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-rw-r--r--src/renderer/Hud.cpp2265
1 files changed, 2265 insertions, 0 deletions
diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp
new file mode 100644
index 00000000..f6374cf5
--- /dev/null
+++ b/src/renderer/Hud.cpp
@@ -0,0 +1,2265 @@
+#include "common.h"
+
+#include "Camera.h"
+#include "DMAudio.h"
+#include "Clock.h"
+#include "Darkel.h"
+#include "Hud.h"
+#include "Messages.h"
+#include "Frontend.h"
+#include "Font.h"
+#include "Pad.h"
+#include "Radar.h"
+#include "Replay.h"
+#include "Wanted.h"
+#include "Sprite.h"
+#include "Sprite2d.h"
+#include "Text.h"
+#include "Timer.h"
+#include "Script.h"
+#include "TxdStore.h"
+#include "User.h"
+#include "World.h"
+#include "CutsceneMgr.h"
+#include "Stats.h"
+#include "main.h"
+#include "General.h"
+#include "VarConsole.h"
+
+#if defined(FIX_BUGS)
+ #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
+ #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
+ #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a)
+#else
+ #define SCREEN_SCALE_X_FIX(a) (a)
+ #define SCREEN_SCALE_Y_FIX(a) (a)
+ #define SCALE_AND_CENTER_X_FIX(a) (a)
+#endif
+
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+CRGBA MONEY_COLOR(0, 207, 133, 255);
+CRGBA AMMO_COLOR(255, 255, 255, 255);
+CRGBA HEALTH_COLOR(255, 150, 225, 255);
+CRGBA ARMOUR_COLOR(185, 185, 185, 255);
+CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
+CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
+CRGBA WANTED_COLOR(97, 194, 247, 255);
+CRGBA ZONE_COLOR(255, 255, 255, 255);
+CRGBA VEHICLE_COLOR(255, 255, 255, 255);
+CRGBA CLOCK_COLOR(97, 194, 247, 255);
+CRGBA TIMER_COLOR(97, 194, 247, 255);
+CRGBA COUNTER_COLOR(97, 194, 247, 255);
+CRGBA PAGER_COLOR(32, 162, 66, 205);
+CRGBA RADARDISC_COLOR(255, 255, 255, 255);
+CRGBA BIGMESSAGE_COLOR(255, 150, 225, 255);
+CRGBA WASTEDBUSTED_COLOR(0, 207, 133, 255);
+CRGBA ODDJOB_COLOR(0, 207, 133, 255);
+CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
+CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
+
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
+uint32 CHud::m_HelpMessageState;
+uint32 CHud::m_HelpMessageTimer;
+int32 CHud::m_HelpMessageFadeTimer;
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+float CHud::m_HelpMessageDisplayTime;
+bool CHud::m_HelpMessageDisplayForever;
+bool CHud::m_HelpMessageQuick;
+uint32 CHud::m_ZoneState;
+int32 CHud::m_ZoneFadeTimer;
+uint32 CHud::m_ZoneNameTimer;
+wchar *CHud::m_pZoneName;
+wchar *CHud::m_pLastZoneName;
+wchar *CHud::m_ZoneToPrint;
+uint32 CHud::m_VehicleState;
+int32 CHud::m_VehicleFadeTimer;
+uint32 CHud::m_VehicleNameTimer;
+wchar *CHud::m_VehicleName;
+wchar *CHud::m_pLastVehicleName;
+wchar *CHud::m_pVehicleNameToPrint;
+wchar CHud::m_Message[256];
+wchar CHud::m_PagerMessage[256];
+bool CHud::m_Wants_To_Draw_Hud;
+bool CHud::m_Wants_To_Draw_3dMarkers;
+wchar CHud::m_BigMessage[6][128];
+int16 CHud::m_ItemToFlash;
+bool CHud::m_HideRadar;
+int32 CHud::m_ClockState;
+
+// These aren't really in CHud
+float BigMessageInUse[6];
+float CHud::BigMessageAlpha[6];
+float CHud::BigMessageX[6];
+float CHud::OddJob2OffTimer;
+bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
+float CHud::OddJob2XOffset;
+uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
+uint16 CHud::OddJob2Timer;
+bool CHud::TimerOnLastFrame;
+int16 CHud::OddJob2On;
+uint16 CHud::TimerFlashTimer;
+int16 CHud::PagerSoundPlayed;
+int32 CHud::SpriteBrightness;
+float CHud::PagerXOffset;
+int16 CHud::PagerTimer;
+int16 CHud::PagerOn;
+
+wchar *prevChaseString;
+
+uint32 CHud::m_WantedFadeTimer;
+uint32 CHud::m_WantedState;
+uint32 CHud::m_WantedTimer;
+uint32 CHud::m_EnergyLostFadeTimer;
+uint32 CHud::m_EnergyLostState;
+uint32 CHud::m_EnergyLostTimer;
+uint32 CHud::m_DisplayScoreFadeTimer;
+uint32 CHud::m_DisplayScoreState;
+uint32 CHud::m_DisplayScoreTimer;
+uint32 CHud::m_WeaponFadeTimer;
+uint32 CHud::m_WeaponState;
+uint32 CHud::m_WeaponTimer;
+
+uint32 CHud::m_LastDisplayScore;
+uint32 CHud::m_LastWanted;
+uint32 CHud::m_LastWeapon;
+uint32 CHud::m_LastTimeEnergyLost;
+
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
+
+wchar* CHud::gLastPrintForeverString;
+
+uint8 CHud::m_HudAlpha = 209;
+
+struct
+{
+ const char *name;
+ const char *mask;
+} WeaponFilenames[] = {
+ { "fist", "fistm" },
+ { "brassk", "brasskA" },
+ { "screw", "screwA" },
+ { "golf", "golfA" },
+ { "nightstick", "nightstickA" },
+ { "knife", "knifeA" },
+ { "bat", "batm" },
+ { "hammer", "hammerA" },
+ { "cleaver", "cleaverA" },
+ { "machete", "macheteA" },
+ { "sword", "swordA" },
+ { "chainsaw", "chainsawA" },
+ { "grenade", "grenadeA" },
+ { "grenade", "grenadeA" },
+ { "teargas", "teargasA" },
+ { "molotov", "molotovA" },
+ { "rocket", "rocketA" },
+ { "handGun1", "handGun1A" },
+ { "", "" },
+ { "python", "pythonA" },
+ { "chromegun", "chromegunA" },
+ { "spasshotGun", "spasshotGunA" },
+ { "stubshotGun", "stubshotGunA" },
+ { "tec9", "tec9A" },
+ { "uzi1", "uzi1A" },
+ { "uzi2", "uzi2A" },
+ { "mp5", "mp5A" },
+ { "", "" },
+ { "m4", "m4A" },
+ { "ruger", "rugerA" },
+ { "sniper", "sniperA" },
+ { "laserscope", "laserscopeA" },
+ { "", "" },
+ { "rocket", "rocketA" },
+ { "flamer", "flamerA" },
+ { "m60", "m60A" },
+ { "minigun", "minigunA" },
+ { "bomb", "bombA" },
+ { "", "" },
+ { "camera", "cameraA" },
+ { "", "" },
+ { "siterocket", "siterocket" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "radardisc", "radardisc" },
+ { "radardiscback", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "bar_inside1dark", "" },
+ { "bar_inside2dark", "" },
+ { "hudnumbers", "" },
+ { "bar_inside1", "" },
+ { "bar_inside2", "" },
+ { "bar_outline", "" },
+ { "sitesniper", "sitesniperm" },
+ { "siteM16", "siteM16m" },
+ { "sitelaser", "sitelaserm" },
+ { "laserdot", "laserdotm" },
+ { "viewfinder_128", "viewfinder_128m" },
+ { "bleeder", "" },
+ { "gren_rem", "noMaskNeeded" }
+};
+
+RwTexture *gpSniperSightTex;
+RwTexture *gpRocketSightTex;
+RwTexture *gpLaserSightTex;
+RwTexture *gpLaserDotTex;
+RwTexture *gpViewFinderTex;
+
+// TODO(LCS): some things were reversed from LCS but not all
+void CHud::Draw()
