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-rw-r--r--src/Radar.cpp30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp
index abb4df99..5be0b572 100644
--- a/src/Radar.cpp
+++ b/src/Radar.cpp
@@ -10,12 +10,6 @@
#include "Pools.h"
#include "Script.h"
-//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-//WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); }
-//WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); }
-//WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
-//WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
-//WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
@@ -73,6 +67,9 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
WeaponSprite
};
+#if 0
+WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
+#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -94,7 +91,11 @@ void CRadar::DrawMap()
CRadar::DrawRadarMap();
}
}
+#endif
+#if 0
+WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
+#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
@@ -208,6 +209,7 @@ void CRadar::DrawBlips()
}
}
}
+#endif
bool CRadar::DisplayThisBlip(int16 spriteid)
{
@@ -316,6 +318,9 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in)
out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f;
}
+#if 0
+WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); }
+#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in)
{
if (TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWN1 && TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWNPED) {
@@ -348,7 +353,11 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in)
out->x = cachedSin * y + cachedCos * x;
out->y = cachedCos * y - cachedSin * x;
}
+#endif
+#if 0
+WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
+#else
void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha)
{
float w = SCREEN_SCALE_X(8.0f);
@@ -356,7 +365,11 @@ void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha)
RadarSprites[sprite]->Draw(CRect(x - w, y - h, x + w, y + h), CRGBA(255, 255, 255, alpha));
}
+#endif
+#if 0
+WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); }
+#else
void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) {
float z2 = pos.z + (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.z;
float y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y;
@@ -390,7 +403,11 @@ void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) {
x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32);
}
+#endif
+#if 0
+WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); }
+#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha)
{
CVector curPosn[4];
@@ -417,6 +434,7 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
+#endif
STARTPATCHES
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);