diff options
Diffstat (limited to 'src/extras/shaders/leedsVehicle_add_gl.inc')
-rw-r--r-- | src/extras/shaders/leedsVehicle_add_gl.inc | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/extras/shaders/leedsVehicle_add_gl.inc b/src/extras/shaders/leedsVehicle_add_gl.inc deleted file mode 100644 index a9835b13..00000000 --- a/src/extras/shaders/leedsVehicle_add_gl.inc +++ /dev/null @@ -1,34 +0,0 @@ -const char *leedsVehicle_add_frag_src = -"uniform sampler2D tex0;\n" -"uniform sampler2D tex1;\n" - -"uniform float u_fxparams;\n" - -"#define shininess (u_fxparams)\n" - -"FSIN vec4 v_color;\n" -"FSIN vec2 v_tex0;\n" -"FSIN vec2 v_tex1;\n" -"FSIN float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" -" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" -" pass2.a *= shininess;\n" - -" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" -" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" - -" // We simulate drawing this in two passes.\n" -" // We premultiply alpha so render state should be one.\n" -" vec4 color;\n" -" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n" -" color.a = pass1.a;\n" - -" DoAlphaTest(color.a);\n" - -" FRAGCOLOR(color);\n" -"}\n" -; |