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diff --git a/dxsdk/Include/d3dcaps.h b/dxsdk/Include/d3dcaps.h
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+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3dcaps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DCAPS_H
+#define _D3DCAPS_H
+
+/*
+ * Pull in DirectDraw include file automatically:
+ */
+#include "ddraw.h"
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0700
+#endif
+
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+/* Description of capabilities of transform */
+
+typedef struct _D3DTRANSFORMCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
+
+/* Description of capabilities of lighting */
+
+typedef struct _D3DLIGHTINGCAPS {
+ DWORD dwSize;
+ DWORD dwCaps; /* Lighting caps */
+ DWORD dwLightingModel; /* Lighting model - RGB or mono */
+ DWORD dwNumLights; /* Number of lights that can be handled */
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB 0x00000001L
+#define D3DLIGHTINGMODEL_MONO 0x00000002L
+
+#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
+#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
+#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
+#if(DIRECT3D_VERSION < 0x700)
+#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
+#endif
+#if(DIRECT3D_VERSION < 0x500)
+#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
+#endif
+
+/* Description of capabilities for each primitive type */
+
+typedef struct _D3DPrimCaps {
+ DWORD dwSize;
+ DWORD dwMiscCaps; /* Capability flags */
+ DWORD dwRasterCaps;
+ DWORD dwZCmpCaps;
+ DWORD dwSrcBlendCaps;
+ DWORD dwDestBlendCaps;
+ DWORD dwAlphaCmpCaps;
+ DWORD dwShadeCaps;
+ DWORD dwTextureCaps;
+ DWORD dwTextureFilterCaps;
+ DWORD dwTextureBlendCaps;
+ DWORD dwTextureAddressCaps;
+ DWORD dwStippleWidth; /* maximum width and height of */
+ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+/* D3DPRIMCAPS dwMiscCaps */
+
+#define D3DPMISCCAPS_MASKPLANES 0x00000001L
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
+#define D3DPMISCCAPS_CONFORMANT 0x00000008L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+
+/* D3DPRIMCAPS dwRasterCaps */
+
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_ROP2 0x00000002L
+#define D3DPRASTERCAPS_XOR 0x00000004L
+#define D3DPRASTERCAPS_PAT 0x00000008L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
+#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_STIPPLE 0x00000200L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define D3DPRASTERCAPS_ZBIAS 0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DPRASTERCAPS_WBUFFER 0x00040000L
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
+#define D3DPRASTERCAPS_WFOG 0x00100000L
+#define D3DPRASTERCAPS_ZFOG 0x00200000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
+
+#define D3DPCMPCAPS_NEVER 0x00000001L
+#define D3DPCMPCAPS_LESS 0x00000002L
+#define D3DPCMPCAPS_EQUAL 0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
+#define D3DPCMPCAPS_GREATER 0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
+#define D3DPCMPCAPS_ALWAYS 0x00000080L
+
+/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
+
+#define D3DPBLENDCAPS_ZERO 0x00000001L
+#define D3DPBLENDCAPS_ONE 0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
+
+/* D3DPRIMCAPS dwShadeCaps */
+
+#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
+#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
+#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
+#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
+#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
+
+#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
+#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
+#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
+#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
+#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
+
+#define D3DPSHADECAPS_FOGFLAT 0x00040000L
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
+#define D3DPSHADECAPS_FOGPHONG 0x00100000L
+
+/* D3DPRIMCAPS dwTextureCaps */
+
+/*
+ * Perspective-correct texturing is supported
+ */
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
+
+/*
+ * Power-of-2 texture dimensions are required
+ */
+#define D3DPTEXTURECAPS_POW2 0x00000002L
+
+/*
+ * Alpha in texture pixels is supported
+ */
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L
+
+/*
+ * Color-keyed textures are supported
+ */
+#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
+
+/*
+ * obsolete, see D3DPTADDRESSCAPS_BORDER
+ */
+#define D3DPTEXTURECAPS_BORDER 0x00000010L
+
+/*
+ * Only square textures are supported
+ */
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/*
+ * Texture indices are not scaled by the texture size prior
+ * to interpolation.
