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authoraap <aap@papnet.eu>2020-04-09 16:35:24 +0200
committeraap <aap@papnet.eu>2020-04-09 17:45:05 +0200
commit6225e5072309e69e98246f59222ba82ddf6a418a (patch)
tree9a34067ead53a4b1dc5682ac2d78ede339b62c0d /src/render
parenta5c71516563dbdb9513b7aa2dd109f01c0e9cff3 (diff)
fixed questionable RW usage; changed radar mask to PS2 techinque
Diffstat (limited to 'src/render')
-rw-r--r--src/render/Clouds.cpp14
-rw-r--r--src/render/Fluff.cpp4
-rw-r--r--src/render/MBlur.cpp3
-rw-r--r--src/render/SpecialFX.cpp465
-rw-r--r--src/render/Sprite.cpp2
-rw-r--r--src/render/Sprite2d.cpp30
-rw-r--r--src/render/VisibilityPlugins.cpp2
7 files changed, 263 insertions, 257 deletions
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 2884894c..39866294 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -87,7 +87,7 @@ CClouds::Render(void)
RwV3d pos = { 0.0f, -100.0f, 15.0f };
RwV3dAdd(&worldpos, &campos, &pos);
if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[2]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
if(CCoronas::bSmallMoon){
szx *= 4.0f;
szy *= 4.0f;
@@ -116,7 +116,7 @@ CClouds::Render(void)
static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
int brightness = (1.0f - coverage) * starintens;
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 11; i++){
RwV3d pos = { 100.0f, 0.0f, 10.0f };
if(i >= 9) pos.x = -pos.x;
@@ -132,7 +132,7 @@ CClouds::Render(void)
CSprite::FlushSpriteBuffer();
// *
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwV3d pos = { 100.0f, 0.0f, 10.0f };
RwV3dAdd(&worldpos, &campos, &pos);
worldpos.y -= 90.0f;
@@ -156,7 +156,7 @@ CClouds::Render(void)
int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
for(int cloudtype = 0; cloudtype < 3; cloudtype++){
for(i = cloudtype; i < 12; i += 3){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[cloudtype]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype]));
RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] };
worldpos.x = campos.x + pos.x;
worldpos.y = campos.y + pos.y;
@@ -202,7 +202,7 @@ CClouds::Render(void)
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[4]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
@@ -244,7 +244,7 @@ CClouds::Render(void)
// Highlights
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[3]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
@@ -269,7 +269,7 @@ CClouds::Render(void)
static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
for(i = 0; i < 6; i++){
RwV3d pos = { i*1.5f, 100.0f, 5.0f };
RwV3dAdd(&worldpos, &campos, &pos);
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 8d7fad92..e2899532 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -755,14 +755,14 @@ void CTowerClock::Render()
&TempV[1],
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
- m_Position.z + Cos(angleMinute) * m_fScale;
+ m_Position.z + Cos(angleMinute) * m_fScale
);
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos(
&TempV[3],
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
- m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
+ m_Position.z + Cos(angleHour) * 0.75f * m_fScale
);
LittleTest();
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 1cf27ee0..d28671fa 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -4,12 +4,13 @@
#include "Camera.h"
#include "MBlur.h"
+// Originally taken from RW example 'mblur'
+
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
static RwIm2DVertex Vertex[4];
-//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
void
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 0d856d9c..9189a7c2 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -22,10 +22,10 @@
#include "Shadows.h"
#include "main.h"
-RxObjSpace3DVertex StreakVertices[4];
+RwIm3DVertex StreakVertices[4];
RwImVertexIndex StreakIndexList[12];
-RxObjSpace3DVertex TraceVertices[6];
+RwIm3DVertex TraceVertices[6];
RwImVertexIndex TraceIndexList[12];
@@ -34,60 +34,60 @@ CSpecialFX::Init(void)
{
CBulletTraces::Init();
- RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
- RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
- RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
- RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
- RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
- RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
- RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
- RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
-
- StreakIndexList[0] = 0;
- StreakIndexList[1] = 1;
- StreakIndexList[2] = 2;
- StreakIndexList[3] = 1;
- StreakIndexList[4] = 3;
- StreakIndexList[5] = 2;
- StreakIndexList[6] = 0;
- StreakIndexList[7] = 2;
