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authoraap <aap@papnet.eu>2020-04-23 22:25:18 +0200
committeraap <aap@papnet.eu>2020-04-24 11:42:38 +0200
commitf03b4eec4c37eab75a5bd639279cfcc615105b01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/render/SpecialFX.cpp
parent6467e2003a0fc9f6bb5f8b86dd699b674f5e5b9a (diff)
implemented skinned peds, no cutscene hands yet
Diffstat (limited to 'src/render/SpecialFX.cpp')
-rw-r--r--src/render/SpecialFX.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 16057420..fc081fa3 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -117,8 +117,14 @@ CSpecialFX::Update(void)
if(FindPlayerPed() &&
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
- FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
- RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
+ FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){
+#ifdef PED_SKIN
+ if(IsClumpSkinned(FindPlayerPed()->GetClump())){
+ LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
+ }else
+#endif
+ RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
+ }
}
void