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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-07 16:33:42 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-07 16:33:42 +0300
commit416a898943e5853c650799826b0e29117919bded (patch)
tree4d164c4da33ebfc6c408adba58564f429836830d /src
parent02a28996f4028b49d70dfa573f9faf0578ed7244 (diff)
minor refactoring
Diffstat (limited to 'src')
-rw-r--r--src/control/Garages.h12
-rw-r--r--src/control/Script.cpp104
-rw-r--r--src/control/Script.h67
-rw-r--r--src/control/Script3.cpp4
-rw-r--r--src/control/Script5.cpp74
-rw-r--r--src/control/Script6.cpp10
-rw-r--r--src/control/ScriptCommands.h2
-rw-r--r--src/core/config.h5
8 files changed, 143 insertions, 135 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 34b74fb6..ee5ac4d3 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -81,6 +81,7 @@ VALIDATE_SIZE(CStoredCar, 0x28);
class CGarage
{
+public:
uint8 m_eGarageType;
uint8 m_eGarageState;
bool field_2; // unused
@@ -167,9 +168,6 @@ class CGarage
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
- friend class CGarages;
- friend class cAudioManager;
- friend class CCamera;
};
VALIDATE_SIZE(CGarage, 140);
@@ -179,6 +177,7 @@ class CGarages
enum {
MESSAGE_LENGTH = 8
};
+public:
static int32 BankVansCollected;
static bool BombsAreFree;
static bool RespraysAreFree;
@@ -200,7 +199,6 @@ class CGarages
static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
static bool bCamShouldBeOutisde;
-public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
@@ -240,7 +238,6 @@ public:
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
-private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
@@ -249,9 +246,4 @@ private:
static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
- friend class cAudioManager;
- friend class CGarage;
-#ifdef FIX_BUGS
- friend class CReplay;
-#endif
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 63f1f2e1..136244fa 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1225,7 +1225,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
@@ -1444,10 +1444,16 @@ void CUpsideDownCarCheck::Init()
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
- CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
- return v->GetUp().z <= -0.97f &&
- v->GetMoveSpeed().Magnitude() < 0.01f &&
- v->GetTurnSpeed().Magnitude() < 0.02f;
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
+ return IsCarUpsideDown(pVehicle);
+}
+
+bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
+{
+ assert(pVehicle);
+ return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
+ pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
+ pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
void CUpsideDownCarCheck::UpdateTimers()
@@ -1470,7 +1476,7 @@ void CUpsideDownCarCheck::UpdateTimers()
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
- if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
+ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
return true;
}
return false;
@@ -1481,8 +1487,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
+#ifdef FIX_BUGS
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
@@ -1501,7 +1509,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
- return m_sCars[i].m_nUpsideDownTimer > 1000;
+ return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
}
return false;
}
@@ -1551,7 +1559,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
- /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
+#ifdef FIX_BUGS
+ if (index >= MAX_STUCK_CAR_CHECKS)
+ return;
+#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
@@ -2098,7 +2109,7 @@ int8 CRunningScript::ProcessOneCommand()
retval = ProcessCommands800To899(command);
else if (command < 1000)
retval = ProcessCommands900To999(command);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
else if (command < 1200)
retval = ProcessCommands1000To1099(command);
#else
@@ -4314,81 +4325,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return -1;
}
-
-void CRunningScript::Save(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- WriteSaveBuf<char>(buf, m_abScriptName[i]);
- WriteSaveBuf<uint32>(buf, m_nIp);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- WriteSaveBuf<uint32>(buf, m_anStack[i]);
- WriteSaveBuf<uint16>(buf, m_nStackPointer);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
- WriteSaveBuf<bool>(buf, m_bCondResult);
- WriteSaveBuf<bool>(buf, m_bIsMissionScript);
- WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
- SkipSaveBuf(buf, 1);
- WriteSaveBuf<uint32>(buf, m_nWakeTime);
- WriteSaveBuf<uint16>(buf, m_nAndOrState);
- WriteSaveBuf<bool>(buf, m_bNotFlag);
- WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
- WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
- WriteSaveBuf<bool>(buf, m_bMissionFlag);
