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authorSergeanur <s.anureev@yandex.ua>2020-12-18 02:57:54 +0200
committerSergeanur <s.anureev@yandex.ua>2020-12-18 02:57:54 +0200
commite9a567034818c5e3338120958061e4a4278d97da (patch)
tree20293ced9c835a859071400fdbb3338b90159846 /src/peds/PedIK.h
parentcc5af26417d446ccadb6a8f885926c734d29131f (diff)
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r--src/peds/PedIK.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index e91d7c06..4eeef6f0 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,7 +51,7 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);