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-rw-r--r--src/render/WaterLevel.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 4f315cd0..247b9f3d 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -238,7 +238,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
- float fWave = sin
+ float fWave = Sin
(
/*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC
(float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) )
@@ -306,7 +306,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool
{
if ( TheCamera.GetForward().z > -0.8f )
{
- if ( fabsf(TheCamera.GetForward().x) > fabsf(TheCamera.GetForward().y) )
+ if ( Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y) )
{
if ( TheCamera.GetForward().x > 0.0f )
*bUseCamStartX = true;
@@ -323,10 +323,10 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool
}
}
-float
+inline float
SectorRadius(float fSize)
{
- return sqrtf(powf(fSize, 2) + powf(fSize, 2));
+ return Sqrt(Pow(fSize, 2) + Pow(fSize, 2));
}
void
@@ -424,7 +424,7 @@ CWaterLevel::RenderWater()
if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
{
if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE),
- &CMatrix(TheCamera.GetCameraMatrix())) )
+ &TheCamera.GetCameraMatrix()) )
{
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
{
@@ -466,7 +466,7 @@ CWaterLevel::RenderWater()
if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
{
if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f,
- &CMatrix(TheCamera.GetCameraMatrix())) )
+ &TheCamera.GetCameraMatrix()) )
{
// Render four small(32x32) sectors, or one large(64x64).
@@ -629,7 +629,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &CMatrix(TheCamera.GetCameraMatrix())) )
+ &TheCamera.GetCameraMatrix()) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -663,7 +663,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &CMatrix(TheCamera.GetCameraMatrix())) )
+ &TheCamera.GetCameraMatrix()) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -687,7 +687,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &CMatrix(TheCamera.GetCameraMatrix())) )
+ &TheCamera.GetCameraMatrix()) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -714,7 +714,7 @@ CWaterLevel::RenderWater()
static CVector prev_front(0.0f, 0.0f, 0.0f);
static int32 timecounter;
- if ( fabs(prev_pos.x - cur_pos.x) + fabs(prev_pos.y - cur_pos.y) + fabs(prev_pos.z - cur_pos.z) > 1.5f )
+ if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
{
prev_pos = cur_pos;
timecounter = CTimer::GetTimeInMilliseconds();
@@ -962,8 +962,8 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RwRGBAAssign(&wavyPreLights[9*i+j], &color);
wavyVertices[9*i+j].z = ( CWeather::Wind * 0.7f + 0.3f )
- * ( sinf(float(i + j) * DEGTORAD(45.0f) + fAngle) )
- + ( CWeather::Wind * 0.2f * sinf(float(j - i) * PI + (2.0f * fAngle)) );
+ * ( Sin(float(i + j) * DEGTORAD(45.0f) + fAngle) )
+ + ( CWeather::Wind * 0.2f * Sin(float(j - i) * PI + (2.0f * fAngle)) );
}
}
@@ -1119,7 +1119,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
- return clamp(sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
+ return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void