- SkipSaveBuf(buf, 2);
-#else
- WriteSaveBuf(buf, *this);
-#endif
-}
-
-void CRunningScript::Load(uint8*& buf)
-{
-#ifdef COMPATIBLE_SAVES
- SkipSaveBuf(buf, 8);
- for (int i = 0; i < 8; i++)
- m_abScriptName[i] = ReadSaveBuf<char>(buf);
- m_nIp = ReadSaveBuf<uint32>(buf);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
-#endif
- for (int i = 0; i < MAX_STACK_DEPTH; i++)
- m_anStack[i] = ReadSaveBuf<uint32>(buf);
- m_nStackPointer = ReadSaveBuf<uint16>(buf);
- SkipSaveBuf(buf, 2);
-#ifdef CHECK_STRUCT_SIZES
- static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
-#endif
- for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
- m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
- m_bCondResult = ReadSaveBuf<bool>(buf);
- m_bIsMissionScript = ReadSaveBuf<bool>(buf);
- m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 1);
- m_nWakeTime = ReadSaveBuf<uint32>(buf);
- m_nAndOrState = ReadSaveBuf<uint16>(buf);
- m_bNotFlag = ReadSaveBuf<bool>(buf);
- m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
- m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
- m_bMissionFlag = ReadSaveBuf<bool>(buf);
- SkipSaveBuf(buf, 2);
-#else
- CRunningScript* n = next;
- CRunningScript* p = prev;
- *this = ReadSaveBuf<CRunningScript>(buf);
- next = n;
- prev = p;
-#endif
-}
-
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
diff --git a/src/control/Script.h b/src/control/Script.h
index 8cf6bb42..b18206e4 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -20,27 +20,32 @@ extern int32 ScriptParams[32];
void FlushLog();
#define script_assert(_Expression) FlushLog(); assert(_Expression);
-#define PICKUP_PLACEMENT_OFFSET 0.5f
-#define PED_FIND_Z_OFFSET 5.0f
+#define PICKUP_PLACEMENT_OFFSET (0.5f)
+#define PED_FIND_Z_OFFSET (5.0f)
-#define SPHERE_MARKER_R 0
-#define SPHERE_MARKER_G 128
-#define SPHERE_MARKER_B 255
-#define SPHERE_MARKER_A 128
-#define SPHERE_MARKER_PULSE_PERIOD 2048
-#define SPHERE_MARKER_PULSE_FRACTION 0.1f
+#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
+#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
+#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
+#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
+
+#define SPHERE_MARKER_R (0)
+#define SPHERE_MARKER_G (128)
+#define SPHERE_MARKER_B (255)
+#define SPHERE_MARKER_A (128)
+#define SPHERE_MARKER_PULSE_PERIOD (2048)
+#define SPHERE_MARKER_PULSE_FRACTION (0.1f)
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define METERS_IN_FOOT 0.3048f
-#define FEET_IN_METER 3.28084f
+#define METERS_IN_FOOT (0.3048f)
+#define FEET_IN_METER (3.28084f)
#else
-#define METERS_IN_FOOT 0.3f
-#define FEET_IN_METER 3.33f
+#define METERS_IN_FOOT (0.3f)
+#define FEET_IN_METER (3.33f)
#endif
-#define KEY_LENGTH_IN_SCRIPT 8
+#define KEY_LENGTH_IN_SCRIPT (8)
-#if GTA_VERSION <= GTA_PS2_160
+#if GTA_VERSION <= GTA3_PS2_160
#define GTA_SCRIPT_COLLECTIVE
#endif
@@ -95,8 +100,8 @@ struct intro_text_line
m_bCentered = false;
m_bBackground = false;
m_bBackgroundOnly = false;
- m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
- m_fCenterSize = 640.0f; /* --||-- */
+ m_fWrapX = 182.0f;
+ m_fCenterSize = DEFAULT_SCREEN_WIDTH;
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
m_bTextProportional = true;
m_bTextBeforeFade = false;
@@ -162,7 +167,7 @@ public:
void Process();
};
-struct CUpsideDownCarCheckEntry
+struct upsidedown_car_data
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
@@ -170,11 +175,12 @@ struct CUpsideDownCarCheckEntry
class CUpsideDownCarCheck
{
- CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
+ upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
bool IsCarUpsideDown(int32);
+ bool IsCarUpsideDown(CVehicle*);
void UpdateTimers();
bool AreAnyCarsUpsideDown();
void AddCarToCheck(int32);
@@ -192,7 +198,7 @@ struct stuck_car_data
bool m_bStuck;
stuck_car_data() { }
- inline void Reset();
+ void Reset();
};
class CStuckCarCheck
@@ -269,6 +275,7 @@ enum {
class CTheScripts
{
+public:
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
@@ -310,7 +317,6 @@ class CTheScripts
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
-public:
static void Init();
static void Process();
@@ -367,8 +373,6 @@ public:
return Read4BytesFromScript(&tmp);
}
-private:
-
static CRunningScript* StartNewScript(uint32);
static void CleanUpThisVehicle(CVehicle*);
@@ -418,13 +422,6 @@ private:
static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
- friend class CRunningScript;
- friend class CHud;
- friend void CMissionCleanup::Process();
-#ifdef MISSION_REPLAY
- friend void RetryMission(int, int);
-#endif
-
#ifdef MISSION_SWITCHER
public:
static void SwitchToMission(int32 mission);
@@ -433,7 +430,11 @@ public:
enum {
- MAX_STACK_DEPTH = 6, // 4 PS2
+#if GTA_VERSION > GTA3_PS2_160
