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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:18 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 18:04:18 +0300 |
commit | 9960c411933f9a804eb5f6840d75ad00fd255252 (patch) | |
tree | 19886c3263958d5c77664518270d252ad5554602 /src/save/GenericGameStorage.cpp | |
parent | dfe0642195bd17704aaac669908c8bb29fbcb531 (diff) |
Remove Miami stuff
Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index c22a060c..bb074042 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -543,13 +543,11 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); -#ifndef MIAMI CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); -#endif if (CloseFile(file)) { return true; |