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-rw-r--r--src/audio/AudioLogic.cpp160
1 files changed, 87 insertions, 73 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index d09352be..0ba2190d 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -6077,96 +6077,110 @@ cPedComments::Process()
if (m_nCommentsInBank[m_nActiveBank]) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if (!SampleManager.IsPedCommentLoaded(sampleIndex))
+ switch (SampleManager.IsPedCommentLoaded(sampleIndex)) // yes, this was a switch
+ {
+ case FALSE:
SampleManager.LoadPedComment(sampleIndex);
-
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
- AudioManager.m_sQueueSample.m_nPriority = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ // BUG? no break, VC has break in here
+ case TRUE:
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
+ AudioManager.m_sQueueSample.m_nPriority = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif // !GTA_PS2
#ifdef EXTERNAL_3D_SOUND
- #ifdef FIX_BUGS
- AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
- #else
- AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- #endif // FIX_BUGS
+#ifdef FIX_BUGS
+ AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
+#else
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+#endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch (sampleIndex) {
- case SFX_POLICE_HELI_1:
- case SFX_POLICE_HELI_2:
- case SFX_POLICE_HELI_3:
+#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES
+ // let's disable doppler because if sounds funny as the sound moves
+ // originally position of ped comment doesn't change so this has no effect anyway
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+#else
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+#endif
+ switch (sampleIndex) {
+ case SFX_POLICE_HELI_1:
+ case SFX_POLICE_HELI_2:
+ case SFX_POLICE_HELI_3:
#ifdef FIX_BUGS
- case SFX_POLICE_HELI_4:
- case SFX_POLICE_HELI_5:
- case SFX_POLICE_HELI_6:
- case SFX_POLICE_HELI_7:
- case SFX_POLICE_HELI_8:
- case SFX_POLICE_HELI_9:
- case SFX_POLICE_HELI_10:
- case SFX_POLICE_HELI_11:
- case SFX_POLICE_HELI_12:
- case SFX_POLICE_HELI_13:
- case SFX_POLICE_HELI_14:
- case SFX_POLICE_HELI_15:
- case SFX_POLICE_HELI_16:
- case SFX_POLICE_HELI_17:
- case SFX_POLICE_HELI_18:
- case SFX_POLICE_HELI_19:
- case SFX_POLICE_HELI_20:
- case SFX_POLICE_HELI_21:
- case SFX_POLICE_HELI_22:
- case SFX_POLICE_HELI_23:
- case SFX_POLICE_HELI_24:
- case SFX_POLICE_HELI_25:
- case SFX_POLICE_HELI_26:
- case SFX_POLICE_HELI_27:
- case SFX_POLICE_HELI_28:
- case SFX_POLICE_HELI_29:
+ case SFX_POLICE_HELI_4:
+ case SFX_POLICE_HELI_5:
+ case SFX_POLICE_HELI_6:
+ case SFX_POLICE_HELI_7:
+ case SFX_POLICE_HELI_8:
+ case SFX_POLICE_HELI_9:
+ case SFX_POLICE_HELI_10:
+ case SFX_POLICE_HELI_11:
+ case SFX_POLICE_HELI_12:
+ case SFX_POLICE_HELI_13:
+ case SFX_POLICE_HELI_14:
+ case SFX_POLICE_HELI_15:
+ case SFX_POLICE_HELI_16:
+ case SFX_POLICE_HELI_17:
+ case SFX_POLICE_HELI_18:
+ case SFX_POLICE_HELI_19:
+ case SFX_POLICE_HELI_20:
+ case SFX_POLICE_HELI_21:
+ case SFX_POLICE_HELI_22:
+ case SFX_POLICE_HELI_23:
+ case SFX_POLICE_HELI_24:
+ case SFX_POLICE_HELI_25:
+ case SFX_POLICE_HELI_26:
+ case SFX_POLICE_HELI_27:
+ case SFX_POLICE_HELI_28:
+ case SFX_POLICE_HELI_29:
#endif
- AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
- break;
- default:
- AudioManager.m_sQueueSample.m_MaxDistance = 50.0f;
- break;
- }
- AudioManager.m_sQueueSample.m_bStatic = TRUE;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
+ AudioManager.m_sQueueSample.m_MaxDistance = 400.0f;
+ break;
+ default:
+ AudioManager.m_sQueueSample.m_MaxDistance = 50.0f;
+ break;
+ }
+ AudioManager.m_sQueueSample.m_bStatic = TRUE;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
- if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverb = FALSE;
+ if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
+ AudioManager.m_sQueueSample.m_bReverb = FALSE;
#ifdef AUDIO_REFLECTIONS
- AudioManager.m_sQueueSample.m_bReflections = FALSE;
+ AudioManager.m_sQueueSample.m_bReflections = FALSE;
#endif
#ifdef FIX_BUGS
- } else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) {
- AudioManager.m_sQueueSample.m_bReverb = TRUE;
+ }
+ else if (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_29) {
+ AudioManager.m_sQueueSample.m_bReverb = TRUE;
#ifdef AUDIO_REFLECTIONS
- AudioManager.m_sQueueSample.m_bReflections = FALSE;
+ AudioManager.m_sQueueSample.m_bReflections = FALSE;
#endif // AUDIO_REFLECTIONS
#endif // FIX_BUGS
- } else {
- AudioManager.m_sQueueSample.m_bReverb = TRUE;
+ }
+ else {
+ AudioManager.m_sQueueSample.m_bReverb = TRUE;
#ifdef AUDIO_REFLECTIONS
- AudioManager.m_sQueueSample.m_bReflections = TRUE;
+ AudioManager.m_sQueueSample.m_bReflections = TRUE;
#endif
- }
+ }
- AudioManager.m_sQueueSample.m_bIs2D = FALSE;
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if (CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- AudioManager.AddSampleToRequestedQueue();
+ AudioManager.m_sQueueSample.m_bIs2D = FALSE;
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if (CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ AudioManager.AddSampleToRequestedQueue();
+ default:
+ break;
+ }
}
// Switch bank