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authorSergeanur <s.anureev@yandex.ua>2020-05-05 18:04:18 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-05 18:04:18 +0300
commit9960c411933f9a804eb5f6840d75ad00fd255252 (patch)
tree19886c3263958d5c77664518270d252ad5554602 /src/save/GenericGameStorage.cpp
parentdfe0642195bd17704aaac669908c8bb29fbcb531 (diff)
Remove Miami stuff
Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r--src/save/GenericGameStorage.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index c22a060c..bb074042 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,13 +543,11 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
-#endif
if (CloseFile(file)) {
return true;