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authorSergeanur <s.anureev@yandex.ua>2020-01-29 01:11:44 +0200
committerSergeanur <s.anureev@yandex.ua>2020-01-29 01:11:44 +0200
commit1561ab64402d4401668143ef870ca9813d144853 (patch)
treebf2a63db42f91a4271bdc9c3a3cc32abbc85a7e1 /src/peds/PlayerPed.cpp
parentfdbcd1fb6850c4c8366ec8a0be3088f94325c645 (diff)
Fixed autoaiming camera
Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index ff48ca4d..b5256cff 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1037,7 +1037,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
FindNextWeaponLockOnTarget(m_pPointGunAt, false);
}
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
- TheCamera.UpdateAimingCoors(GetPosition());
+ TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
} else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
if (padUsed->TargetJustDown())
FindWeaponLockOnTarget();