- StreakIndexList[8] = 1;
- StreakIndexList[9] = 1;
- StreakIndexList[10] = 2;
- StreakIndexList[11] = 3;
-
- RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
- RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
- RwIm3DVertexSetU(&TraceVertices[0], 0.0);
- RwIm3DVertexSetV(&TraceVertices[0], 0.0);
- RwIm3DVertexSetU(&TraceVertices[1], 1.0);
- RwIm3DVertexSetV(&TraceVertices[1], 0.0);
- RwIm3DVertexSetU(&TraceVertices[2], 0.0);
- RwIm3DVertexSetV(&TraceVertices[2], 0.5);
- RwIm3DVertexSetU(&TraceVertices[3], 1.0);
- RwIm3DVertexSetV(&TraceVertices[3], 0.5);
- RwIm3DVertexSetU(&TraceVertices[4], 0.0);
- RwIm3DVertexSetV(&TraceVertices[4], 1.0);
- RwIm3DVertexSetU(&TraceVertices[5], 1.0);
- RwIm3DVertexSetV(&TraceVertices[5], 1.0);
-
- TraceIndexList[0] = 0;
- TraceIndexList[1] = 2;
- TraceIndexList[2] = 1;
- TraceIndexList[3] = 1;
- TraceIndexList[4] = 2;
- TraceIndexList[5] = 3;
- TraceIndexList[6] = 2;
- TraceIndexList[7] = 4;
- TraceIndexList[8] = 3;
- TraceIndexList[9] = 3;
- TraceIndexList[10] = 4;
- TraceIndexList[11] = 5;
-
+ RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
+
+ StreakIndexList[0] = 0;
+ StreakIndexList[1] = 1;
+ StreakIndexList[2] = 2;
+ StreakIndexList[3] = 1;
+ StreakIndexList[4] = 3;
+ StreakIndexList[5] = 2;
+ StreakIndexList[6] = 0;
+ StreakIndexList[7] = 2;
+ StreakIndexList[8] = 1;
+ StreakIndexList[9] = 1;
+ StreakIndexList[10] = 2;
+ StreakIndexList[11] = 3;
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
+ RwIm3DVertexSetU(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[1], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[1], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[2], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[2], 0.5);
+ RwIm3DVertexSetU(&TraceVertices[3], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[3], 0.5);
+ RwIm3DVertexSetU(&TraceVertices[4], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[4], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[5], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[5], 1.0);
+
+ TraceIndexList[0] = 0;
+ TraceIndexList[1] = 2;
+ TraceIndexList[2] = 1;
+ TraceIndexList[3] = 1;
+ TraceIndexList[4] = 2;
+ TraceIndexList[5] = 3;
+ TraceIndexList[6] = 2;
+ TraceIndexList[7] = 4;
+ TraceIndexList[8] = 3;
+ TraceIndexList[9] = 3;
+ TraceIndexList[10] = 4;
+ TraceIndexList[11] = 5;
+
CMotionBlurStreaks::Init();
CBrightLights::Init();
CShinyTexts::Init();
@@ -112,13 +112,13 @@ LookForBatCB(RwObject *object, void *data)
void
CSpecialFX::Update(void)
{
- CMotionBlurStreaks::Update();
- CBulletTraces::Update();
-
- if(FindPlayerPed() &&
- FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
- FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
- RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
+ CMotionBlurStreaks::Update();
+ CBulletTraces::Update();
+
+ if(FindPlayerPed() &&
+ FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
+ FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
+ RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
}
void
@@ -130,78 +130,78 @@ CSpecialFX::Shutdown(void)
void
CSpecialFX::Render(void)
{
- CMotionBlurStreaks::Render();
- CBulletTraces::Render();
- CBrightLights::Render();
- CShinyTexts::Render();
- CMoneyMessages::Render();
- C3dMarkers::Render();
+ CMotionBlurStreaks::Render();
+ CBulletTraces::Render();
+ CBrightLights::Render();
+ CShinyTexts::Render();
+ CMoneyMessages::Render();
+ C3dMarkers::Render();
}
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
-void
-CRegisteredMotionBlurStreak::Update(void)
-{
- int i;
- bool wasUpdated;
- bool lastWasUpdated = false;
- for(i = 2; i > 0; i--){
- m_pos1[i] = m_pos1[i-1];
- m_pos2[i] = m_pos2[i-1];
- m_isValid[i] = m_isValid[i-1];
- wasUpdated = true;
- if(!lastWasUpdated && !m_isValid[i])
- wasUpdated = false;
- lastWasUpdated = wasUpdated;
- }
- m_isValid[0] = false;
- if(!wasUpdated)
- m_id = 0;
-}
-
-void
-CRegisteredMotionBlurStreak::Render(void)
-{
- int i;
- int a1, a2;
- for(i = 0; i < 2; i++)
- if(m_isValid[i] && m_isValid[i+1]){
- a1 = (255/3)*(3-i)/3;
- RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
- RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
- a2 = (255/3)*(3-(i+1))/3;
- RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
- RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
- RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
- RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
- RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
- RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
+void
+CRegisteredMotionBlurStreak::Update(void)
+{
+ int i;
+ bool wasUpdated;
