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authorNikolay Korolev <nickvnuk@gmail.com>2021-08-29 19:40:10 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2021-08-29 19:40:10 +0300
commitc5c887cc11ce9ac5cbcd9683ab7673da65bab612 (patch)
treecc8e4cc133a2aa7d7f15e42adb6f17dfbb05f190 /src/vehicles
parent453f8c05a4fc2ef03ba1d4f7bac43ba871c52fbd (diff)
parent47c23ba9170ab6df457516292eda100bc09ac2eb (diff)
merge
Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Boat.cpp4
-rw-r--r--src/vehicles/Ferry.cpp7
-rw-r--r--src/vehicles/Vehicle.h2
3 files changed, 7 insertions, 6 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 416f2aa0..cf46f37b 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1139,8 +1139,8 @@ CBoat::RenderWaterOutPolys(void)
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f);
break;
case MI_SQUALO:
- RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f);
- RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 1.409f);
+ RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 1.409f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f);
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f);
break;
diff --git a/src/vehicles/Ferry.cpp b/src/vehicles/Ferry.cpp
index 89a0de9f..339c2819 100644
--- a/src/vehicles/Ferry.cpp
+++ b/src/vehicles/Ferry.cpp
@@ -14,6 +14,7 @@
#include "TempColModels.h"
#include "WaterLevel.h"
#include "World.h"
+#include "sampman.h"
CFerryInst* CFerry::mspInst;
@@ -706,7 +707,7 @@ void CFerry::OpenDoor(void)
m_bUseFrontDoor = true;
if (fDistToCar4 < fDistToCar1)
m_bUseFrontDoor = false;
- // AudioManager.DirectlyEnqueueSample(0xb8,0,0,1,0x5622,0x7f,0x14,0); // TODO
+ AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20);
}
void CFerry::CloseDoor(void)
@@ -714,7 +715,7 @@ void CFerry::CloseDoor(void)
printf("closing the ferry door\n");
m_nDoorState = FERRY_DOOR_CLOSING;
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000;
- // AudioManager.DirectlyEnqueueSample(0xb8, 0, 0, 1, 0x5622, 0x7f, 0x14, 0); // TODO
+ AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20); // shouldn't this be SFX_GATE_STOP_CLU?
}
bool CFerry::IsDoorOpen(void)
@@ -798,7 +799,7 @@ void CFerry::PlayArrivedHorn(void)
float fDistToCamera = (GetPosition() - TheCamera.GetPosition()).Magnitude();
if (fDistToCamera < 200.0f) {
uint8 volume = (200.0f - fDistToCamera) / 200.0f * 127;
- // AudioManager.DirectlyEnqueueSample(0x32, 0, 0, 1, 18000, volume, 0x32, 0); // TODO
+ AudioManager.DirectlyEnqueueSample(SFX_CAR_HORN_TRUCK, SFX_BANK_0, 0, 1, 18000, volume, 50);
}
}
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 763bd56e..7be4e563 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -277,7 +277,7 @@ public:
uint8 m_vehLCS_2A4; // some timer
uint32 m_nCarHornTimer;
uint8 m_nCarHornPattern;
- uint8 m_bSirenOrAlarm;
+ bool m_bSirenOrAlarm;
uint8 m_nCarHornDelay;
int8 m_comedyControlState;
int32 m_vehLCS_2B0;