+ */
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+
+/*
+ * Device can draw alpha from texture palettes
+ */
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
+
+/*
+ * Device can use non-POW2 textures if:
+ * 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
+ * 2) D3DRS_WRAP(N) is zero for this texture's coordinates
+ * 3) mip mapping is not enabled (use magnification filter only)
+ */
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// 0x00000200L unused
+
+/*
+ * Device can divide transformed texture coordinates by the
+ * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
+ */
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
+
+/*
+ * Device can do cubemap textures
+ */
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
+
+#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DPRIMCAPS dwTextureFilterCaps */
+
+#define D3DPTFILTERCAPS_NEAREST 0x00000001L
+#define D3DPTFILTERCAPS_LINEAR 0x00000002L
+#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
+#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
+
+#if(DIRECT3D_VERSION >= 0x0600)
+/* Device3 Min Filter */
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
+
+/* Device3 Mip Filter */
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
+
+/* Device3 Mag Filter */
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/* D3DPRIMCAPS dwTextureBlendCaps */
+
+#define D3DPTBLENDCAPS_DECAL 0x00000001L
+#define D3DPTBLENDCAPS_MODULATE 0x00000002L
+#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
+#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
+#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
+#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
+#define D3DPTBLENDCAPS_COPY 0x00000040L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTBLENDCAPS_ADD 0x00000080L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/* D3DPRIMCAPS dwTextureAddressCaps */
+#define D3DPTADDRESSCAPS_WRAP 0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DPTADDRESSCAPS_BORDER 0x00000008L
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+/* D3DDEVICEDESC dwStencilCaps */
+
+#define D3DSTENCILCAPS_KEEP 0x00000001L
+#define D3DSTENCILCAPS_ZERO 0x00000002L
+#define D3DSTENCILCAPS_REPLACE 0x00000004L
+#define D3DSTENCILCAPS_INCRSAT 0x00000008L
+#define D3DSTENCILCAPS_DECRSAT 0x00000010L
+#define D3DSTENCILCAPS_INVERT 0x00000020L
+#define D3DSTENCILCAPS_INCR 0x00000040L
+#define D3DSTENCILCAPS_DECR 0x00000080L
+
+/* D3DDEVICEDESC dwTextureOpCaps */
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001L
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
+#define D3DTEXOPCAPS_MODULATE 0x00000008L
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
+#define D3DTEXOPCAPS_ADD 0x00000040L
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
+
+/* D3DDEVICEDESC dwFVFCaps flags */
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Description for a device.
+ * This is used to describe a device that is to be created or to query
+ * the current device.
+ */
+typedef struct _D3DDeviceDesc {
+ DWORD dwSize; /* Size of D3DDEVICEDESC structure */
+ DWORD dwFlags; /* Indicates which fields have valid data */
+ D3DCOLORMODEL dcmColorModel; /* Color model of device */
+ DWORD dwDevCaps; /* Capabilities of device */
+ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
+ BOOL bClipping; /* Device can do 3D clipping */
+ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+ DWORD dwMaxBufferSize; /* Maximum execute buffer size */
+ DWORD dwMaxVertexCount; /* Maximum vertex count */
+#if(DIRECT3D_VERSION >= 0x0500)
+ // *** New fields for DX5 *** //
+
+ // Width and height caps are 0 for legacy HALs.
+ DWORD dwMinTextureWidth, dwMinTextureHeight;
+ DWORD dwMaxTextureWidth, dwMaxTextureHeight;
+ DWORD dwMinStippleWidth, dwMaxStippleWidth;
+ DWORD dwMinStippleHeight, dwMaxStippleHeight;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+ // New fields for DX6
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ // Guard band that the rasterizer can accommodate
+ // Screen-space vertices inside this space but outside the viewport
+ // will get clipped properly.
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+} D3DDEVICEDESC, *LPD3DDEVICEDESC;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDeviceDesc7 {
+ DWORD dwDevCaps; /* Capabilities of device */
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+
+ DWORD dwMinTextureWidth, dwMinTextureHeight;
+ DWORD dwMaxTextureWidth, dwMaxTextureHeight;
+
+ DWORD dwMaxTextureRepeat;
+ DWORD dwMaxTextureAspectRatio;
+ DWORD dwMaxAnisotropy;
+
+ D3DVALUE dvGuardBandLeft;
+ D3DVALUE dvGuardBandTop;
+ D3DVALUE dvGuardBandRight;
+ D3DVALUE dvGuardBandBottom;
+
+ D3DVALUE dvExtentsAdjust;
+ DWORD dwStencilCaps;
+
+ DWORD dwFVFCaps;
+ DWORD dwTextureOpCaps;
+ WORD wMaxTextureBlendStages;
+ WORD wMaxSimultaneousTextures;
+
+ DWORD dwMaxActiveLights;
+ D3DVALUE dvMaxVertexW;
+ GUID deviceGUID;
+
+ WORD wMaxUserClipPlanes;
+ WORD wMaxVertexBlendMatrices;
+
+ DWORD dwVertexProcessingCaps;
+
+ DWORD dwReserved1;
+ DWORD dwReserved2;
+ DWORD dwReserved3;
+ DWORD dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/* D3DDEVICEDESC dwFlags indicating valid fields */
+
+#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
+#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
+#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
+#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
+#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
+#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
+#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
+#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
+#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
+#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
+
+/* D3DDEVICEDESC dwDevCaps flags */
+
+#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
+ /* for post-transform vertex data */
+#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
+#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
+#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
+#if(DIRECT3D_VERSION >= 0x0500)
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
+
+/*
+ * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
+ */
+
+/* device can do texgen */
+#define D3DVTXPCAPS_TEXGEN 0x00000001L
+/* device can do IDirect3DDevice7 colormaterialsource ops */
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
+/* device can do vertex fog */
+#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
+/* device can do directional lights */
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
+/* device can do positional lights (includes point and spot) */
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
+/* device can do local viewer */
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
+#define D3DFDS_GUID 0x00000002L /* Match guid */
+#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
+#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
+#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
+#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
+#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
+#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
+#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
+#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
+#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
+#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
+#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
+#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
+#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
+
+/*
+ * FindDevice arguments
+ */
+typedef struct _D3DFINDDEVICESEARCH {
+ DWORD dwSize;
+ DWORD dwFlags;
+ BOOL bHardware;
+ D3DCOLORMODEL dcmColorModel;
+ GUID guid;
+ DWORD dwCaps;
+ D3DPRIMCAPS dpcPrimCaps;
+} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+ DWORD dwSize;
+ GUID guid; /* guid which matched */
+ D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
+ D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
+} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
+
+/*
+ * Description of execute buffer.
+ */
+typedef struct _D3DExecuteBufferDesc {
+ DWORD dwSize; /* size of this structure */
+ DWORD dwFlags; /* flags indicating which fields are valid */
+ DWORD dwCaps; /* capabilities of execute buffer */
+ DWORD dwBufferSize; /* size of execute buffer data */
+ LPVOID lpData; /* pointer to actual data */
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
+
+#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
+#define D3DDEB_CAPS 0x00000002l /* caps valid */
+#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
+
+/* D3DEXECUTEBUFFER dwCaps */
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
+#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+ BOOL bThrashing; /* indicates if thrashing */
+ DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
+ DWORD dwNumEvicts; /* number of textures evicted */
+ DWORD dwNumVidCreates; /* number of textures created in video memory */
+ DWORD dwNumTexturesUsed; /* number of textures used */
+ DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
+ DWORD dwWorkingSet; /* number of textures in video memory */
+ DWORD dwWorkingSetBytes; /* number of bytes in video memory */
+ DWORD dwTotalManaged; /* total number of managed textures */
+ DWORD dwTotalBytes; /* total number of bytes of managed textures */
+ DWORD dwLastPri; /* priority of last texture evicted */
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+ DWORD dwNumLoads; /* counts Load() API calls */
+ DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
+ DWORD dwNumPreLoads; /* counts PreLoad() API calls */
+ DWORD dwNumSet; /* counts SetTexture() API calls */
+ DWORD dwNumCreates; /* counts texture creates */
+ DWORD dwNumDestroys; /* counts texture destroys */
+ DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
+ DWORD dwNumSetLODs; /* counts SetLOD() API calls */
+ DWORD dwNumLocks; /* counts number of texture locks */
+ DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#pragma pack()
+
+
+#endif /* _D3DCAPS_H_ */
+