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authorSergeanur <s.anureev@yandex.ua>2020-05-08 14:34:21 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-08 14:34:21 +0300
commite0b3418e65a81ed986507c186ba5f2e2eae1cb30 (patch)
treee823ae1a2404e1991187a1ceaf7ce505b897c32e /src/render/WaterLevel.cpp
parenta8f1505517f1baf061fe6b545906eaed09f851b8 (diff)
Fix water UV on high FPS and inverted free camera
Diffstat (limited to 'src/render/WaterLevel.cpp')
-rw-r--r--src/render/WaterLevel.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index d7035ab1..e8e79f96 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -351,8 +351,13 @@ CWaterLevel::RenderWater()
if ( !CTimer::GetIsPaused() )
{
+#ifdef FIX_BUGS
+ TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
+ TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
+#else
TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
+#endif
}
if ( TEXTURE_ADDU >= 1.0f )