diff options
-rw-r--r-- | src/control/Replay.cpp | 46 | ||||
-rw-r--r-- | src/control/Replay.h | 46 |
2 files changed, 68 insertions, 24 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index d9cd2a80..ab253cde 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,11 +1,13 @@ #include "common.h" #include "patcher.h" +#include "AnimBlendAssociation.h" #include "BulletTraces.h" #include "Clock.h" #include "Draw.h" #include "math/Matrix.h" #include "ModelIndices.h" #include "Replay.h" +#include "RpAnimBlend.h" #include "Pad.h" #include "Pools.h" #include "CutsceneMgr.h" @@ -45,7 +47,7 @@ bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76; void PrintElementsInPtrList(void) { for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) { - // Most likely debug print was present here + /* Most likely debug print was present here */ } } @@ -231,7 +233,49 @@ void CReplay::StorePedUpdate(CPed *ped, int id) Record.m_nOffset += sizeof(tPedUpdatePacket); } #endif + +#if 0 WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); } +#else +void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) +{ + CAnimBlendAssociation* second; + float blend_amount; + CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); + if (main){ + state->animId = main->animId; + state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime)); + state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed)); + }else{ + state->animId = 3; + state->time = 0; + state->speed = 85; + } + if (second) { + state->secAnimId = second->animId; + state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime)); + state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed)); + state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount)); + }else{ + state->secAnimId = 0; + state->secTime = 0; + state->secSpeed = 0; + state->blendAmount = 0; + } + CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); + if (partial) { + state->partAnimId = partial->animId; + state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime)); + state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed)); + state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount)); + }else{ + state->partAnimId = 0; + state->partAnimTime = 0; + state->partAnimSpeed = 0; + state->partBlendAmount = 0; + } +} +#endif WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); } WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); } WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); } diff --git a/src/control/Replay.h b/src/control/Replay.h index b73b249c..8d1f1c38 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -19,33 +19,33 @@ struct CAddressInReplayBuffer struct CStoredAnimationState { - int8 animId; - int8 time; - int8 speed; - int8 secAnimId; - int8 secTime; - int8 secSpeed; - int8 blendAmount; - int8 partAnimId; - int8 partAnimTime; - int8 partAnimSpeed; - int8 partBlendAmount; + uint8 animId; + uint8 time; + uint8 speed; + uint8 secAnimId; + uint8 secTime; + uint8 secSpeed; + uint8 blendAmount; + uint8 partAnimId; + uint8 partAnimTime; + uint8 partAnimSpeed; + uint8 partBlendAmount; }; struct CStoredDetailedAnimationState { - int8 m_abAnimId[3]; - int8 m_abCurTime[3]; - int8 m_abSpeed[3]; - int8 m_abBlendAmount[3]; - int8 m_abFunctionCallbackID[3]; - int16 m_awFlags[3]; - int8 m_abAnimId2[6]; - int8 m_abCurTime2[6]; - int8 m_abSpeed2[6]; - int8 m_abBlendAmount2[6]; - int8 m_abFunctionCallbackID2[6]; - int16 m_awFlags2[6]; + int8 aAnimId[3]; + int8 aCurTime[3]; + int8 aSpeed[3]; + int8 aBlendAmount[3]; + int8 aFunctionCallbackID[3]; + int16 aFlags[3]; + int8 aAnimId2[6]; + int8 aCurTime2[6]; + int8 aSpeed2[6]; + int8 aBlendAmount2[6]; + int8 aFunctionCallbackID2[6]; + int16 aFlags2[6]; }; class CReplay |