+{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
+ // disable hud via second controller
+ if (CPad::GetPad(1)->GetStartJustDown())
+ m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
+
+ if (CReplay::IsPlayingBack())
+ return;
+
+ if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
+ // unused statics in here
+ bool DrawCrossHair = false;
+ bool CrossHairHidesHud = false;
+ bool DrawCrossHairPC = false;
+
+ CPlayerPed *playerPed = FindPlayerPed();
+ eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
+ int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+
+ if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
+ && playerPed && !playerPed->GetWeapon()->IsTypeMelee())
+ DrawCrossHair = true;
+
+ if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
+ DrawCrossHairPC = true;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
+ || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
+ if (playerPed) {
+ if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+
+ if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER
+ || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN
+ || WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ DrawCrossHairPC = 1;
+ }
+ }
+ }
+ }
+
+ if (DrawCrossHair || DrawCrossHairPC) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
+
+ SpriteBrightness = Min(SpriteBrightness+1, 30);
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+
+ float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f);
+ float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
+ CRect rect;
+ if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
+ float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
+ float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
+#ifdef ASPECT_RATIO_SCALE
+ f3rdY -= SCREEN_SCALE_Y(2.0f);
+#endif
+ if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) {
+ rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
+ rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
+ rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
+ rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f);
+
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
+ }
+ else {
+ rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
+ rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.4f);
+ rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
+ rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f);
+
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
+ }
+ } else {
+ if (Mode == CCam::MODE_M16_1STPERSON ||
+ Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
+ Mode == CCam::MODE_HELICANNON_1STPERSON) {
+ rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
+ rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
+ rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
+ rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
+ }
+ else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
+ rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
+ rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
+ rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
+ rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);
+
+ Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
+ }
+ else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
+
+ CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ }
+ else {
+ int sprite = HUD_SITESNIPER;
+ float xOffset = SCREEN_SCALE_X(210.0f);
+ float yOffset = SCREEN_SCALE_Y(210.0f);
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
+ sprite = HUD_SITELASER;
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
+ sprite = HUD_VIEWFINDER;
+ CrossHairHidesHud = true;
+ xOffset = SCREEN_SCALE_X(256.0f);
+ yOffset = SCREEN_SCALE_Y(192.0f);
+ }
+
+ rect.left = SCREEN_WIDTH/2 - xOffset;
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
+ rect.right = SCREEN_WIDTH/2;
+ rect.bottom = SCREEN_HEIGHT/2;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ rect.left = SCREEN_WIDTH/2;
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
+ rect.right = SCREEN_WIDTH/2 + xOffset;
+ rect.bottom = SCREEN_HEIGHT/2;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
+
+ rect.left = SCREEN_WIDTH/2 - xOffset;
+ rect.top = SCREEN_HEIGHT/2;
+ rect.right = SCREEN_WIDTH/2;
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
+
+ rect.left = SCREEN_WIDTH/2;
+ rect.top = SCREEN_HEIGHT/2;
+ rect.right = SCREEN_WIDTH/2 + xOffset;
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f);
+
+ CVector dotPos;
+ float size = 25.0f;
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+#ifdef FIX_BUGS
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+#else
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+#endif
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
+#ifdef FIX_BUGS
+ int intensity = CGeneral::GetRandomNumberInRange(0, 37);
+#else
+ int intensity = CGeneral::GetRandomNumberInRange(0, 35);
+#endif
+ CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
+ SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ }
+ }
+ }
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ }
+ else {
+ SpriteBrightness = 0;
+ }
+
+ if (CrossHairHidesHud)
+ return;
+
+ /*
+ DrawMoneyCounter
+ */
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); // TODO(LCS): temp filtering fix for money counter, remove later
+
+ wchar sPrint[16];
+ wchar sPrintIcon[16];
+ char sTemp[16];
+ float alpha;
+
+ if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
+ alpha = DrawFadeState(HUD_SCORE_FADING, 0);
+ } else {
+ alpha = DrawFadeState(HUD_SCORE_FADING, 1);
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ }
+ if (m_DisplayScoreState != FADED_OUT) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ DrawCash();
+ }
+ }
+
+ /*
+ DrawAmmo
+ */
+ if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
+ m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
+ }
+ alpha = Min(alpha, m_HudAlpha);
+ if (m_WeaponState != FADED_OUT) {
+ CWeapon *weapon = playerPed->GetWeapon();
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
+ /*
+ DrawWeaponIcon
+ */
+
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ float right = FrontEndMenuManager.m_PrefsUseWideScreen ? 468.6f : 470.0f;
