diff options
Diffstat (limited to 'src/control/CarAI.cpp')
-rw-r--r-- | src/control/CarAI.cpp | 442 |
1 files changed, 433 insertions, 9 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 097d69c6..1fc609f6 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -2,24 +2,448 @@ #include "patcher.h" #include "CarAI.h" +#include "AccidentManager.h" #include "AutoPilot.h" +#include "CarCtrl.h" +#include "General.h" +#include "ModelIndices.h" +#include "PlayerPed.h" #include "Timer.h" +#include "TrafficLights.h" #include "Vehicle.h" +#include "World.h" +#include "ZoneCull.h" -WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); } -WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } -WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } -WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } -WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } -WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); } -WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); } -WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); } +#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f + +float CCarAI::FindSwitchDistanceClose(CVehicle*) +{ + return 30.0f; +} + +float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) +{ + return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f; +} + +void CCarAI::UpdateCarAI(CVehicle* pVehicle) +{ + if (pVehicle->bIsLawEnforcer){ + if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || + pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE || + pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + } + switch (pVehicle->m_status){ + case STATUS_PLAYER: + case STATUS_PLAYER_PLAYBACKFROMBUFFER: + case STATUS_TRAIN_MOVING: + case STATUS_TRAIN_NOT_MOVING: + case STATUS_HELI: + case STATUS_PLANE: + case STATUS_PLAYER_REMOTE: + case STATUS_PLAYER_DISABLED: + break; + case STATUS_SIMPLE: + case STATUS_PHYSICS: + switch (pVehicle->AutoPilot.m_nCarMission) { + case MISSION_RAMPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle()){ + if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) { + if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) { + if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + else { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50; + } + } + } + } + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){ + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){ + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + else{ + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + } + break; + case MISSION_BLOCKPLAYER_FARAWAY: + if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKPLAYER_CLOSE: + if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || + pVehicle->AutoPilot.m_bIgnorePathfinding) { + if (FindPlayerVehicle()) { + if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) +#ifdef FIX_BUGS + pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds(); +#else + pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); +#endif + else + pVehicle->m_nTimeBlocked = 0; + if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() || + FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) { + if (pVehicle->bIsLawEnforcer && + (pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) && + (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + else { + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) { + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + } + } + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + else if (pVehicle->bIsLawEnforcer) + MellowOutChaseSpeed(pVehicle); + } + } + break; + case MISSION_GOTOCOORDS: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + break; + case MISSION_GOTOCOORDS_STRAIGHT: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) + pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; + if (distance < 5.0f){ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + } + break; + } + case MISSION_EMERGENCYVEHICLE_STOP: + if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){ + if (pVehicle->bIsAmbulanceOnDuty){ + float distance = 30.0f; + if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){ + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + }else{ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsAmbulanceOnDuty){ + pVehicle->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + } + } + if (pVehicle->bIsFireTruckOnDuty) { + float distance = 30.0f; + if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) { + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; + } + else { + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->AutoPilot.m_nCruiseSpeed = 17; + if (pVehicle->bIsFireTruckOnDuty) { + pVehicle->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + } + } + } + break; + case MISSION_GOTOCOORDS_ACCURATE: + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; + break; + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + { + float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); + if (distance < 1.0f) { + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + } + else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ? + MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; + } + break; + } + case MISSION_RAMCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding) + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE; + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_RAMCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + /* PlayerPed? */ + if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && + (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + pVehicle->m_bSirenOrAlarm = false; + if (CCullZones::NoPolice()) + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ + if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800; + } + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_FARAWAY: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE; + if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) + pVehicle->m_bSirenOrAlarm = true; + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + case MISSION_BLOCKCAR_CLOSE: + if (pVehicle->AutoPilot.m_pTargetCar){ + if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) && + !pVehicle->AutoPilot.m_bIgnorePathfinding){ + pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY; + pVehicle->m_bSirenOrAlarm = false; + pVehicle->m_nCarHornTimer = 0; + CCarCtrl::JoinCarWithRoadSystem(pVehicle); + } + }else{ + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + } + break; + default: + if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ + if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || + ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){ + pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); + pVehicle->m_status = STATUS_PHYSICS; + pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel(); + pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + }else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){ + pVehicle->m_status = STATUS_PHYSICS; + TellOccupantsToLeaveCar(pVehicle); + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1) + pVehicle->m_bSirenOrAlarm = false; + } + } + break; + } + break; + case STATUS_ABANDONED: + case STATUS_WRECKED: + pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; + pVehicle->AutoPilot.m_nCruiseSpeed = 0; + break; + } + float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); + if (flatSpeed > SQR(0.018f)){ + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds(); + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + } + if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ + if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && + pVehicle->AutoPilot.m_nCruiseSpeed != 0 && + (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ + if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){ + if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && + pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; + else + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; + pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); + if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle); + pVehicle->PlayCarHorn(); + } + } + } + } + } + if ((pVehicle->m_randomSeed & 7) == 0){ + if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction > 30000 && + CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction <= 30000 && + pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE && + !CTrafficLights::ShouldCarStopForBridge(pVehicle)){ + pVehicle->m_status = STATUS_PHYSICS; + CCarCtrl::SwitchVehicleToRealPhysics(pVehicle); + pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; + } + } + if (pVehicle->GetUp().z < 0.7f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; + } + if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ + switch (pVehicle->AutoPilot.m_nCarMission){ + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + if (FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){ + if (FindPlayerSpeed().Magnitude() > 0.1f){ + if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){ + CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors(); + CVector2D speed = FindPlayerSpeed(); + if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){ + if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500; + } + } + } + } + } + break; + } + } + if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){ + if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){ + if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){ + pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; + pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000; + } + } + } + if (pVehicle->m_bSirenOrAlarm){ + if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) + pVehicle->m_nCarHornTimer = 45; + } +} void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } +WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x413E50); } +WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); } +WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); } +WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); } +WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); } +WRAPPER void CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415D90); } +WRAPPER void CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415DE0); } +WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); } +WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); } +WRAPPER void CCarAI::MellowOutChaseSpeed(CVehicle*) { EAXJMP(0x416050); } +WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); } + STARTPATCHES -InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP); ENDPATCHES
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