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authoreray orçunus <erayorcunus@gmail.com>2020-02-03 21:03:48 +0300
committereray orçunus <erayorcunus@gmail.com>2020-02-03 21:03:48 +0300
commitce0687db27ddd244c0f046cb0c8229f335aae571 (patch)
treeabc03f5f4136a0f229c108943d82604eb8b4e73e /src/vehicles
parent0e2f7ff68951792f7185de66bc1ee264b8fbe575 (diff)
A bug fix and VC ports for veh. enter/exit
Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Automobile.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index d6032457..a79f619c 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -3885,6 +3885,9 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
}
CVector dist = doorPos - seatPos;
+
+ // Removing that makes this func. return false for van doors.
+ doorPos.z += 0.5f;
float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length);
@@ -4193,6 +4196,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
}
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
+ // they probably copied it from Ped (both serves same purpose) and didn't change the name
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)