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-rw-r--r--src/main.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9bdb41fc..f9ede02d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -328,15 +328,15 @@ Render2dStuff(void)
// top and bottom strips
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black);
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black);
}
else {
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black);
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black);
}
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black);
- CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black);
+ CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black);
}
MusicManager.DisplayRadioStationName();
@@ -536,17 +536,17 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
if(str1){
NumberOfChunksLoaded += 1;
- float hpos = SCREEN_STRETCH_X(40);
- float length = SCREENW - SCREEN_STRETCH_X(100);
- float vpos = SCREENH - SCREEN_STRETCH_Y(13);
- float height = SCREEN_STRETCH_Y(7);
+ float hpos = SCREEN_SCALE_X(40);
+ float length = SCREENW - SCREEN_SCALE_X(100);
+ float vpos = SCREENH - SCREEN_SCALE_Y(13);
+ float height = SCREEN_SCALE_Y(7);
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
// this is done by the game but is unused
- CFont::SetScale(SCREEN_STRETCH_X(2), SCREEN_STRETCH_Y(2));
+ CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
@@ -554,7 +554,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
- float scale = SCREEN_STRETCH_Y(0.8f);
+ float scale = SCREEN_SCALE_Y(0.8f);
vpos -= 50*scale;
CFont::SetScale(scale, scale);
CFont::SetPropOn();