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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-13 21:54:25 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-13 21:54:25 +0300
commit3b0cd93f89a9fea54b155fdae15ec56c6291c2cc (patch)
treee32278de01df4baf561b3966ef239bd045372e60 /src/vehicles/Vehicle.h
parent1732f9b5c66ed661e4874de7c32212274b0b1ec0 (diff)
parent0e056a8e01fe82504d65cd73a8c3fec431d08418 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r--src/vehicles/Vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index d3664626..f9becda0 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -270,6 +270,7 @@ public:
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
bool ShufflePassengersToMakeSpace(void);
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
+ void DoFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }