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/*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
 *
 *  File:       d3dcaps.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _D3DCAPS_H
#define _D3DCAPS_H

/*
 *  Pull in DirectDraw include file automatically:
 */
#include "ddraw.h"

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0700
#endif

#if defined(_X86_) || defined(_IA64_)
#pragma pack(4)
#endif

/* Description of capabilities of transform */

typedef struct _D3DTRANSFORMCAPS {
    DWORD dwSize;
    DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;

#define D3DTRANSFORMCAPS_CLIP           0x00000001L /* Will clip whilst transforming */

/* Description of capabilities of lighting */

typedef struct _D3DLIGHTINGCAPS {
    DWORD dwSize;
    DWORD dwCaps;                   /* Lighting caps */
    DWORD dwLightingModel;          /* Lighting model - RGB or mono */
    DWORD dwNumLights;              /* Number of lights that can be handled */
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;

#define D3DLIGHTINGMODEL_RGB            0x00000001L
#define D3DLIGHTINGMODEL_MONO           0x00000002L

#define D3DLIGHTCAPS_POINT              0x00000001L /* Point lights supported */
#define D3DLIGHTCAPS_SPOT               0x00000002L /* Spot lights supported */
#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004L /* Directional lights supported */
#if(DIRECT3D_VERSION < 0x700)
#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008L /* Parallel point lights supported */
#endif
#if(DIRECT3D_VERSION < 0x500)
#define D3DLIGHTCAPS_GLSPOT             0x00000010L /* GL syle spot lights supported */
#endif

/* Description of capabilities for each primitive type */

typedef struct _D3DPrimCaps {
    DWORD dwSize;
    DWORD dwMiscCaps;                 /* Capability flags */
    DWORD dwRasterCaps;
    DWORD dwZCmpCaps;
    DWORD dwSrcBlendCaps;
    DWORD dwDestBlendCaps;
    DWORD dwAlphaCmpCaps;
    DWORD dwShadeCaps;
    DWORD dwTextureCaps;
    DWORD dwTextureFilterCaps;
    DWORD dwTextureBlendCaps;
    DWORD dwTextureAddressCaps;
    DWORD dwStippleWidth;             /* maximum width and height of */
    DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;

/* D3DPRIMCAPS dwMiscCaps */

#define D3DPMISCCAPS_MASKPLANES         0x00000001L
#define D3DPMISCCAPS_MASKZ              0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004L
#define D3DPMISCCAPS_CONFORMANT         0x00000008L
#define D3DPMISCCAPS_CULLNONE           0x00000010L
#define D3DPMISCCAPS_CULLCW             0x00000020L
#define D3DPMISCCAPS_CULLCCW            0x00000040L

/* D3DPRIMCAPS dwRasterCaps */

#define D3DPRASTERCAPS_DITHER                   0x00000001L
#define D3DPRASTERCAPS_ROP2                     0x00000002L
#define D3DPRASTERCAPS_XOR                      0x00000004L
#define D3DPRASTERCAPS_PAT                      0x00000008L
#define D3DPRASTERCAPS_ZTEST                    0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL                 0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX                0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX                0x00000080L
#define D3DPRASTERCAPS_FOGTABLE                 0x00000100L
#define D3DPRASTERCAPS_STIPPLE                  0x00000200L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400L
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000L
#define D3DPRASTERCAPS_ZBIAS                    0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000L
#define D3DPRASTERCAPS_FOGRANGE                 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY               0x00020000L
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
#define D3DPRASTERCAPS_WBUFFER                      0x00040000L
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT   0x00080000L
#define D3DPRASTERCAPS_WFOG                         0x00100000L
#define D3DPRASTERCAPS_ZFOG                         0x00200000L
#endif /* DIRECT3D_VERSION >= 0x0600 */

/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */

#define D3DPCMPCAPS_NEVER               0x00000001L
#define D3DPCMPCAPS_LESS                0x00000002L
#define D3DPCMPCAPS_EQUAL               0x00000004L
#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
#define D3DPCMPCAPS_GREATER             0x00000010L
#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
#define D3DPCMPCAPS_ALWAYS              0x00000080L

/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */

#define D3DPBLENDCAPS_ZERO              0x00000001L
#define D3DPBLENDCAPS_ONE               0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

/* D3DPRIMCAPS dwShadeCaps */

#define D3DPSHADECAPS_COLORFLATMONO             0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB              0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO          0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB           0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO            0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB             0x00000020L

#define D3DPSHADECAPS_SPECULARFLATMONO          0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB           0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO         0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB          0x00000800L

#define D3DPSHADECAPS_ALPHAFLATBLEND            0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED         0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND         0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND           0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000L

#define D3DPSHADECAPS_FOGFLAT                   0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD                0x00080000L
#define D3DPSHADECAPS_FOGPHONG                  0x00100000L

/* D3DPRIMCAPS dwTextureCaps */

/*
 * Perspective-correct texturing is supported
 */
#define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001L

/*
 * Power-of-2 texture dimensions are required
 */
#define D3DPTEXTURECAPS_POW2            0x00000002L

/*
 * Alpha in texture pixels is supported
 */
#define D3DPTEXTURECAPS_ALPHA           0x00000004L

/*
 * Color-keyed textures are supported
 */
#define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008L

/*
 * obsolete, see D3DPTADDRESSCAPS_BORDER
 */
#define D3DPTEXTURECAPS_BORDER          0x00000010L

/*
 * Only square textures are supported
 */
#define D3DPTEXTURECAPS_SQUAREONLY      0x00000020L

#if(DIRECT3D_VERSION >= 0x0600)
/*
 * Texture indices are not scaled by the texture size prior
 * to interpolation.
 */
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L

/*
 * Device can draw alpha from texture palettes
 */
#define D3DPTEXTURECAPS_ALPHAPALETTE    0x00000080L

/*
 * Device can use non-POW2 textures if:
 *  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
 *  2) D3DRS_WRAP(N) is zero for this texture's coordinates
 *  3) mip mapping is not enabled (use magnification filter only)
 */
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L

#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0700)

// 0x00000200L unused

/*
 * Device can divide transformed texture coordinates by the
 * COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
 */
#define D3DPTEXTURECAPS_PROJECTED  0x00000400L

/*
 * Device can do cubemap textures
 */
#define D3DPTEXTURECAPS_CUBEMAP           0x00000800L

#define D3DPTEXTURECAPS_COLORKEYBLEND     0x00001000L
#endif /* DIRECT3D_VERSION >= 0x0700 */

/* D3DPRIMCAPS dwTextureFilterCaps */

#define D3DPTFILTERCAPS_NEAREST         0x00000001L
#define D3DPTFILTERCAPS_LINEAR          0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST      0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR       0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L

#if(DIRECT3D_VERSION >= 0x0600)
/* Device3 Min Filter */
#define D3DPTFILTERCAPS_MINFPOINT       0x00000100L
#define D3DPTFILTERCAPS_MINFLINEAR      0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L

/* Device3 Mip Filter */
#define D3DPTFILTERCAPS_MIPFPOINT       0x00010000L
#define D3DPTFILTERCAPS_MIPFLINEAR      0x00020000L

/* Device3 Mag Filter */
#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000L
#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
#endif /* DIRECT3D_VERSION >= 0x0600 */

/* D3DPRIMCAPS dwTextureBlendCaps */

#define D3DPTBLENDCAPS_DECAL            0x00000001L
#define D3DPTBLENDCAPS_MODULATE         0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA       0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008L
#define D3DPTBLENDCAPS_DECALMASK        0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020L
#define D3DPTBLENDCAPS_COPY             0x00000040L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPTBLENDCAPS_ADD              0x00000080L
#endif /* DIRECT3D_VERSION >= 0x0500 */

/* D3DPRIMCAPS dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP           0x00000001L
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPTADDRESSCAPS_BORDER         0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
#endif /* DIRECT3D_VERSION >= 0x0500 */

#if(DIRECT3D_VERSION >= 0x0600)

/* D3DDEVICEDESC dwStencilCaps */

#define D3DSTENCILCAPS_KEEP     0x00000001L
#define D3DSTENCILCAPS_ZERO     0x00000002L
#define D3DSTENCILCAPS_REPLACE  0x00000004L
#define D3DSTENCILCAPS_INCRSAT  0x00000008L
#define D3DSTENCILCAPS_DECRSAT  0x00000010L
#define D3DSTENCILCAPS_INVERT   0x00000020L
#define D3DSTENCILCAPS_INCR     0x00000040L
#define D3DSTENCILCAPS_DECR     0x00000080L

/* D3DDEVICEDESC dwTextureOpCaps */

#define D3DTEXOPCAPS_DISABLE                    0x00000001L
#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
#define D3DTEXOPCAPS_MODULATE                   0x00000008L
#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
#define D3DTEXOPCAPS_ADD                        0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L

/* D3DDEVICEDESC dwFVFCaps flags */

#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */

#endif /* DIRECT3D_VERSION >= 0x0600 */

/*
 * Description for a device.
 * This is used to describe a device that is to be created or to query
 * the current device.
 */
typedef struct _D3DDeviceDesc {
    DWORD            dwSize;                 /* Size of D3DDEVICEDESC structure */
    DWORD            dwFlags;                /* Indicates which fields have valid data */
    D3DCOLORMODEL    dcmColorModel;          /* Color model of device */
    DWORD            dwDevCaps;              /* Capabilities of device */
    D3DTRANSFORMCAPS dtcTransformCaps;       /* Capabilities of transform */
    BOOL             bClipping;              /* Device can do 3D clipping */
    D3DLIGHTINGCAPS  dlcLightingCaps;        /* Capabilities of lighting */
    D3DPRIMCAPS      dpcLineCaps;
    D3DPRIMCAPS      dpcTriCaps;
    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
    DWORD            dwMaxBufferSize;        /* Maximum execute buffer size */
    DWORD            dwMaxVertexCount;       /* Maximum vertex count */
#if(DIRECT3D_VERSION >= 0x0500)
    // *** New fields for DX5 *** //

    // Width and height caps are 0 for legacy HALs.
    DWORD        dwMinTextureWidth, dwMinTextureHeight;
    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
    DWORD        dwMinStippleWidth, dwMaxStippleWidth;
    DWORD        dwMinStippleHeight, dwMaxStippleHeight;
#endif /* DIRECT3D_VERSION >= 0x0500 */

#if(DIRECT3D_VERSION >= 0x0600)
    // New fields for DX6
    DWORD       dwMaxTextureRepeat;
    DWORD       dwMaxTextureAspectRatio;
    DWORD       dwMaxAnisotropy;

    // Guard band that the rasterizer can accommodate
    // Screen-space vertices inside this space but outside the viewport
    // will get clipped properly.
    D3DVALUE    dvGuardBandLeft;
    D3DVALUE    dvGuardBandTop;
    D3DVALUE    dvGuardBandRight;
    D3DVALUE    dvGuardBandBottom;

    D3DVALUE    dvExtentsAdjust;
    DWORD       dwStencilCaps;

    DWORD       dwFVFCaps;
    DWORD       dwTextureOpCaps;
    WORD        wMaxTextureBlendStages;
    WORD        wMaxSimultaneousTextures;
#endif /* DIRECT3D_VERSION >= 0x0600 */
} D3DDEVICEDESC, *LPD3DDEVICEDESC;

#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDeviceDesc7 {
    DWORD            dwDevCaps;              /* Capabilities of device */
    D3DPRIMCAPS      dpcLineCaps;
    D3DPRIMCAPS      dpcTriCaps;
    DWORD            dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
    DWORD            dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */

    DWORD       dwMinTextureWidth, dwMinTextureHeight;
    DWORD       dwMaxTextureWidth, dwMaxTextureHeight;

    DWORD       dwMaxTextureRepeat;
    DWORD       dwMaxTextureAspectRatio;
    DWORD       dwMaxAnisotropy;

    D3DVALUE    dvGuardBandLeft;
    D3DVALUE    dvGuardBandTop;
    D3DVALUE    dvGuardBandRight;
    D3DVALUE    dvGuardBandBottom;

    D3DVALUE    dvExtentsAdjust;
    DWORD       dwStencilCaps;

    DWORD       dwFVFCaps;
    DWORD       dwTextureOpCaps;
    WORD        wMaxTextureBlendStages;
    WORD        wMaxSimultaneousTextures;

    DWORD       dwMaxActiveLights;
    D3DVALUE    dvMaxVertexW;
    GUID        deviceGUID;

    WORD        wMaxUserClipPlanes;
    WORD        wMaxVertexBlendMatrices;

    DWORD       dwVertexProcessingCaps;

    DWORD       dwReserved1;
    DWORD       dwReserved2;
    DWORD       dwReserved3;
    DWORD       dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#endif /* DIRECT3D_VERSION >= 0x0700 */

#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))

typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);

#if(DIRECT3D_VERSION >= 0x0700)
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
#endif /* DIRECT3D_VERSION >= 0x0700 */

/* D3DDEVICEDESC dwFlags indicating valid fields */

#define D3DDD_COLORMODEL            0x00000001L /* dcmColorModel is valid */
#define D3DDD_DEVCAPS               0x00000002L /* dwDevCaps is valid */
#define D3DDD_TRANSFORMCAPS         0x00000004L /* dtcTransformCaps is valid */
#define D3DDD_LIGHTINGCAPS          0x00000008L /* dlcLightingCaps is valid */
#define D3DDD_BCLIPPING             0x00000010L /* bClipping is valid */
#define D3DDD_LINECAPS              0x00000020L /* dpcLineCaps is valid */
#define D3DDD_TRICAPS               0x00000040L /* dpcTriCaps is valid */
#define D3DDD_DEVICERENDERBITDEPTH  0x00000080L /* dwDeviceRenderBitDepth is valid */
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
#define D3DDD_MAXBUFFERSIZE         0x00000200L /* dwMaxBufferSize is valid */
#define D3DDD_MAXVERTEXCOUNT        0x00000400L /* dwMaxVertexCount is valid */

/* D3DDEVICEDESC dwDevCaps flags */

#define D3DDEVCAPS_FLOATTLVERTEX        0x00000001L /* Device accepts floating point */
                                                    /* for post-transform vertex data */
#define D3DDEVCAPS_SORTINCREASINGZ      0x00000002L /* Device needs data sorted for increasing Z */
#define D3DDEVCAPS_SORTDECREASINGZ      0X00000004L /* Device needs data sorted for decreasing Z */
#define D3DDEVCAPS_SORTEXACT            0x00000008L /* Device needs data sorted exactly */

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0700)
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION         0x00080000L /* Device has HW acceleration for rasterization */

/*
 * These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
 */

/* device can do texgen */
#define D3DVTXPCAPS_TEXGEN              0x00000001L
/* device can do IDirect3DDevice7 colormaterialsource ops */
#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L
/* device can do vertex fog */
#define D3DVTXPCAPS_VERTEXFOG           0x00000004L
/* device can do directional lights */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L
/* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L
/* device can do local viewer */
#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L

#endif /* DIRECT3D_VERSION >= 0x0700 */

#define D3DFDS_COLORMODEL        0x00000001L /* Match color model */
#define D3DFDS_GUID              0x00000002L /* Match guid */
#define D3DFDS_HARDWARE          0x00000004L /* Match hardware/software */
#define D3DFDS_TRIANGLES         0x00000008L /* Match in triCaps */
#define D3DFDS_LINES             0x00000010L /* Match in lineCaps  */
#define D3DFDS_MISCCAPS          0x00000020L /* Match primCaps.dwMiscCaps */
#define D3DFDS_RASTERCAPS        0x00000040L /* Match primCaps.dwRasterCaps */
#define D3DFDS_ZCMPCAPS          0x00000080L /* Match primCaps.dwZCmpCaps */
#define D3DFDS_ALPHACMPCAPS      0x00000100L /* Match primCaps.dwAlphaCmpCaps */
#define D3DFDS_SRCBLENDCAPS      0x00000200L /* Match primCaps.dwSourceBlendCaps */
#define D3DFDS_DSTBLENDCAPS      0x00000400L /* Match primCaps.dwDestBlendCaps */
#define D3DFDS_SHADECAPS         0x00000800L /* Match primCaps.dwShadeCaps */
#define D3DFDS_TEXTURECAPS       0x00001000L /* Match primCaps.dwTextureCaps */
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
#define D3DFDS_TEXTUREBLENDCAPS  0x00004000L /* Match primCaps.dwTextureBlendCaps */
#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000L /* Match primCaps.dwTextureBlendCaps */

/*
 * FindDevice arguments
 */
typedef struct _D3DFINDDEVICESEARCH {
    DWORD               dwSize;
    DWORD               dwFlags;
    BOOL                bHardware;
    D3DCOLORMODEL       dcmColorModel;
    GUID                guid;
    DWORD               dwCaps;
    D3DPRIMCAPS         dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;

typedef struct _D3DFINDDEVICERESULT {
    DWORD               dwSize;
    GUID                guid;           /* guid which matched */
    D3DDEVICEDESC       ddHwDesc;       /* hardware D3DDEVICEDESC */
    D3DDEVICEDESC       ddSwDesc;       /* software D3DDEVICEDESC */
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;

/*
 * Description of execute buffer.
 */
typedef struct _D3DExecuteBufferDesc {
    DWORD               dwSize;         /* size of this structure */
    DWORD               dwFlags;        /* flags indicating which fields are valid */
    DWORD               dwCaps;         /* capabilities of execute buffer */
    DWORD               dwBufferSize;   /* size of execute buffer data */
    LPVOID              lpData;         /* pointer to actual data */
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;

/* D3DEXECUTEBUFFER dwFlags indicating valid fields */

#define D3DDEB_BUFSIZE          0x00000001l     /* buffer size valid */
#define D3DDEB_CAPS             0x00000002l     /* caps valid */
#define D3DDEB_LPDATA           0x00000004l     /* lpData valid */

/* D3DEXECUTEBUFFER dwCaps */

#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l     /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY  0x00000002l     /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)

#if(DIRECT3D_VERSION < 0x0800)

#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
    BOOL    bThrashing;                 /* indicates if thrashing */
    DWORD   dwApproxBytesDownloaded;    /* Approximate number of bytes downloaded by texture manager */
    DWORD   dwNumEvicts;                /* number of textures evicted */
    DWORD   dwNumVidCreates;            /* number of textures created in video memory */
    DWORD   dwNumTexturesUsed;          /* number of textures used */
    DWORD   dwNumUsedTexInVid;          /* number of used textures present in video memory */
    DWORD   dwWorkingSet;               /* number of textures in video memory */
    DWORD   dwWorkingSetBytes;          /* number of bytes in video memory */
    DWORD   dwTotalManaged;             /* total number of managed textures */
    DWORD   dwTotalBytes;               /* total number of bytes of managed textures */
    DWORD   dwLastPri;                  /* priority of last texture evicted */
} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;

typedef struct _D3DDEVINFO_TEXTURING {
    DWORD   dwNumLoads;                 /* counts Load() API calls */
    DWORD   dwApproxBytesLoaded;        /* Approximate number bytes loaded via Load() */
    DWORD   dwNumPreLoads;              /* counts PreLoad() API calls */
    DWORD   dwNumSet;                   /* counts SetTexture() API calls */
    DWORD   dwNumCreates;               /* counts texture creates */
    DWORD   dwNumDestroys;              /* counts texture destroys */
    DWORD   dwNumSetPriorities;         /* counts SetPriority() API calls */
    DWORD   dwNumSetLODs;               /* counts SetLOD() API calls */
    DWORD   dwNumLocks;                 /* counts number of texture locks */
    DWORD   dwNumGetDCs;                /* counts number of GetDCs to textures */
} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
#endif /* DIRECT3D_VERSION >= 0x0700 */

#endif //(DIRECT3D_VERSION < 0x0800)

#pragma pack()


#endif /* _D3DCAPS_H_ */