+ bool lastWasUpdated = false;
+ for(i = 2; i > 0; i--){
+ m_pos1[i] = m_pos1[i-1];
+ m_pos2[i] = m_pos2[i-1];
+ m_isValid[i] = m_isValid[i-1];
+ wasUpdated = true;
+ if(!lastWasUpdated && !m_isValid[i])
+ wasUpdated = false;
+ lastWasUpdated = wasUpdated;
+ }
+ m_isValid[0] = false;
+ if(!wasUpdated)
+ m_id = 0;
+}
+
+void
+CRegisteredMotionBlurStreak::Render(void)
+{
+ int i;
+ int a1, a2;
+ for(i = 0; i < 2; i++)
+ if(m_isValid[i] && m_isValid[i+1]){
+ a1 = (255/3)*(3-i)/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
+ RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
+ a2 = (255/3)*(3-(i+1))/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
+ RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
LittleTest();
if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
RwIm3DEnd();
- }
- }
-}
-
-void
-CMotionBlurStreaks::Init(void)
-{
- int i;
- for(i = 0; i < NUMMBLURSTREAKS; i++)
- aStreaks[i].m_id = 0;
-}
-
-void
-CMotionBlurStreaks::Update(void)
-{
- int i;
- for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id)
- aStreaks[i].Update();
-}
-
+ }
+ }
+}
+
+void
+CMotionBlurStreaks::Init(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ aStreaks[i].m_id = 0;
+}
+
+void
+CMotionBlurStreaks::Update(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id)
+ aStreaks[i].Update();
+}
+
void
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
{
@@ -234,32 +234,32 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
aStreaks[i].m_isValid[2] = false;
}
-void
-CMotionBlurStreaks::Render(void)
-{
+void
+CMotionBlurStreaks::Render(void)
+{
bool setRenderStates = false;
int i;
- for(i = 0; i < NUMMBLURSTREAKS; i++)
- if(aStreaks[i].m_id){
- if(!setRenderStates){
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id){
+ if(!setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- setRenderStates = true;
- }
- aStreaks[i].Render();
- }
- if(setRenderStates){
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
- }
-}
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ setRenderStates = true;
+ }
+ aStreaks[i].Render();
+ }
+ if(setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
+ }
+}
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
@@ -291,10 +291,10 @@ void CBulletTraces::Render(void)
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
@@ -316,9 +316,9 @@ void CBulletTraces::Render(void)
RwIm3DEnd();
}
}
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@@ -414,8 +414,7 @@ C3dMarker::Render()
{
if (m_pAtomic == nil) return;
- RwRGBA *color = RpMaterialGetColor(m_pMaterial);
- *color = m_Color;
+ RpMaterialSetColor(m_pMaterial, &m_Color);
m_Matrix.UpdateRW();
@@ -643,13 +642,13 @@ C3dMarkers::Update()
int CBrightLights::NumBrightLights;
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
-
-void
-CBrightLights::Init(void)
-{
- NumBrightLights = 0;
-}
-
+
+void
+CBrightLights::Init(void)
+{
+ NumBrightLights = 0;
+}
+
void
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red, uint8 green, uint8 blue)
@@ -661,13 +660,13 @@ CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
return;
- aBrightLights[NumBrightLights].m_pos = pos;
- aBrightLights[NumBrightLights].m_up = up;
- aBrightLights[NumBrightLights].m_side = side;
- aBrightLights[NumBrightLights].m_front = front;
- aBrightLights[NumBrightLights].m_type = type;
- aBrightLights[NumBrightLights].m_red = red;
- aBrightLights[NumBrightLights].m_green = green;
+ aBrightLights[NumBrightLights].m_pos = pos;
+ aBrightLights[NumBrightLights].m_up = up;
+ aBrightLights[NumBrightLights].m_side = side;
+ aBrightLights[NumBrightLights].m_front = front;
+ aBrightLights[NumBrightLights].m_type = type;
+ aBrightLights[NumBrightLights].m_red = red;
+ aBrightLights[NumBrightLights].m_green = green;
aBrightLights[NumBrightLights].m_blue = blue;
NumBrightLights++;
@@ -696,22 +695,22 @@ static RwImVertexIndex CubeIndices[12*3] = {
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
};
-void
-CBrightLights::Render(void)
-{
+void
+CBrightLights::Render(void)
+{
int i, j;
CVector pos;
- if(NumBrightLights == 0)
- return;
-
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
-
- for(i = 0; i < NumBrightLights; i++){
+ if(NumBrightLights == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ for(i = 0; i < NumBrightLights; i++){
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
RenderOutGeometryBuffer();
@@ -753,14 +752,14 @@ CBrightLights::Render(void)
a = 255;
else
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
- // fade car lights down to 31 as they come near
- if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
+ // fade car lights down to 31 as they come near
