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authorFire-Head <Fire-Head@users.noreply.github.com>2020-04-02 00:04:56 +0300
committerFire-Head <Fire-Head@users.noreply.github.com>2020-04-02 00:04:56 +0300
commit13fb853fd832d4ba92983c968856ba04e8e13dcb (patch)
treed6bdb7be2e523ae7ece3071b739d66d2b8191f0c /src/render/Glass.h
parent8e3ee096e2ec54ea852c29f8eb44ec0eaa4588cd (diff)
Glass done
Diffstat (limited to 'src/render/Glass.h')
-rw-r--r--src/render/Glass.h51
1 files changed, 45 insertions, 6 deletions
diff --git a/src/render/Glass.h b/src/render/Glass.h
index ad4d50f2..dccd9d3d 100644
--- a/src/render/Glass.h
+++ b/src/render/Glass.h
@@ -2,13 +2,52 @@
class CEntity;
+class CFallingGlassPane : public CMatrix
+{
+public:
+ CVector m_vecMoveSpeed;
+ CVector m_vecTurn;
+ uint32 m_nTimer;
+ float m_fGroundZ;
+ float m_fStep;
+ uint8 m_nTriIndex;
+ bool m_bActive;
+ bool m_bShattered;
+ char _pad0[1];
+
+ CFallingGlassPane() { }
+ ~CFallingGlassPane() { }
+
+ void Update(void);
+ void Render(void);
+};
+
+VALIDATE_SIZE(CFallingGlassPane, 0x70);
+
+enum
+{
+ NUM_GLASSTRIANGLES = 5,
+};
+
class CGlass
{
+ static uint32 NumGlassEntities;
+ static CEntity *apEntitiesToBeRendered[NUM_GLASSENTITIES];
+ static CFallingGlassPane aGlassPanes[NUM_GLASSPANES];
public:
- static void AskForObjectToBeRenderedInGlass(CEntity *ent);
- static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
- static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
- static void Render(void);
- static void Update(void);
static void Init(void);
-};
+ static void Update(void);
+ static void Render(void);
+ static CFallingGlassPane *FindFreePane(void);
+ static void GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point, float moveSpeed, bool cracked, bool explosion);
+ static void AskForObjectToBeRenderedInGlass(CEntity *entity);
+ static void RenderEntityInGlass(CEntity *entity);
+ static int32 CalcAlphaWithNormal(CVector *normal);
+ static void RenderHiLightPolys(void);
+ static void RenderShatteredPolys(void);
+ static void RenderReflectionPolys(void);
+ static void WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, CVector point, bool explosion);
+ static void WindowRespondsToSoftCollision(CEntity *entity, float amount);
+ static void WasGlassHitByBullet(CEntity *entity, CVector point);
+ static void WindowRespondsToExplosion(CEntity *entity, CVector point);
+}; \ No newline at end of file