+ float left = right - (FrontEndMenuManager.m_PrefsUseWideScreen ? 48.6f : 54.0f);
+ if (weaponInfo->m_nModelId <= 0) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ Sprites[WeaponType].Draw(
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
+ } else {
+ CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
+ RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
+ if (weaponTxd) {
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
+ if (weaponIcon) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+#ifndef FIX_BUGS
+ const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
+ const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
+ CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
+ 255, 255, 255, 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+#else
+ static CSprite2d sprite;
+ sprite.m_pTexture = weaponIcon;
+ sprite.Draw(
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
+ sprite.m_pTexture = nil;
+#endif
+ }
+ }
+ }
+
+ CFont::SetBackgroundOff();
+ CFont::SetScale(PSP_SCREEN_SCALE_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.18f : 0.2f), PSP_SCREEN_SCALE_Y(0.44f));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_STANDARD);
+
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
+
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ AMMO_COLOR.a = alpha;
+ CFont::SetColor(AMMO_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ {
+ sprintf(sTemp, "%d", TotalAmmo);
+ AsciiToUnicode(sTemp, sPrint);
+ float pos = 435.0f;
+#ifdef FIX_BUGS
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ pos = 438.0f;
+#endif
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - pos), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+ }
+ else {
+
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
+
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ }
+ else {
+ Clip = AmmoInClip;
+
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
+
+ char sMinus[10];
+ char sAmmo[20];
+ char sClip[20];
+
+ sprintf(sMinus, "-");
+ sprintf(sAmmo, "%d", Ammo);
+ sprintf(sClip, "%d", Clip);
+
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ AsciiToUnicode(sAmmo, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 438.0f : 435.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ CFont::SetRightJustifyOff();
+ AsciiToUnicode(sMinus, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 439.0f : 436.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ AsciiToUnicode(sClip, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 441.0f : 439.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ }
+ }
+ CFont::SetDropShadowPosition(0);
+ }
+ }
+ }
+
+ /*
+ DrawHealth
+ */
+ if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
+ } else {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ }
+
+ if (m_EnergyLostState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ || m_ItemToFlash != ITEM_HEALTH
+ || playerPed->m_fHealth < 10
+ && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ DrawHealthBar(playerPed->m_fHealth);
+ }
+ }
+ }
+
+ /*
+ DrawArmour
+ */
+ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
+ AsciiToUnicode("<", sPrintIcon);
+#ifdef FIX_BUGS
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
+#else
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
+#endif
+ AsciiToUnicode(sTemp, sPrint);
+
+ CFont::SetColor(ARMOUR_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ DrawArmourBar(playerPed->m_fArmour);
+ }
+ }
+ }
+ }
+
+ /*
+ DrawWantedLevel
+ */
+ if (m_LastWanted == playerPed->m_pWanted->GetWantedLevel()) {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 0);
+ } else {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 1);
+ m_LastWanted = playerPed->m_pWanted->GetWantedLevel();
+ }
+
+ if (m_WantedState != FADED_OUT) {
+ char wantedStar[] = "\x16";
+ float starX = 441.0f;
+ for (int i = 0; i < 6; i++) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (playerPed->m_pWanted->GetWantedLevel() > i
+ && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ + 2000 || CTimer::GetFrameCounter() & 4)) {
+
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
+
+ } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
+ }
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ starX -= 11.0f;
+ else
+ starX -= 13.5f;
+ }
+ }
+ }
+
+ static int32 nMediaLevelCounter = 0;
+ if (CStats::ShowChaseStatOnScreen != 0) {
+ float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention;
+ if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel
+ || fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) {
+ nMediaLevelCounter = 0;
+ }
+ else {
+ if (fCurAttentionLevel == CStats::HighestChaseValue) {
+ sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel);
+ }
+ else {
+ sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue);
+ }
+ AsciiToUnicode(gString, gUString);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+
+ CRGBA colour;
+ if (CTimer::GetTimeInMilliseconds() & 0x200)
+ colour = CRGBA(204, 0, 185, 180);
+ else
+ colour = CRGBA(178, 0, 162, 180);
+ CFont::SetColor(colour);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString);
+
+ if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) {
+ prevChaseString = CStats::FindChaseString(fCurAttentionLevel);
+ nMediaLevelCounter = 100;
+ }
+
+ if (nMediaLevelCounter != 0) {
+ nMediaLevelCounter--;
+ UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString);
+ }
+ }
+ }
+
+ /*
+ DrawZoneName
+ */
+ if (m_pZoneName) {
+
+ if (m_pZoneName != m_pLastZoneName) {
+ switch (m_ZoneState) {
+ case 0:
+ m_ZoneState = 2;
+ m_ZoneToPrint = m_pZoneName;
+ m_ZoneNameTimer = 0;
+ m_ZoneFadeTimer = 0;
+ if (m_VehicleState == 1 || m_VehicleState == 2)
+ m_VehicleState = 3;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ m_ZoneNameTimer = 5;
+ m_ZoneState = 4;
+ break;
+ default:
+ break;
+ }
+ m_pLastZoneName = m_pZoneName;
+ }
+
+ float fZoneAlpha = 255.0f;
+ if (m_ZoneState) {
+ switch (m_ZoneState) {
+ case 1:
+ fZoneAlpha = 255.0f;
+ m_ZoneFadeTimer = 1000;
+ if (m_ZoneNameTimer > 10000.0f) {
+ m_ZoneFadeTimer = 1000;
+ m_ZoneState = 3;
+ }
+ break;
+ case 2:
+ m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (m_ZoneFadeTimer > 1000.0f) {
