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authoraap <aap@papnet.eu>2020-04-23 22:25:18 +0200
committeraap <aap@papnet.eu>2020-04-24 11:42:38 +0200
commitf03b4eec4c37eab75a5bd639279cfcc615105b01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/objects/CutsceneHead.h
parent6467e2003a0fc9f6bb5f8b86dd699b674f5e5b9a (diff)
implemented skinned peds, no cutscene hands yet
Diffstat (limited to 'src/objects/CutsceneHead.h')
-rw-r--r--src/objects/CutsceneHead.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h
index 52b66ede..0a70353d 100644
--- a/src/objects/CutsceneHead.h
+++ b/src/objects/CutsceneHead.h
@@ -6,6 +6,12 @@ class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
+#ifdef PED_SKIN
+ int32 unk1;
+ CCutsceneObject *m_parentObject;
+ int32 unk2;
+ int32 bIsSkinned;
+#endif
CCutsceneHead(CObject *obj);
@@ -13,7 +19,10 @@ public:
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
+ void RenderLimb(int32 bone);
void PlayAnimation(const char *animName);
};
+#ifndef PED_SKIN
static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
+#endif