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-rw-r--r--src/core/Streaming.cpp69
1 files changed, 47 insertions, 22 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 8c1b839c..2fd8bf1c 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -35,6 +35,7 @@
#include "MemoryMgr.h"
#include "MemoryHeap.h"
#include "Font.h"
+#include "Frontend.h"
//--MIAMI: file done (possibly bugs)
@@ -797,7 +798,15 @@ CStreaming::RequestBigBuildings(eLevelName level)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) &&
+ (b != pIslandLODbeachEntity)) ||
+ (b->m_level == level))
+#else
+ && b->m_level == level
+#endif
+ )
if(!b->bStreamBIGBuilding)
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
@@ -814,8 +823,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding
-#ifndef NO_ISLAND_LOADING
- && b->m_level == level
+#ifdef NO_ISLAND_LOADING
+ && (((FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODmainlandEntity) && (b != pIslandLODbeachEntity)
+ ) || (b->m_level == level))
+#else
+ && b->m_level == level
#endif
)
if(b->bStreamBIGBuilding){
@@ -885,7 +897,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
void
CStreaming::RequestIslands(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
+ ISLAND_LOADING_ISNT(HIGH)
switch(level){
case LEVEL_MAINLAND:
if(islandLODbeach != -1)
@@ -897,7 +909,6 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
-#endif
}
static char *IGnames[] = {
@@ -1227,12 +1238,13 @@ CStreaming::RemoveBuildingsNotInArea(int32 area)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
+ ISLAND_LOADING_IS(LOW)
+ {
if(level != LEVEL_BEACH)
RemoveBigBuildings(LEVEL_BEACH);
if(level != LEVEL_MAINLAND)
RemoveBigBuildings(LEVEL_MAINLAND);
-#endif
+ }
RemoveIslandsNotUsed(level);
}
@@ -1252,7 +1264,6 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
-#ifndef NO_ISLAND_LOADING
int i;
if(pIslandLODmainlandEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1264,7 +1275,12 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
if(building->GetModelIndex() == islandLODbeach)
pIslandLODbeachEntity = building;
}
-
+#ifdef NO_ISLAND_LOADING
+ if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
+ DeleteIsland(pIslandLODmainlandEntity);
+ DeleteIsland(pIslandLODbeachEntity);
+ } else
+#endif
switch(level){
case LEVEL_MAINLAND:
DeleteIsland(pIslandLODmainlandEntity);
@@ -1274,7 +1290,6 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
break;
}
-#endif // !NO_ISLAND_LOADING
}
void
@@ -1875,26 +1890,36 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CTimer::Suspend();
CGame::currLevel = CTheZones::m_CurrLevel;
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- CCollision::LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-
- RemoveUnusedBigBuildings(CGame::currLevel);
- RemoveUnusedBuildings(CGame::currLevel);
- RemoveUnusedModelsInLoadedList();
- CGame::TidyUpMemory(true, true);
-
+ ISLAND_LOADING_IS(LOW)
+ {
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+
+ RemoveUnusedBigBuildings(CGame::currLevel);
+ RemoveUnusedBuildings(CGame::currLevel);
+ RemoveUnusedModelsInLoadedList();
+ CGame::TidyUpMemory(true, true);
+ }
CReplay::EmptyReplayBuffer();
if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+ ISLAND_LOADING_IS(LOW)
+ CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+ else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
+ RemoveIslandsNotUsed(CGame::currLevel);
+ CStreaming::RequestIslands(CGame::currLevel);
+ }
+
CStreaming::LoadAllRequestedModels(false);
CGame::TidyUpMemory(true, true);
CTimer::Resume();
- DMAudio.SetEffectsFadeVol(127);
+
+ ISLAND_LOADING_IS(LOW)
+ DMAudio.SetEffectsFadeVol(127);
}