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authoraap <aap@papnet.eu>2020-10-28 10:33:27 +0100
committeraap <aap@papnet.eu>2020-10-28 10:33:27 +0100
commita5447306c4e53da45f389967e2f43fd6ca80d215 (patch)
tree3bc9e9e8d9b2850738bdbf249d132d6dd2276422 /src
parentee222d03849b1ccac92c54378a74535b2bd68609 (diff)
fixed skin on player head
Diffstat (limited to 'src')
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 49198437..1ae936a7 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -5,6 +5,7 @@
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
+#include "ModelIndices.h"
void
CClumpModelInfo::DeleteRwObject(void)
@@ -110,12 +111,18 @@ CClumpModelInfo::SetClump(RpClump *clump)
weights->w3 /= sum;
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
- }else
-#endif
- // do not set on skinned clip because cutscene head is not compatible with player head
- if(strncmp(GetName(), "playerh", 8) == 0)
+ }
+ if(strncmp(GetName(), "playerh", 8) == 0){
+ // playerh is incompatible with the xbox player skin
+ // so check if player model is skinned and only apply skin to head if it isn't
+ CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
+ if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
-
+ }
+#else
+ if(strncmp(GetName(), "playerh", 8) == 0){
+ RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+#endif
}
void