+ MAX_STACK_DEPTH = 6,
+#else
+ MAX_STACK_DEPTH = 4,
+#endif
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
@@ -460,6 +461,7 @@ class CRunningScript
ORS_8
};
+public:
CRunningScript* next;
CRunningScript* prev;
char m_abScriptName[8];
@@ -497,7 +499,6 @@ public:
static const uint32 nSaveStructSize;
-private:
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
@@ -519,7 +520,7 @@ private:
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
int8 ProcessCommands1100To1199(int32);
#endif
void LocatePlayerCommand(int32, uint32*);
@@ -575,8 +576,6 @@ private:
return false;
}
}
-
- friend class CTheScripts;
};
#ifdef MISSION_REPLAY
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index 9a37cb6c..add1c249 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -342,7 +342,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_POWERPOINT:
{
CollectParameters(&m_nIp, 7);
@@ -376,7 +376,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
}
-#endif // GTA_PS2
+#endif // GTA_VERSION <= GTA3_PS2_160
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index c7e190ac..7521fede 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -2075,6 +2075,80 @@ VALIDATESAVEBUF(size)
#undef SCRIPT_DATA_SIZE
+void CRunningScript::Save(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ WriteSaveBuf<char>(buf, m_abScriptName[i]);
+ WriteSaveBuf<uint32>(buf, m_nIp);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ WriteSaveBuf<uint32>(buf, m_anStack[i]);
+ WriteSaveBuf<uint16>(buf, m_nStackPointer);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
+ WriteSaveBuf<bool>(buf, m_bCondResult);
+ WriteSaveBuf<bool>(buf, m_bIsMissionScript);
+ WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
+ SkipSaveBuf(buf, 1);
+ WriteSaveBuf<uint32>(buf, m_nWakeTime);
+ WriteSaveBuf<uint16>(buf, m_nAndOrState);
+ WriteSaveBuf<bool>(buf, m_bNotFlag);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
+ WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
+ WriteSaveBuf<bool>(buf, m_bMissionFlag);
+ SkipSaveBuf(buf, 2);
+#else
+ WriteSaveBuf(buf, *this);
+#endif
+}
+
+void CRunningScript::Load(uint8*& buf)
+{
+#ifdef COMPATIBLE_SAVES
+ SkipSaveBuf(buf, 8);
+ for (int i = 0; i < 8; i++)
+ m_abScriptName[i] = ReadSaveBuf<char>(buf);
+ m_nIp = ReadSaveBuf<uint32>(buf);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
+#endif
+ for (int i = 0; i < MAX_STACK_DEPTH; i++)
+ m_anStack[i] = ReadSaveBuf<uint32>(buf);
+ m_nStackPointer = ReadSaveBuf<uint16>(buf);
+ SkipSaveBuf(buf, 2);
+#ifdef CHECK_STRUCT_SIZES
+ static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
+#endif
+ for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
+ m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
+ m_bCondResult = ReadSaveBuf<bool>(buf);
+ m_bIsMissionScript = ReadSaveBuf<bool>(buf);
+ m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 1);
+ m_nWakeTime = ReadSaveBuf<uint32>(buf);
+ m_nAndOrState = ReadSaveBuf<uint16>(buf);
+ m_bNotFlag = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
+ m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
+ m_bMissionFlag = ReadSaveBuf<bool>(buf);
+ SkipSaveBuf(buf, 2);
+#else
+ CRunningScript* n = next;
+ CRunningScript* p = prev;
+ *this = ReadSaveBuf<CRunningScript>(buf);
+ next = n;
+ prev = p;
+#endif
+}
+
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp
index 77dae53a..0dbac139 100644
--- a/src/control/Script6.cpp
+++ b/src/control/Script6.cpp
@@ -33,9 +33,12 @@
#include "Zones.h"
#include "main.h"
+// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC
+// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines
+
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
char tmp[48];
#endif
switch (command) {
@@ -746,7 +749,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
default:
script_assert(0);
}
@@ -838,8 +841,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0;
-#ifndef GTA_PS2
- // To be precise, on PS2 previous handlers were in 1000-1099 function
+#if GTA_VERSION > GTA3_PS2_160
// These are "beta" VC commands (with bugs)
case COMMAND_SET_OBJECT_ROTATION:
{
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index b9067bea..a33275f7 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1108,7 +1108,7 @@ enum {
COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
COMMAND_LOAD_END_OF_GAME_TUNE,
COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
-#ifndef GTA_PS2
+#if GTA_VERSION > GTA3_PS2_160
COMMAND_SET_OBJECT_ROTATION,
COMMAND_GET_DEBUG_CAMERA_COORDINATES,
COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
diff --git a/src/core/config.h b/src/core/config.h
index 764198b9..9e52311c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -323,6 +323,11 @@ enum Config {
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)