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-rw-r--r--src/peds/PedIK.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index be063003..c23a5fcc 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -50,13 +50,14 @@ public:
CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);
- bool PointGunAtPosition(CVector *position);
+ bool PointGunInDirectionUsingArm(float phi, float theta);
+ bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d *pos, PedNode node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
- void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
- void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
- LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
+ void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
+ void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
+ LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
bool LookInDirection(float phi, float theta);
bool LookAtPosition(CVector const& pos);