diff options
author | aap <aap@papnet.eu> | 2020-04-23 22:25:18 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-04-24 11:42:38 +0200 |
commit | f03b4eec4c37eab75a5bd639279cfcc615105b01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/CopPed.cpp | |
parent | 6467e2003a0fc9f6bb5f8b86dd699b674f5e5b9a (diff) |
implemented skinned peds, no cutscene hands yet
Diffstat (limited to 'src/peds/CopPed.cpp')
-rw-r--r-- | src/peds/CopPed.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 98a07316..3fc8b8ca 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -465,8 +465,7 @@ CCopPed::CopAI(void) if (m_fDistanceToTarget < weaponRange) { CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); CVector gunPos = weaponInfo->m_vecFireOffset; - for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i)); + TransformToNode(gunPos, PED_HANDR); CColPoint foundCol; CEntity *foundEnt; |