diff options
Diffstat (limited to 'src/control/Record.cpp')
-rw-r--r-- | src/control/Record.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/control/Record.cpp b/src/control/Record.cpp index ca4128e3..b9e8f8da 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Record.h" #include "FileMgr.h" @@ -10,11 +10,11 @@ #include "VehicleModelInfo.h" #include "World.h" -uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24; -uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70; -uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0; -int& CRecordDataForGame::FId = *(int*)0x885BA4; -tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; +uint16 CRecordDataForGame::RecordingState; +uint8* CRecordDataForGame::pDataBuffer; +uint8* CRecordDataForGame::pDataBufferPointer; +int CRecordDataForGame::FId; +tGameBuffer CRecordDataForGame::pDataBufferForFrame; #define MEMORY_FOR_GAME_RECORD (150000) @@ -176,15 +176,15 @@ uint16 CRecordDataForGame::CalcGameChecksum(void) return checksum ^ checksum >> 16; } -uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE; -int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8; -uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9; -CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8; -uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC; -float& CRecordDataForChase::AnimTime = *(float*)0x880F88; -CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18; -float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94; -int& CRecordDataForChase::FId2 = *(int*)0x8E2C18; +uint8 CRecordDataForChase::Status; +int CRecordDataForChase::PositionChanges; +uint8 CRecordDataForChase::CurrentCar; +CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS]; +uint32 CRecordDataForChase::AnimStartTime; +float CRecordDataForChase::AnimTime; +CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS]; +float CRecordDataForChase::TimeMultiplier; +int CRecordDataForChase::FId2; #define CHASE_SCENE_LENGTH_IN_SECONDS (80) #define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame @@ -296,7 +296,7 @@ void CRecordDataForChase::SaveOrRetrieveCarPositions(void) case STATE_PLAYBACK: { TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds(); - float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); + float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier); for (int i = 0; i < NUM_CHASE_CARS; i++) { if (!pBaseMemForCar[i]) continue; @@ -371,7 +371,7 @@ void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFram else pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2); } - pCar->m_fHealth = min(pCar->m_fHealth, 500.0f); + pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f); if (stop) { pCar->m_fGasPedal = 0.0f; pCar->m_fBrakePedal = 0.0f; |