+ m_ZoneState = 1;
+ m_ZoneFadeTimer = 1000;
+ }
+ fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ break;
+ case 3:
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (m_ZoneFadeTimer < 0.0f) {
+ m_ZoneState = 0;
+ m_ZoneFadeTimer = 0;
+ }
+ fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ break;
+ case 4:
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (m_ZoneFadeTimer < 0.0f) {
+ m_ZoneFadeTimer = 0;
+ m_ZoneToPrint = m_pLastZoneName;
+ m_ZoneState = 2;
+ }
+ fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
+ break;
+ default:
+ break;
+
+ }
+
+ if (!m_Message[0] && BigMessageInUse[1] == 0.0f && BigMessageInUse[2] == 0.0f) {
+
+ m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
+ CFont::SetJustifyOff();
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
+ else
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
+
+ //CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
+ //CFont::SetSlant(0.15f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
+
+ if (!CTheScripts::bPlayerIsInTheStatium)
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(16.0f), m_ZoneToPrint);
+
+ //CFont::SetSlant(0.f);
+ } else {
+ m_ZoneState = 3;
+ }
+ }
+ }
+
+ /*
+ DrawVehicleName
+ */
+ if (m_VehicleName) {
+ float fVehicleAlpha = 0.0f;
+
+ if (m_VehicleName != m_pLastVehicleName) {
+ switch (m_VehicleState) {
+ case 0:
+ m_VehicleState = 2;
+ m_pVehicleNameToPrint = m_VehicleName;
+ m_VehicleNameTimer = 0;
+ m_VehicleFadeTimer = 0;
+ if (m_ZoneState == 1 || m_ZoneState == 2)
+ m_ZoneState = 3;
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ m_VehicleNameTimer = 0;
+ m_VehicleState = 4;
+ break;
+ default:
+ break;
+ }
+ m_pLastVehicleName = m_VehicleName;
+ }
+
+ if (m_VehicleState) {
+ switch (m_VehicleState) {
+ case 1:
+ if (m_VehicleNameTimer > 10000) {
+ m_VehicleFadeTimer = 1000;
+ m_VehicleState = 3;
+ }
+ fVehicleAlpha = 255.0f;
+ break;
+ case 2:
+ m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (m_VehicleFadeTimer > 1000) {
+ m_VehicleState = 1;
+ m_VehicleFadeTimer = 1000;
+ }
+ fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ break;
+ case 3:
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (m_VehicleFadeTimer < 0) {
+ m_VehicleState = 0;
+ m_VehicleFadeTimer = 0;
+ }
+ fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ break;
+ case 4:
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (m_VehicleFadeTimer < 0) {
+ m_VehicleFadeTimer = 0;
+ m_pVehicleNameToPrint = m_pLastVehicleName;
+ m_VehicleNameTimer = 0;
+ m_VehicleState = 2;
+ }
+ fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
+ break;
+ default:
+ break;
+ }
+
+ if (!m_Message[0]) {
+ m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
+ CFont::SetJustifyOff();
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
+ else
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
+
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetSlantRefPoint(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f));
+ CFont::SetSlant(0.f);
+
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
+ CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
+
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f), m_pVehicleNameToPrint);
+
+ CFont::SetSlant(0.f);
+ }
+ }
+ }
+ else {
+ m_pLastVehicleName = nil;
+ m_VehicleState = 0;
+ m_VehicleFadeTimer = 0;
+ m_VehicleNameTimer = 0;
+ }
+
+ /*
+ DrawClock
+ */
+ if (m_ClockState) {
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ DrawTime();
+ }
+
+ /*
+ DrawOnScreenTimer
+ */
+
+ wchar sTimer[16];
+
+ if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
+ TimerOnLastFrame = false;
+
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
+ CounterOnLastFrame[i] = false;
+ }
+
+ if (CUserDisplay::OnscnTimer.m_bProcessed) {
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
+ if (!TimerOnLastFrame)
+ TimerFlashTimer = 1;
+
+ TimerOnLastFrame = true;
+
+ if (TimerFlashTimer != 0) {
+ if (++TimerFlashTimer > 50)
+ TimerFlashTimer = 0;
+ }
+
+ if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetPropOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetColor(TIMER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
+ CFont::SetPropOn();
+
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(TIMER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
+ }
+ }
+ }
+
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
+ if (!CounterOnLastFrame[i])
+ CounterFlashTimer[i] = 1;
+
+ CounterOnLastFrame[i] = true;
+
+ if (CounterFlashTimer[i] != 0) {
+ if (++CounterFlashTimer[i] > 50)
+ CounterFlashTimer[i] = 0;
+ }
+
+ if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
+ } else {
+ int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
+
+ const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
+ const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
+ const float left = right - barWidth;
+
+ const float barHeight = SCREEN_SCALE_Y(11.0f);
+ const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
+ const float bottom = top + barHeight;
+
+ // shadow
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
+ }
+
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
+ }
+ // unused/leftover color. I wonder what was it for
+ CFont::SetColor(CRGBA(244, 225, 91, 255));
+ }
+ }
+ }
+ }
+
+ /*
+ DrawRadar
+ */
+ if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
+ !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ CRadar::DrawMap();
+ if (FrontEndMenuManager.m_PrefsRadarMode != 1) {
+ CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
+
+ rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+
+#ifdef FIX_BUGS
+ rect.Grow(SCREEN_SCALE_X(6.0f), SCREEN_SCALE_X(6.0f), SCREEN_SCALE_Y(6.0f), SCREEN_SCALE_Y(6.0f));
+#else
+ rect.Grow(6.0f);
+#endif
+ rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(2.0f));
+ Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
+ rect.Translate(SCREEN_SCALE_X_FIX(0.0f), SCREEN_SCALE_Y_FIX(-2.0f));
+ Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
+ }
+ CRadar::DrawBlips();
+ }
+ }
+
+ /*
+ Draw3dMarkers
+ */
+ if (m_Wants_To_Draw_3dMarkers && !TheCamera.m_WideScreenOn && !m_BigMessage[0][0] && !m_BigMessage[2][0]) {
+ CRadar::Draw3dMarkers();
