetScreenX(&arrowVerts[0], r.x); + RwIm2DVertexSetScreenY(&arrowVerts[0], r.y-1); + RwIm2DVertexSetScreenZ(&arrowVerts[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[0], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[0], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[1], r.x+r.w); + RwIm2DVertexSetScreenY(&arrowVerts[1], r.y-1); + RwIm2DVertexSetScreenZ(&arrowVerts[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[1], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[1], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[2], r.x); + RwIm2DVertexSetScreenY(&arrowVerts[2], r.y+r.h+1); + RwIm2DVertexSetScreenZ(&arrowVerts[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[2], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[2], 132, 132, 132, 255); + + RwIm2DVertexSetScreenX(&arrowVerts[3], r.x+r.w); + RwIm2DVertexSetScreenY(&arrowVerts[3], r.y+r.h+1); + RwIm2DVertexSetScreenZ(&arrowVerts[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[3], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[3], 132, 132, 132, 255); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, arrowVerts, 4, indices, 6); + } + + + RwIm2DVertexSetScreenX(&arrowVerts[0], left); + RwIm2DVertexSetScreenY(&arrowVerts[0], top); + RwIm2DVertexSetScreenZ(&arrowVerts[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[0], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[0], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[0], umin, recipz); + RwIm2DVertexSetV(&arrowVerts[0], vmin, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[1], right); + RwIm2DVertexSetScreenY(&arrowVerts[1], top); + RwIm2DVertexSetScreenZ(&arrowVerts[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[1], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[1], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[1], umax, recipz); + RwIm2DVertexSetV(&arrowVerts[1], vmin, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[2], left); + RwIm2DVertexSetScreenY(&arrowVerts[2], bottom); + RwIm2DVertexSetScreenZ(&arrowVerts[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[2], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[2], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[2], umin, recipz); + RwIm2DVertexSetV(&arrowVerts[2], vmax, recipz); + + RwIm2DVertexSetScreenX(&arrowVerts[3], right); + RwIm2DVertexSetScreenY(&arrowVerts[3], bottom); + RwIm2DVertexSetScreenZ(&arrowVerts[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&arrowVerts[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&arrowVerts[3], recipz); + RwIm2DVertexSetIntRGBA(&arrowVerts[3], 255, 255, 255, 255); + RwIm2DVertexSetU(&arrowVerts[3], umax, recipz); + RwIm2DVertexSetV(&arrowVerts[3], vmax, recipz); + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, arrow); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, arrowVerts, 4, indices, 6); +} + +void +drawMouse(void) +{ + static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 }; + static RwIm2DVertex vertices[4]; + RwIm2DVertex *vert; + RwCamera *cam; + cam = CURRENTCAM; + float x = mouseX; + float y = mouseY; + float w = RwRasterGetWidth(cursor); + float h = RwRasterGetHeight(cursor); + float recipz = 1.0f/RwCameraGetNearClipPlane(cam); + + float umin = 0.5f / w; + float vmin = 0.5f / h; + float umax = (w + 0.5f) / w; + float vmax = (h + 0.5f) / h; + + vert = vertices; + RwIm2DVertexSetScreenX(vert, x); + RwIm2DVertexSetScreenY(vert, y); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umin, recipz); + RwIm2DVertexSetV(vert, vmin, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x+w); + RwIm2DVertexSetScreenY(vert, y); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umax, recipz); + RwIm2DVertexSetV(vert, vmin, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x); + RwIm2DVertexSetScreenY(vert, y+h); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umin, recipz); + RwIm2DVertexSetV(vert, vmax, recipz); + vert++; + + RwIm2DVertexSetScreenX(vert, x+w); + RwIm2DVertexSetScreenY(vert, y+h); + RwIm2DVertexSetScreenZ(vert, RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(vert, RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(vert, recipz); + RwIm2DVertexSetIntRGBA(vert, 255, 255, 255, 255); + RwIm2DVertexSetU(vert, umax, recipz); + RwIm2DVertexSetV(vert, vmax, recipz); + vert++; + + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, cursor); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, vertices, 4, indices, 6); +} + + + + +/* + * Generate interfaces + */ + + +#define X(NAME, TYPE, unused1, unused2) \ +MenuEntry* \ +DebugMenuAdd##NAME(const char *path, const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound, const char **strings) \ +{ \ + Menu *m = findMenu(path); \ + if(m == nil) \ + return nil; \ + MenuEntry *e = new MenuEntry_##NAME(name, ptr, triggerFunc, step, lowerBound, upperBound, strings); \ + m->appendEntry(e); \ + return e; \ +} +INTTYPES +#undef X + +#define X(NAME, TYPE, unused1, unused2) \ +MenuEntry* \ +DebugMenuAdd##NAME(const char *path, const char *name, TYPE *ptr, TriggerFunc triggerFunc, TYPE step, TYPE lowerBound, TYPE upperBound) \ +{ \ + Menu *m = findMenu(path); \ + if(m == nil) \ + return nil; \ + MenuEntry *e = new MenuEntry_##NAME(name, ptr, triggerFunc, step, lowerBound, upperBound); \ + m->appendEntry(e); \ + return e; \ +} +FLOATTYPES +#undef X + +MenuEntry* \ +DebugMenuAddCmd(const char *path, const char *name, TriggerFunc triggerFunc) +{ + Menu *m = findMenu(path); + if(m == nil) + return nil; + MenuEntry *e = new MenuEntry_Cmd(name, triggerFunc); + m->appendEntry(e); + return e; +} + +void +DebugMenuEntrySetWrap(MenuEntry *e, bool wrap) +{ + if(e && e->type == MENUVAR) + ((MenuEntry_Var*)e)->wrapAround = wrap; +} + +void +DebugMenuEntrySetStrings(MenuEntry *e, const char **strings) +{ + if(e && e->type == MENUVAR_INT) + ((MenuEntry_Int*)e)->setStrings(strings); +} + +void +DebugMenuEntrySetAddress(MenuEntry *e, void *addr) +{ + if(e && e->type == MENUVAR){ + MenuEntry_Var *ev = (MenuEntry_Var*)e; + // HACK - we know the variable field is at the same address + // for all int/float classes. let's hope it stays that way. + if(ev->vartype = MENUVAR_INT) + ((MenuEntry_Int32*)e)->variable = (int32*)addr; + else if(ev->vartype = MENUVAR_FLOAT) + ((MenuEntry_Float32*)e)->variable = (float*)addr; + } +} |