diff options
author | Adrian Graber <adrian@adriangraber.com> | 2021-07-05 20:02:44 +0200 |
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committer | Adrian Graber <adrian@adriangraber.com> | 2021-07-13 00:50:49 +0200 |
commit | ca5d3c881133d1fb3c2d9af16de81b63304bc88f (patch) | |
tree | af569cf2d15c508cbdbd700bcd35ad3aa82da851 /src/skel/crossplatform.cpp | |
parent | 02ec56e8f70ab0fda5092d3455f76dcbb8825cff (diff) |
Replace GTA_SWITCH macro and use GAMEPAD_MENU
* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
Diffstat (limited to 'src/skel/crossplatform.cpp')
-rw-r--r-- | src/skel/crossplatform.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 758125e9..e69c22e1 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -200,7 +200,7 @@ char* casepath(char const* path, bool checkPathFirst) DIR* d; char* c; - #if defined(GTA_SWITCH) || defined(GTA_VITA) + #if defined(__SWITCH__) || defined(PSP2) if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita { size_t deviceNameOffset = c - p + 3; @@ -294,7 +294,7 @@ char* casepath(char const* path, bool checkPathFirst) } #endif -#ifdef GTA_SWITCH +#ifdef __SWITCH__ /* Taken from glibc */ char *realpath(const char *name, char *resolved) { |