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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-29 19:45:52 +0300 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-29 19:45:52 +0300 |
commit | 9bb34fab2511a4dce77775e445267d223fc5b064 (patch) | |
tree | b6f6bbfe36fe73fbf4613a591002c5e2c7f5d560 /src | |
parent | 8593fff48b78df7067f90ed57596855e32b91f54 (diff) |
ps2 fix
Diffstat (limited to 'src')
-rw-r--r-- | src/control/Script.h | 2 | ||||
-rw-r--r-- | src/control/Script5.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index 22711005..d14abe9d 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -351,7 +351,9 @@ public: void LocateCharObjectCommand(int32, uint32*); #endif void LocateCarCommand(int32, uint32*); +#if GTA_VERSION > GTA3_PS2_160 void LocateSniperBulletCommand(int32, uint32*); +#endif void PlayerInAreaCheckCommand(int32, uint32*); void PlayerInAngledAreaCheckCommand(int32, uint32*); void CharInAreaCheckCommand(int32, uint32*); diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 837e3582..ce5fa4ba 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -734,6 +734,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) } } +#if GTA_VERSION > GTA3_PS2_160 void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) { bool b3D, result, debug; @@ -772,6 +773,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } +#endif void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp) { |