+ }
+
+ /*
+ DrawScriptText
+ */
+ if (!CTimer::GetIsUserPaused()) {
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
+ if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
+ CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
+ CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
+
+ if (CTheScripts::IntroTextLines[i].m_bJustify)
+ CFont::SetJustifyOn();
+ else
+ CFont::SetJustifyOff();
+
+ if (CTheScripts::IntroTextLines[i].m_bRightJustify)
+ CFont::SetRightJustifyOn();
+ else
+ CFont::SetRightJustifyOff();
+
+ if (CTheScripts::IntroTextLines[i].m_bCentered)
+ CFont::SetCentreOn();
+ else
+ CFont::SetCentreOff();
+
+ CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
+
+ if (CTheScripts::IntroTextLines[i].m_bBackground)
+ CFont::SetBackgroundOn();
+ else
+ CFont::SetBackgroundOff();
+
+ CFont::SetBackgroundColor(CTheScripts::IntroTextLines[i].m_sBackgroundColor);
+
+ if (CTheScripts::IntroTextLines[i].m_bBackgroundOnly)
+ CFont::SetBackGroundOnlyTextOn();
+ else
+ CFont::SetBackGroundOnlyTextOff();
+
+ if (CTheScripts::IntroTextLines[i].m_bTextProportional)
+ CFont::SetPropOn();
+ else
+ CFont::SetPropOff();
+
+ CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
+ CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];
+
+ // Yeah, top and bottom changed place. R* vision
+ if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
+ if (IntroRect.m_nTextureId >= 0) {
+ CRect rect (
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.bottom,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.top );
+
+ CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
+ }
+ else {
+ CRect rect (
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.bottom,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.top );
+
+ CSprite2d::DrawRect(rect, IntroRect.m_sColor);
+ }
+ }
+ }
+
+ /*
+ DrawSubtitles
+ */
+ if (m_Message[0] && !m_BigMessage[2][0]) {
+ if (m_VehicleState != 0)
+ m_VehicleState = 3;
+ if (m_ZoneState != 0)
+ m_ZoneState = 3;
+
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+#ifdef CUTSCENE_BORDERS_SWITCH
+ if (!FrontEndMenuManager.m_PrefsCutsceneBorders) {
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetDropShadowPosition(2);
+ }
+ else
+#endif
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(225, 225, 225, 255));
+
+ static bool onceItWasWidescreen = false;
+
+ if (TheCamera.m_WideScreenOn) {
+ onceItWasWidescreen = true;
+
+ if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
+ CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
+ CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
+ }
+ } else {
+ if (onceItWasWidescreen)
+ m_Message[0] = '\0';
+
+ onceItWasWidescreen = false;
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
+
+ float radarBulge = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f);
+ float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(20.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
+ CFont::SetCentreSize(rectWidth);
+
+ CFont::PrintString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message);
+ }
+ CFont::SetDropShadowPosition(0);
+ }
+
+ /*
+ HelpMessage
+ */
+
+ if (m_HelpMessage[0]) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
+ switch (m_HelpMessageState) {
+ case 0:
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 2;
+ m_HelpMessageTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+
+ if (TheCamera.m_ScreenReductionPercentage == 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ m_HelpMessageTimer = 5;
+ m_HelpMessageState = 4;
+ break;
+ default:
+ break;
+ }
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
+ }
+
+ float fAlpha = 225.0f;
+
+ if (m_HelpMessageState != 0) {
+ switch (m_HelpMessageState) {
+ case 1:
+ fAlpha = 225.0f;
+ m_HelpMessageFadeTimer = 600;
+ if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
+ m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+
+ m_HelpMessageFadeTimer = 600;
+ m_HelpMessageState = 3;
+ }
+ break;
+ case 2:
+ if (TheCamera.m_WideScreenOn)
+ break;
+
+ m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer > 0) {
+ m_HelpMessageState = 1;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 3:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0 || TheCamera.m_WideScreenOn) {
+ m_HelpMessageState = 0;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 4:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0) {
+ m_HelpMessageState = 2;
+ m_HelpMessageFadeTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ default:
+ break;
+ }
+
+ if (!TheCamera.m_WideScreenOn) {
+ m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
+
+ CFont::SetAlphaFade(fAlpha);
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+
+ if (CGame::germanGame)
+ CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
+#ifdef MORE_LANGUAGES
+ else if (CFont::IsJapanese())
+ CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
+#endif
+ else
+ CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
+
+ CFont::DrawFonts();
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetJustifyOff();
+#ifdef MORE_LANGUAGES
+ if (CFont::IsJapanese())
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 34.0f - 4.0f));
+ else
+#endif
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 34.0f - 4.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetBackgroundOn();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
+ CFont::SetAlphaFade(255.0f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ }
+ }
+ } else
+ m_HelpMessageState = 0;
+
+ /*
+ DrawBigMessage
+ */
+ // MissionCompleteFailedText
+ if (m_BigMessage[0][0]) {
+ if (BigMessageInUse[0] != 0.0f) {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetBackGroundOnlyTextOff();
+ if (CGame::frenchGame || CGame::germanGame) {
+ CFont::SetScale(SCREEN_SCALE_X(1.6f), SCREEN_SCALE_Y(1.8f));
+ } else {
+ CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+ }
+ CFont::SetPropOn();
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_SCALE_X(590.0f));
+ CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color
+ CFont::SetFontStyle(FONT_HEADING);
+
+ // Appearently sliding text in here was abandoned very early, since this text is centered now.
