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-rw-r--r--src/control/Phones.cpp45
1 files changed, 44 insertions, 1 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index f9cb1421..7632cfa3 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -18,6 +18,12 @@
#include "Replay.h"
#endif
+#ifdef COMPATIBLE_SAVES
+#define PHONEINFO_SAVE_SIZE 0xA30
+#else
+#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo)
+#endif
+
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
@@ -209,6 +215,22 @@ CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
return pPhoneDisplayingMessages == &m_aPhones[phoneId];
}
+#ifdef COMPATIBLE_SAVES
+static inline void
+LoadPhone(CPhone &phone, uint8 *&buf)
+{
+ ReadSaveBuf(&phone.m_vecPos, buf);
+ SkipSaveBuf(buf, 6 * 4);
+ ReadSaveBuf<uint32>(&phone.m_repeatedMessagePickupStart, buf);
+ uint32 tmp;
+ ReadSaveBuf(&tmp, buf);
+ phone.m_pEntity = (CEntity*)(uintptr)tmp;
+ ReadSaveBuf<PhoneState>(&phone.m_nState, buf);
+ ReadSaveBuf<bool>(&phone.m_visibleToCam, buf);
+ SkipSaveBuf(buf, 3);
+}
+#endif
+
void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
@@ -226,7 +248,12 @@ INITSAVEBUF
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
for (int i = 0; i < 50; i++) {
CPhone phoneToLoad;
+#ifdef COMPATIBLE_SAVES
+ phoneToLoad.m_apMessages[0]=phoneToLoad.m_apMessages[1]=phoneToLoad.m_apMessages[2]=phoneToLoad.m_apMessages[3]=phoneToLoad.m_apMessages[4]=phoneToLoad.m_apMessages[5] = nil;
+ LoadPhone(phoneToLoad, buf);
+#else
ReadSaveBuf(&phoneToLoad, buf);
+#endif
if (ignoreOtherPhones)
continue;
@@ -252,7 +279,11 @@ INITSAVEBUF
m_nScriptPhonesMax = scriptPhonesMax;
for (int i = 0; i < NUMPHONES; i++) {
+#ifdef COMPATIBLE_SAVES
+ LoadPhone(m_aPhones[i], buf);
+#else
ReadSaveBuf(&m_aPhones[i], buf);
+#endif
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
@@ -376,7 +407,7 @@ CPhoneInfo::Initialise(void)
void
CPhoneInfo::Save(uint8 *buf, uint32 *size)
{
- *size = sizeof(CPhoneInfo);
+ *size = PHONEINFO_SAVE_SIZE;
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nScriptPhonesMax);
@@ -385,12 +416,24 @@ INITSAVEBUF
#else
for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
#endif
+#ifdef COMPATIBLE_SAVES
+ WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos);
+ ZeroSaveBuf(buf, 6 * 4);
+ WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart);
+ // Convert entity pointer to building pool index while saving
+ int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0;
+ WriteSaveBuf(buf, tmp);
+ WriteSaveBuf(buf, m_aPhones[phoneId].m_nState);
+ WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam);
+ ZeroSaveBuf(buf, 3);
+#else
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
}
+#endif
}
VALIDATESAVEBUF(*size)
}