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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-19 21:12:20 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-19 21:12:20 +0200 |
commit | 9e45feb4fa0a841b1d059bcab8507fd80708d6e7 (patch) | |
tree | 4a26483c7755ef8dd41b4215efb62a27384fd5fd /src/weapons | |
parent | a0a8bb8d9259a381fa548654e7d88015c0cd26a8 (diff) |
Reorganize CPed functions into their original cpp files
Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 9494c745..dc15485e 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -2288,6 +2288,16 @@ CWeapon::HasWeaponAmmoToBeUsed(void) } bool +CPed::IsPedDoingDriveByShooting(void) +{ + if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { + if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + return true; + } + return false; +} + +bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects); |