+ if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
a = 31;
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
- }
-
+ }
+
switch(aBrightLights[i].m_type){
case BRIGHTLIGHT_TRAFFIC_GREEN:
case BRIGHTLIGHT_TRAFFIC_YELLOW:
@@ -793,7 +792,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
-
+
case BRIGHTLIGHT_FRONT_SMALL:
case BRIGHTLIGHT_REAR_SMALL:
for(j = 0; j < 8; j++){
@@ -809,7 +808,7 @@ CBrightLights::Render(void)
TempBufferVerticesStored += 8;
TempBufferIndicesStored += 12*3;
break;
-
+
case BRIGHTLIGHT_FRONT_TALL:
case BRIGHTLIGHT_REAR_TALL:
for(j = 0; j < 8; j++){
@@ -840,17 +839,17 @@ CBrightLights::Render(void)
TempBufferIndicesStored += 4*3;
break;
- }
- }
-
- RenderOutGeometryBuffer();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- NumBrightLights = 0;
-}
-
-void
-CBrightLights::RenderOutGeometryBuffer(void)
-{
+ }
+ }
+
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RenderOutGeometryBuffer(void)
+{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@@ -864,13 +863,13 @@ CBrightLights::RenderOutGeometryBuffer(void)
int CShinyTexts::NumShinyTexts;
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
-
-void
-CShinyTexts::Init(void)
-{
- NumShinyTexts = 0;
-}
-
+
+void
+CShinyTexts::Init(void)
+{
+ NumShinyTexts = 0;
+}
+
void
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
@@ -910,20 +909,20 @@ CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
NumShinyTexts++;
}
-void
-CShinyTexts::Render(void)
-{
- int i, ix, v;
- RwTexture *lastTex = nil;
-
- if(NumShinyTexts == 0)
- return;
-
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
-
+void
+CShinyTexts::Render(void)
+{
+ int i, ix, v;
+ RwTexture *lastTex = nil;
+
+ if(NumShinyTexts == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
@@ -984,15 +983,15 @@ CShinyTexts::Render(void)
RenderOutGeometryBuffer();
NumShinyTexts = 0;
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
-}
-
-void
-CShinyTexts::RenderOutGeometryBuffer(void)
-{
+}
+
+void
+CShinyTexts::RenderOutGeometryBuffer(void)
+{
if(TempBufferIndicesStored != 0){
LittleTest();
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
@@ -1002,8 +1001,8 @@ CShinyTexts::RenderOutGeometryBuffer(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
-}
-
+}
+
#define MONEY_MESSAGE_LIFETIME_MS 2000
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 24577f41..fec50c7e 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -432,6 +432,7 @@ void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
+ float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
@@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
+ float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index c4dbcdaa..3f21516a 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -267,6 +267,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
+ float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
@@ -312,10 +313,11 @@ void
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
{
int i;
- float screenz, recipz;
+ float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
+ z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
@@ -334,10 +336,11 @@ void
CSprite2d::SetMaskVertices(int n, float *positions)
{
int i;
- float screenz, recipz;
+ float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
+ z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
for(i = 0; i < n; i++){
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
@@ -345,7 +348,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
RwIm2DVertexSetCameraZ(&maVertices[i], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
- RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
+ RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
}
}
@@ -353,10 +356,11 @@ void
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
- float screenz, recipz;
+ float screenz, recipz, z;
screenz = RwIm2DGetNearScreenZ();
recipz = RecipNearClip;
+ z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
@@ -459,15 +463,15 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
{
- SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
- RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
- RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
+ RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
+ RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}
diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp
index 74cd2590..f8b1f6b2 100644
--- a/src/render/VisibilityPlugins.cpp
+++ b/src/render/VisibilityPlugins.cpp
@@ -117,7 +117,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
- material->color.alpha = (uint8)(uint32)data;
+ ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
return material;
}