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path: root/src/render/Font.cpp
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Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r--src/render/Font.cpp67
1 files changed, 45 insertions, 22 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index d6a06db8..3517031d 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -297,12 +297,10 @@ CFont::Initialise(void)
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
-#if 0 // unused
- ButtonSprite[BUTTON_UP].SetTexture("up");
- ButtonSprite[BUTTON_DOWN].SetTexture("down");
- ButtonSprite[BUTTON_LEFT].SetTexture("left");
- ButtonSprite[BUTTON_RIGHT].SetTexture("right");
-#endif
+ ButtonSprite[BUTTON_UP].SetTexture("thumblyu");
+ ButtonSprite[BUTTON_DOWN].SetTexture("thumblyd");
+ ButtonSprite[BUTTON_LEFT].SetTexture("thumblxl");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("thumblxr");
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
@@ -313,6 +311,8 @@ CFont::Initialise(void)
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
+ ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
+ ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
CTxdStore::PopCurrentTxd();
}
#endif // BUTTON_ICONS
@@ -411,9 +411,12 @@ CFont::DrawButton(float x, float y)
rect.bottom = Details.scaleY * 19.0f + y;
int vertexAlphaState;
+ void *raster;
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
}
}
@@ -926,14 +929,6 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
-#ifdef BUTTON_ICONS
- if (PS2Symbol != BUTTON_NONE) {
- DrawButton(x, y);
- x += Details.scaleY * 17.0f;
- PS2Symbol = BUTTON_NONE;
- }
-#endif
-
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
@@ -1132,12 +1127,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
s++;
#ifdef BUTTON_ICONS
switch (*s) {
-#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
-#endif
case 'X':
case 'O':
case 'Q':
@@ -1148,6 +1141,8 @@ CFont::GetStringWidth(wchar *s, bool spaces)
case 'J':
case 'V':
case 'C':
+ case '(':
+ case ')':
w += 17.0f * Details.scaleY;
break;
default:
@@ -1170,12 +1165,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
s++;
#ifdef BUTTON_ICONS
switch (*s) {
-#if 0 // unused
case 'U':
case 'D':
case '<':
case '>':
-#endif
case 'X':
case 'O':
case 'Q':
@@ -1186,6 +1179,8 @@ CFont::GetStringWidth(wchar *s, bool spaces)
case 'J':
case 'V':
case 'C':
+ case '(':
+ case ')':
w += 17.0f * Details.scaleY;
break;
default:
@@ -1280,12 +1275,10 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
#ifdef BUTTON_ICONS
-#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
-#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
@@ -1296,6 +1289,8 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
}
} else if (IsJapanese()) {
@@ -1342,12 +1337,10 @@ CFont::ParseToken(wchar *s)
#endif
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
-#if 0 // unused
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
case '<': PS2Symbol = BUTTON_LEFT; break;
case '>': PS2Symbol = BUTTON_RIGHT; break;
-#endif
case 'X': PS2Symbol = BUTTON_CROSS; break;
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
@@ -1358,6 +1351,8 @@ CFont::ParseToken(wchar *s)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
}
while(*s != '~') s++;
@@ -1450,6 +1445,24 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.g = 227;
color.b = 79;
break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
default:
break;
}
@@ -1503,7 +1516,17 @@ CFont::RenderFontBuffer()
color = RenderState.color;
}
if (*pRenderStateBufPointer.pStr == '~') {
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+#ifdef BUTTON_ICONS
+ if(PS2Symbol != BUTTON_NONE) {
+ DrawButton(textPosX, textPosY);
+ textPosX += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
if (bFlash) {
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;