+
+ if (BigMessageX[0] >= SCALE_AND_CENTER_X(620.0f)) {
+ BigMessageInUse[0] += CTimer::GetTimeStep();
+
+ if (BigMessageInUse[0] >= 120.0f) {
+ BigMessageInUse[0] = 120.0f;
+ BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+ }
+
+ if (BigMessageAlpha[0] <= 0.0f) {
+ m_BigMessage[0][0] = 0;
+ BigMessageAlpha[0] = 0.0f;
+ }
+ }
+ else {
+ BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+ BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+
+ if (BigMessageAlpha[0] > 255.0f)
+ BigMessageAlpha[0] = 255.0f;
+ }
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
+ CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
+ CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
+ }
+ else {
+ BigMessageAlpha[0] = 0.0f;
+ BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
+ BigMessageInUse[0] = 1.0f;
+ }
+ }
+ else {
+ BigMessageInUse[0] = 0.0f;
+ }
+
+ // WastedBustedText
+ if (m_BigMessage[2][0]) {
+ if (BigMessageInUse[2] != 0.0f) {
+ BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
+
+ if (BigMessageAlpha[2] > 255.0f)
+ BigMessageAlpha[2] = 255.0f;
+
+ CFont::SetBackgroundOff();
+
+ if (CGame::frenchGame || CGame::germanGame)
+ CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
+ else
+ CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));
+
+ CFont::SetPropOn();
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_HEADING);
+
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
+
+ CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
+ }
+ else {
+ BigMessageInUse[2] = 1.0f;
+ BigMessageAlpha[2] = 0.0f;
+ if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
+ m_VehicleState = 0;
+ if (m_ZoneState != 0)
+ m_ZoneState = 0;
+ }
+ }
+ else {
+ BigMessageInUse[2] = 0.0f;
+ }
+ }
+}
+
+int HealthFlashTimer = 50;
+
+void
+CHud::DrawHealthBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_HEALTH) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth > 10.0f) {
+ if (HealthFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ HealthFlashTimer = 50;
+ }
+ }
+ }
+ float fHealth = value;
+ float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
+ fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
+ float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxHealth) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxHealth > 100.0f)
+ {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxHealth > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(36.0f), (wchar*)L"+");
+ }
+
+}
+
+int ArmourFlashTimer = 50;
+
+void
+CHud::DrawArmourBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_ARMOUR) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 10.0f) {
+ if (ArmourFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ ArmourFlashTimer = 50;
+ }
+ }
+ }
+ float fArmour = value;
+ float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
+ fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
+ float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxArmour) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxArmour > 100.0f) {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxArmour > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(24.0f), (wchar*)L"+");
+ }
+
+}
+
+void
+CHud::DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet)
+{
+ CRGBA color(255, 255, 255, m_HudAlpha);
+
+ float width = 11.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ width = 9.0f;
+
+ float height = 10.0f;
+ while (*str) {
+ uint8 c = *str;
+ if (c >= '0' && c <= ':')
+ {
+ if (secondSet) c -= '%';
+ else c -= '0';
+ } else {
+ if (c == 22) {
+ if (secondSet)
+ color = CRGBA(62, 141, 188, m_HudAlpha);
+ else
+ color = CRGBA(192, 155, 54, m_HudAlpha);
+ } else if (!secondSet)
+ c = 10;
+ else
+ c = 21;
+ }
+
+ int row = c / 8;
+ int col = c - row * 8;
+ float width2 = width;
+ if (c == 22)
+ width2 += 3.0f;
+ CRect rect(PSP_SCREEN_SCALE_X(x), PSP_SCREEN_SCALE_Y(y), PSP_SCREEN_SCALE_X(x+ width2), PSP_SCREEN_SCALE_Y(y) + PSP_SCREEN_SCALE_Y(height));
+
+ float u = col * 0.125f;
+ // TODO(LCS): some odd calculation with u going on in here if it's < 0, it might be fabs, but maybe not
+
+ float v = row * 0.265625f;
+ // TODO(LCS): same odd calculation with v as above
+
+ str++;
+ Sprites[HUD_HUDNUMBERS].Draw(rect, color, u, v, u + 0.125f, v, u, v + 0.265625f, u + 0.125f, v + 0.265625f);
+
+ x += (width - 2.0f);
+ if (c == 10)
+ x -= 4.0f;
+
+#ifdef GTA_PSP
+ x = Ceil(PSP_SCREEN_SCALE_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)SCREEN_WIDTH);
+#else
+ // BUG: actually above wasn't PSP only but on higher resolutions things don't look like they were meant to, so we stick with PS2 version here
+ x = Ceil(PSP_SCALE_TO_PS2_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)DEFAULT_SCREEN_WIDTH);
+#endif
+ }
+}
+
+void
+CHud::DrawCash()
+{
+ char str[200];
+ sprintf(str, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 53.0f, true);
+}
+
+void
+CHud::DrawTime()
+{
+ // TODO(LCS): a lot more code should be here
+
+ char str[24];
+ sprintf(str, "%02d:%02d", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 17.0f, false);
+}
+
+
+void CHud::DrawAfterFade()
+{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
+ if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
+ return;
+
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
+ intro_text_line &line = CTheScripts::IntroTextLines[i];
+ if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
+ CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
+
+ CFont::SetColor(line.m_sColor);
+ if (line.m_bJustify)
+ CFont::SetJustifyOn();
+ else
+ CFont::SetJustifyOff();
+
+ if (line.m_bRightJustify)
+ CFont::SetRightJustifyOn();
+ else
+ CFont::SetRightJustifyOff();
+
