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-rw-r--r--src/audio/AudioLogic.cpp8
-rw-r--r--src/audio/AudioManager.cpp4
2 files changed, 12 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index cf4ab286..28602304 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -6451,7 +6451,11 @@ cAudioManager::ProcessExplosions(int32 id)
case EXPLOSION_TANK_GRENADE:
m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+#else
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+#endif
m_sQueueSample.m_nPriority = 0;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
break;
@@ -6473,7 +6477,11 @@ cAudioManager::ProcessExplosions(int32 id)
default:
m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST;
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
+#else
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
+#endif
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nPriority = 0;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index dcacae50..445601b0 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -15,7 +15,11 @@
cAudioManager AudioManager;
#define SPEED_OF_SOUND 343.f
+#ifdef GTA_PS2
+#define TIME_SPENT 40
+#else
#define TIME_SPENT 50
+#endif
cAudioManager::cAudioManager()
{