diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 02:57:54 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 02:57:54 +0200 |
commit | e9a567034818c5e3338120958061e4a4278d97da (patch) | |
tree | 20293ced9c835a859071400fdbb3338b90159846 /src/peds/PedIK.h | |
parent | cc5af26417d446ccadb6a8f885926c734d29131f (diff) |
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index e91d7c06..4eeef6f0 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,7 +51,7 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); + void GetComponentPosition(RwV3d &pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); |