+ if (line.m_bCentered)
+ CFont::SetCentreOn();
+ else
+ CFont::SetCentreOff();
+
+ CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
+ if (line.m_bBackground)
+ CFont::SetBackgroundOn();
+ else
+ CFont::SetBackgroundOff();
+
+ CFont::SetBackgroundColor(line.m_sBackgroundColor);
+ if (line.m_bBackgroundOnly)
+ CFont::SetBackGroundOnlyTextOn();
+ else
+ CFont::SetBackGroundOnlyTextOff();
+
+ if (line.m_bTextProportional)
+ CFont::SetPropOn();
+ else
+ CFont::SetPropOff();
+
+ CFont::SetFontStyle(line.m_nFont);
+ CFont::PrintString(SCREEN_WIDTH - SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_HEIGHT - SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
+ if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {
+
+ // Yeah, top and bottom changed place. R* vision
+ if (rectangle.m_nTextureId >= 0) {
+ CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ } else {
+ CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ }
+ }
+ }
+
+ /*
+ DrawBigMessage2
+ */
+ // Oddjob
+ if (m_BigMessage[3][0]) {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(ODDJOB_COLOR);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f) - SCREEN_SCALE_Y(16.0f), m_BigMessage[3]);
+ }
+
+ if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetCentreSize(SCREEN_SCALE_X(580.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(ODDJOB_COLOR);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f), m_BigMessage[4]);
+ }
+
+ // Oddjob result
+ if (OddJob2OffTimer > 0)
+ OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
+
+ float fStep;
+ if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
+ switch (OddJob2On) {
+ case 0:
+ OddJob2On = 1;
+ OddJob2XOffset = 380.0f;
+ break;
+ case 1:
+ if (OddJob2XOffset <= 2.0f) {
+ OddJob2Timer = 0;
+ OddJob2On = 2;
+ }
+ else {
+ fStep = Min(40.0f, OddJob2XOffset / 6.0f);
+ OddJob2XOffset = OddJob2XOffset - fStep;
+ }
+ break;
+ case 2:
+ OddJob2Timer += CTimer::GetTimeStepInMilliseconds();
+ if (OddJob2Timer > 1500) {
+ OddJob2On = 3;
+ }
+ break;
+ case 3:
+ fStep = Max(30.0f, OddJob2XOffset / 5.0f);
+
+ OddJob2XOffset = OddJob2XOffset - fStep;
+
+ if (OddJob2XOffset < -380.0f) {
+ OddJob2OffTimer = 5000.0f;
+ OddJob2On = 0;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!m_BigMessage[1][0]) {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetCentreSize(SCREEN_SCALE_X(560.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(ODDJOB2_COLOR);
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
+ }
+ }
+
+ /*
+ DrawMissionTitle
+ */
+ if (m_BigMessage[1][0]) {
+ if (BigMessageInUse[1] != 0.0f) {
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+
+ // will be overwritten below
+ if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
+ CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
+ else
+ CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
+
+ CFont::SetPropOn();
+ CFont::SetRightJustifyWrap(SCALE_AND_CENTER_X(0.0f));
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f));
+
+ if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
+ BigMessageInUse[1] += CTimer::GetTimeStep();
+
+ if (BigMessageInUse[1] >= 120.0f) {
+ BigMessageInUse[1] = 120.0f;
+ BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
+ }
+ if (BigMessageAlpha[1] <= 0.0f) {
+ m_BigMessage[1][0] = 0;
+ BigMessageInUse[1] = 0.0f;
+ BigMessageAlpha[1] = 0.0f;
+ }
+ } else {
+ BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
+ BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds();
+
+ if (BigMessageAlpha[1] > 255.0f)
+ BigMessageAlpha[1] = 255.0f;
+ }
+
+ CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for?
+
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
+ CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
+ } else {
+ m_ZoneFadeTimer = 0;
+ BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
+ BigMessageInUse[1] = 1.0f;
+ m_ZoneState = 0;
+ }
+ } else {
+ BigMessageInUse[1] = 0.0f;
+ }
+}
+
+void CHud::GetRidOfAllHudMessages()
+{
+ m_ZoneNameTimer = 0;
+ m_pZoneName = nil;
+ m_ZoneState = 0;
+
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ m_LastHelpMessage[i] = 0;
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ m_HelpMessageTimer = 0;
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 0;
+ m_HelpMessageQuick = 0;
+ m_HelpMessageDisplayForever = false;
+ m_HelpMessageDisplayTime = 1.0f;
+ m_VehicleName = nil;
+ m_pVehicleNameToPrint = nil;
+ m_VehicleNameTimer = 0;
+ m_VehicleFadeTimer = 0;
+ m_VehicleState = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
+ m_Message[i] = 0;
+
+ for (int i = 0; i < 6; i++) {
+ BigMessageInUse[i] = 0.0f;
+
+ for (int j = 0; j < 128; j++)
+ m_BigMessage[i][j] = 0;
+ }
+}
+
+#ifdef RELOADABLES
+void CHud::ReloadTXD()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+
+ debug("Reloading HUD.TXD...\n");
+
+ HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+}
+#endif
+
+void CHud::Initialise()
+{
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ int HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+
+ m_pLastZoneName = nil;
+ GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
+
+ if (gpSniperSightTex == nil)
+ gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
+ if (gpRocketSightTex == nil)
+ gpRocketSightTex = RwTextureRead("siterocket", nil);
+ if (gpLaserSightTex == nil)
+ gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
+ if (gpLaserDotTex == nil)
+ gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
+ if (gpViewFinderTex == nil)
+ gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
+
+ m_ClockState = 1;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
+
+ m_ItemToFlash = ITEM_NONE;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_HideRadar = false;
