diff options
Diffstat (limited to 'src/render/WaterLevel.cpp')
-rw-r--r-- | src/render/WaterLevel.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 4f315cd0..247b9f3d 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -238,7 +238,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); - float fWave = sin + float fWave = Sin ( /*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC (float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) ) @@ -306,7 +306,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool { if ( TheCamera.GetForward().z > -0.8f ) { - if ( fabsf(TheCamera.GetForward().x) > fabsf(TheCamera.GetForward().y) ) + if ( Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y) ) { if ( TheCamera.GetForward().x > 0.0f ) *bUseCamStartX = true; @@ -323,10 +323,10 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool } } -float +inline float SectorRadius(float fSize) { - return sqrtf(powf(fSize, 2) + powf(fSize, 2)); + return Sqrt(Pow(fSize, 2) + Pow(fSize, 2)); } void @@ -424,7 +424,7 @@ CWaterLevel::RenderWater() if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ ) { @@ -466,7 +466,7 @@ CWaterLevel::RenderWater() if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f, - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -629,7 +629,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -663,7 +663,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -687,7 +687,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -714,7 +714,7 @@ CWaterLevel::RenderWater() static CVector prev_front(0.0f, 0.0f, 0.0f); static int32 timecounter; - if ( fabs(prev_pos.x - cur_pos.x) + fabs(prev_pos.y - cur_pos.y) + fabs(prev_pos.z - cur_pos.z) > 1.5f ) + if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f ) { prev_pos = cur_pos; timecounter = CTimer::GetTimeInMilliseconds(); @@ -962,8 +962,8 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col RwRGBAAssign(&wavyPreLights[9*i+j], &color); wavyVertices[9*i+j].z = ( CWeather::Wind * 0.7f + 0.3f ) - * ( sinf(float(i + j) * DEGTORAD(45.0f) + fAngle) ) - + ( CWeather::Wind * 0.2f * sinf(float(j - i) * PI + (2.0f * fAngle)) ); + * ( Sin(float(i + j) * DEGTORAD(45.0f) + fAngle) ) + + ( CWeather::Wind * 0.2f * Sin(float(j - i) * PI + (2.0f * fAngle)) ); } } @@ -1119,7 +1119,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) } } - return clamp(sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist); + return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist); } void |