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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-02 18:02:17 +0300 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-02 18:02:17 +0300 |
commit | f372ce156d76350ef4705ecbf488b43484878ca2 (patch) | |
tree | edf87ceceb886b0f8fa9e57a6b357d0f2d670aed /src/weapons/Weapon.h | |
parent | 5a916c16b7e749136d4ae856cd277cd30d6fba4a (diff) |
changed saving compatibility
Diffstat (limited to 'src/weapons/Weapon.h')
-rw-r--r-- | src/weapons/Weapon.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index 2c3a9657..1b2c0320 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -67,6 +67,11 @@ public: bool HasWeaponAmmoToBeUsed(void); static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects); + +#ifdef COMPATIBLE_SAVES + void Save(uint8*& buf); + void Load(uint8*& buf); +#endif }; VALIDATE_SIZE(CWeapon, 0x18); |