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authorNikolay Korolev <nickvnuk@gmail.com>2020-11-13 13:20:07 +0300
committerNikolay Korolev <nickvnuk@gmail.com>2020-11-13 13:20:07 +0300
commita3f24d1bbfa976ab9dc64748d2e53c0e53b745b3 (patch)
tree5434b00d364160eca70b29e5d37cc56fdb217d13 /src
parent2e915780aa7be1570e2ee018daae8c97cbc3290e (diff)
parent3d46f2a3af9f6a810cfbbfacc5921356ced6ea41 (diff)
Merge remote-tracking branch 'upstream/miami' into miami
Diffstat (limited to 'src')
-rw-r--r--src/vehicles/Bike.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index b260c7d4..62633464 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2110,7 +2110,7 @@ CBike::VehicleDamage(void)
float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) +
0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) +
up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f);
- float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
+ float damage = (total - 1.5f*Min(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed;
if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
damage = 0.0f;
@@ -2658,13 +2658,13 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
case WEAPONTYPE_DROWNING:{
RwRGBA color;
anim = ANIM_FALL_FALL;
- ped->m_vecMoveSpeed *= 0.2f;
+ ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f;
ped->m_vecMoveSpeed.z = 0.0f;
ped->m_pCollidingEntity = this;
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255;
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255;
color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255;
- color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48;
+ color.alpha = CGeneral::GetRandomNumberInRange(48, 96);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed;
float waterZ = 0.0f;