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authorSergeanur <s.anureev@yandex.ua>2021-06-28 03:59:07 +0300
committerSergeanur <s.anureev@yandex.ua>2021-06-28 05:12:54 +0300
commitf8297df9c5a7d65d5658d1a8d85d391fbb15b95a (patch)
tree9dcfac13fc3be99320ca7b546c4ff2007bff4121 /src/weapons/Weapon.cpp
parent3587cb029e179fe08e572811e467227193e423d5 (diff)
Redo ReadSaveBuf + common.h cleanup
Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r--src/weapons/Weapon.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 8e2f02f9..9c698269 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -35,6 +35,7 @@
#include "Glass.h"
#include "Sprite.h"
#include "Pickups.h"
+#include "SaveBuf.h"
float fReloadAnimSampleFraction[5] = { 0.5f, 0.7f, 0.75f, 0.75f, 0.7f };
float fSeaSparrowAimingAngle = 10.0f;