diff options
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/Camera.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/main.cpp | 5 | ||||
-rw-r--r-- | src/save/GenericGameStorage.cpp | 19 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 29 |
6 files changed, 60 insertions, 6 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 91dd6573..c7fa41e4 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2183,13 +2183,21 @@ CCamera::DrawBordersForWideScreen(void) SetMotionBlurAlpha(80); CSprite2d::DrawRect( +#ifdef FIX_BUGS + CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f), +#else CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f, +#endif SCREEN_WIDTH, 0.0f), CRGBA(0, 0, 0, 255)); CSprite2d::DrawRect( CRect(0.0f, SCREEN_HEIGHT, +#ifdef FIX_BUGS + SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)), +#else SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f), +#endif CRGBA(0, 0, 0, 255)); } diff --git a/src/core/Camera.h b/src/core/Camera.h index eca4518a..09a8d603 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -415,7 +415,7 @@ uint32 unknown; // some counter having to do with music float CamFrontXNorm; float CamFrontYNorm; -#if 0 // TODO: FIX_BUGS once GenericLoad is done +#ifdef FIX_BUGS int32 CarZoomIndicator; #else float CarZoomIndicator; @@ -455,7 +455,7 @@ uint32 unknown; // some counter having to do with music float m_ScreenReductionSpeed; float m_AlphaForPlayerAnim1rstPerson; float Orientation; -#if 0 // TODO: FIX_BUGS once GenericLoad is done +#ifdef FIX_BUGS int32 PedZoomIndicator; #else float PedZoomIndicator; diff --git a/src/core/config.h b/src/core/config.h index f7fde579..38e7679f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -189,6 +189,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) // Pad #define XINPUT diff --git a/src/core/main.cpp b/src/core/main.cpp index b028b5fb..08463df9 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -240,8 +240,13 @@ DoFade(void) float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f; rect.left = 0.0f; rect.right = SCREEN_WIDTH; +#ifdef FIX_BUGS + rect.top = y - SCREEN_SCALE_Y(8.0f); + rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f); +#else rect.top = y - 8.0f; rect.bottom = SCREEN_HEIGHT - y - 8.0f; +#endif // FIX_BUGS }else{ rect.left = 0.0f; rect.right = SCREEN_WIDTH; diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 0ec0b117..1e4acd3d 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -154,8 +154,17 @@ GenericSave(int file) WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); +#ifdef FIX_BUGS + // converted to float for compatibility with original format + // TODO: maybe remove this? not really gonna break anything vital + float f = TheCamera.CarZoomIndicator; + WriteDataToBufferPointer(buf, f); + f = TheCamera.PedZoomIndicator; + WriteDataToBufferPointer(buf, f); +#else WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); +#endif assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason @@ -264,8 +273,18 @@ GenericLoad() ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); +#ifdef FIX_BUGS + // converted to float for compatibility with original format + // TODO: maybe remove this? not really gonna break anything vital + float f; + ReadDataFromBufferPointer(buf, f); + TheCamera.CarZoomIndicator = f; + ReadDataFromBufferPointer(buf, f); + TheCamera.PedZoomIndicator = f; +#else ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); +#endif assert(buf - work_buff == SIZE_OF_SIMPLEVARS); ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index ec84e968..acc9650c 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -679,11 +679,17 @@ psInitialise(void) _dwMemAvailVirtual = memstats.dwAvailVirtual; _GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo); - +#ifdef FIX_BUGS + debug("Physical memory size %u\n", _dwMemTotalPhys); + debug("Available physical memory %u\n", _dwMemAvailPhys); + debug("Video memory size %u\n", _dwMemTotalVideo); + debug("Available video memory %u\n", _dwMemAvailVideo); +#else debug("Physical memory size %d\n", _dwMemTotalPhys); debug("Available physical memory %d\n", _dwMemAvailPhys); debug("Video memory size %d\n", _dwMemTotalVideo); debug("Available video memory %d\n", _dwMemAvailVideo); +#endif if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ ) { @@ -1321,12 +1327,23 @@ psSelectDevice() } else { +#ifdef DEFAULT_NATIVE_RESOLUTION + // get the native video mode + HDC hDevice = GetDC(NULL); + int w = GetDeviceCaps(hDevice, HORZRES); + int h = GetDeviceCaps(hDevice, VERTRES); + int d = GetDeviceCaps(hDevice, BITSPIXEL); +#else + const int w = 640; + const int h = 480; + const int d = 16; +#endif while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() ) { RwEngineGetVideoModeInfo(&vm, GcurSelVM); - if ( defaultFullscreenRes && vm.width != 640 - || vm.height != 480 - || vm.depth != 16 + if ( defaultFullscreenRes && vm.width != w + || vm.height != h + || vm.depth != d || !(vm.flags & rwVIDEOMODEEXCLUSIVE) ) ++GcurSelVM; else @@ -1335,8 +1352,12 @@ psSelectDevice() if ( !modeFound ) { +#ifdef DEFAULT_NATIVE_RESOLUTION + GcurSelVM = 1; +#else MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK); return FALSE; +#endif } } } |