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ m_LastWanted = 0;
+ m_LastWeapon = 0;
+
+#ifndef MASTER
+ VarConsole.Add("Draw HUD", &m_Wants_To_Draw_Hud, false);
+#endif
+ CTxdStore::PopCurrentTxd();
+}
+
+void CHud::ReInitialise() {
+ m_Wants_To_Draw_Hud = true;
+ m_Wants_To_Draw_3dMarkers = true;
+
+ m_pLastZoneName = nil;
+ GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
+
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
+ m_ItemToFlash = ITEM_NONE;
+ m_ClockState = 1;
+ OddJob2Timer = 0;
+ OddJob2OffTimer = 0.0f;
+ OddJob2On = 0;
+ OddJob2XOffset = 0.0f;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
+ TimerOnLastFrame = false;
+ TimerFlashTimer = 0;
+ SpriteBrightness = 0;
+ PagerOn = 0;
+ PagerTimer = 0;
+ PagerSoundPlayed = 0;
+ PagerXOffset = 150.0f;
+
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_HideRadar = false;
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ m_LastWanted = 0;
+ m_LastWeapon = 0;
+}
+
+wchar LastBigMessage[6][128];
+
+void CHud::SetBigMessage(wchar *message, uint16 style)
+{
+ int i = 0;
+
+ if (BigMessageInUse[style] != 0.0f)
+ return;
+
+ if (style == 5) {
+ for (i = 0; i < 128; i++) {
+ if (message[i] == 0)
+ break;
+
+ if (message[i] != LastBigMessage[5][i]) {
+ OddJob2On = 0;
+ OddJob2OffTimer = 0.0f;
+ }
+
+ m_BigMessage[5][i] = message[i];
+ LastBigMessage[5][i] = message[i];
+ }
+ } else {
+ for (i = 0; i < 128; i++) {
+ if (message[i] == 0)
+ break;
+ m_BigMessage[style][i] = message[i];
+ }
+ }
+ LastBigMessage[style][i] = 0;
+ m_BigMessage[style][i] = 0;
+}
+
+void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
+{
+ if (!CReplay::IsPlayingBack()) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
+ CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+ if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+
+ if (!message) {
+ m_HelpMessage[0] = 0;
+ m_HelpMessageToPrint[0] = 0;
+ }
+ if (!displayForever) {
+ m_HelpMessageState = displayForever;
+ } else {
+ m_HelpMessageState = 1;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
+ }
+
+ m_HelpMessageQuick = quick;
+ m_HelpMessageDisplayForever = displayForever;
+ }
+
+ }
+}
+
+bool CHud::IsHelpMessageBeingDisplayed(void)
+{
+ return m_HelpMessageState != 0;
+}
+
+void CHud::SetMessage(wchar *message)
+{
+ int i = 0;
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
+ if (message[i] == 0)
+ break;
+
+ m_Message[i] = message[i];
+ }
+ m_Message[i] = 0;
+}
+
+void CHud::SetPagerMessage(wchar *message)
+{
+ int i = 0;
+ for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
+ if (message[i] == 0)
+ break;
+
+ m_PagerMessage[i] = message[i];
+ }
+ m_PagerMessage[i] = 0;
+}
+
+void CHud::SetVehicleName(wchar *name)
+{
+ m_VehicleName = name;
+}
+
+void CHud::SetZoneName(wchar *name)
+{
+ m_pZoneName = name;
+}
+
+void CHud::Shutdown()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ RwTextureDestroy(gpSniperSightTex);
+ gpSniperSightTex = nil;
+
+ RwTextureDestroy(gpRocketSightTex);
+ gpRocketSightTex = nil;
+
+ RwTextureDestroy(gpLaserSightTex);
+ gpLaserSightTex = nil;
+
+ RwTextureDestroy(gpLaserDotTex);
+ gpLaserDotTex = nil;
+
+ RwTextureDestroy(gpViewFinderTex);
+ gpViewFinderTex = nil;
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+}
+
+float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
+{
+ float alpha = 255.0f;
+ uint32 operation, timer;
+ int32 fadeTimer;
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ fadeTimer = m_WantedFadeTimer;
+ operation = m_WantedState;
+ timer = m_WantedTimer;
+ break;
+ case HUD_ENERGY_FADING:
+ fadeTimer = m_EnergyLostFadeTimer;
+ operation = m_EnergyLostState;
+ timer = m_EnergyLostTimer;
+ break;
+ case HUD_SCORE_FADING:
+ fadeTimer = m_DisplayScoreFadeTimer;
+ operation = m_DisplayScoreState;
+ timer = m_DisplayScoreTimer;
+ break;
+ case HUD_WEAPON_FADING:
+ fadeTimer = m_WeaponFadeTimer;
+ operation = m_WeaponState;
+ timer = m_WeaponTimer;
+ break;
+ default:
+ break;
+ }
+ if (forceFadingIn) {
+ switch (operation) {
+ case FADED_OUT:
+ fadeTimer = 0;
+ case START_FADE_OUT:
+ case FADING_OUT:
+ timer = 5;
+ operation = FADING_IN;
+ break;
+ default:
+ break;
+ }
+ }
+ if (operation != FADED_OUT && operation != FADE_DISABLED) {
+ switch (operation) {
+ case START_FADE_OUT:
+ fadeTimer = 1000;
+ alpha = 255.0f;
+ if (timer > 10000) {
+ fadeTimer = 3000;
+ operation = FADING_OUT;
+ }
+ break;
+ case FADING_IN:
+ fadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer > 1000.0f) {
+ operation = START_FADE_OUT;
+ fadeTimer = 1000;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ case FADING_OUT:
+ fadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer < 0.0f) {
+ fadeTimer = 0;
+ operation = FADED_OUT;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ default:
+ break;
+ }
+ timer += CTimer::GetTimeStepInMilliseconds();
+ }
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ m_WantedFadeTimer = fadeTimer;
+ m_WantedState = operation;
+ m_WantedTimer = timer;
+ break;
+ case HUD_ENERGY_FADING:
+ m_EnergyLostFadeTimer = fadeTimer;
+ m_EnergyLostState = operation;
+ m_EnergyLostTimer = timer;
+ break;
+ case HUD_SCORE_FADING:
+ m_DisplayScoreFadeTimer = fadeTimer;
+ m_DisplayScoreState = operation;
+ m_DisplayScoreTimer = timer;
+ break;
+ case HUD_WEAPON_FADING:
+ m_WeaponFadeTimer = fadeTimer;
+ m_WeaponState = operation;
+ m_WeaponTimer = timer;
+ break;
+ default:
+ break;
+ }
+
+ return Clamp(alpha, 0.0f, 255.0f);
+}
+
+void
+CHud::ResetWastedText(void)
+{
+ BigMessageInUse[2] = 0.0f;
+ BigMessageInUse[0] = 0.0f;
+ m_BigMessage[2][0] = 0;
+ m_BigMessage[0][0] = 0;
+} \ No newline at end of file