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-rw-r--r--src/rw/Lights.cpp333
1 files changed, 333 insertions, 0 deletions
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
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index 00000000..cd83a898
--- /dev/null
+++ b/src/rw/Lights.cpp
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+#include "common.h"
+#include <rwcore.h>
+#include <rpworld.h>
+#include "patcher.h"
+#include "Lights.h"
+#include "Timecycle.h"
+#include "Coronas.h"
+#include "Weather.h"
+#include "ZoneCull.h"
+#include "Frontend.h"
+
+RpLight *&pAmbient = *(RpLight**)0x885B6C;
+RpLight *&pDirect = *(RpLight**)0x880F7C;
+RpLight **pExtraDirectionals = (RpLight**)0x60009C;
+int *LightStrengths = (int*)0x87BEF0;
+int &NumExtraDirLightsInWorld = *(int*)0x64C608;
+
+RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
+RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
+RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
+
+RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
+RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
+
+void
+SetLightsWithTimeOfDayColour(RpWorld *)
+{
+ CVector vec1, vec2, vecsun;
+ RwMatrix mat;
+
+ if(pAmbient){
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
+ if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
+ AmbientLightColourForFrame.red = 1.0f;
+ AmbientLightColourForFrame.green = 1.0f;
+ AmbientLightColourForFrame.blue = 1.0f;
+ }
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ }
+
+ if(pDirect){
+ DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
+ DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+
+ vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
+ vec1 = CVector(0.0f, 0.0f, 1.0f);
+ vec2 = CrossProduct(vec1, vecsun);
+ vec2.Normalise();
+ vec1 = CrossProduct(vec2, vecsun);
+ mat.at.x = -vecsun.x;
+ mat.at.y = -vecsun.y;
+ mat.at.z = -vecsun.z;
+ mat.right.x = vec1.x;
+ mat.right.y = vec1.y;
+ mat.right.z = vec1.z;
+ mat.up.x = vec2.x;
+ mat.up.y = vec2.y;
+ mat.up.z = vec2.z;
+ RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
+ }
+
+ if(CMenuManager::m_PrefsBrightness > 256){
+ float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+
+ AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
+ AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
+ AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
+#ifdef FIX_BUGS
+ DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
+#else
+ DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
+ DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
+ DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
+#endif
+ }
+}
+
+RpWorld*
+LightsCreate(RpWorld *world)
+{
+ int i;
+ RwRGBAReal color;
+ RwFrame *frame;
+
+ if(world == nil)
+ return nil;
+
+ pAmbient = RpLightCreate(rpLIGHTAMBIENT);
+ RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS);
+ color.red = 0.25f;
+ color.green = 0.25f;
+ color.blue = 0.2f;
+ RpLightSetColor(pAmbient, &color);
+
+ pDirect = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+ color.red = 1.0f;
+ color.green = 0.84f;
+ color.blue = 0.45f;
+ RpLightSetColor(pDirect, &color);
+ RpLightSetRadius(pDirect, 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pDirect, frame);
+ RwV3d axis = { 1.0f, 1.0f, 0.0f };
+ RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT);
+
+ RpWorldAddLight(world, pAmbient);
+ RpWorldAddLight(world, pDirect);
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++){
+ pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL);
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ color.red = 1.0f;
+ color.green = 0.5f;
+ color.blue = 0.0f;
+ RpLightSetColor(pExtraDirectionals[i], &color);
+ RpLightSetRadius(pExtraDirectionals[i], 2.0f);
+ frame = RwFrameCreate();
+ RpLightSetFrame(pExtraDirectionals[i], frame);
+ RpWorldAddLight(world, pExtraDirectionals[i]);
+ }
+
+ return world;
+}
+
+void
+LightsDestroy(RpWorld *world)
+{
+ int i;
+
+ if(world == nil)
+ return;
+
+ if(pAmbient){
+ RpWorldRemoveLight(world, pAmbient);
+ RpLightDestroy(pAmbient);
+ pAmbient = nil;
+ }
+
+ if(pDirect){
+ RpWorldRemoveLight(world, pDirect);
+ RwFrameDestroy(RpLightGetFrame(pDirect));
+ RpLightDestroy(pDirect);
+ pDirect = nil;
+ }
+
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(pExtraDirectionals[i]){
+ RpWorldRemoveLight(world, pExtraDirectionals[i]);
+ RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i]));
+ RpLightDestroy(pExtraDirectionals[i]);
+ pExtraDirectionals[i] = nil;
+ }
+}
+
+void
+WorldReplaceNormalLightsWithScorched(RpWorld *world, float l)
+{
+ RwRGBAReal color;
+ color.red = l;
+ color.green = l;
+ color.blue = l;
+ RpLightSetColor(pAmbient, &color);
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+WorldReplaceScorchedLightsWithNormal(RpWorld *world)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+void
+AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue)
+{
+ float strength;
+ int weakest;
+ int i, n;
+ RwRGBAReal color;
+ RwV3d *dir;
+
+ strength = max(max(red, green), blue);
+ n = -1;
+ if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS)
+ n = NumExtraDirLightsInWorld;
+ else{
+ weakest = strength;
+ for(i = 0; i < NUMEXTRADIRECTIONALS; i++)
+ if(LightStrengths[i] < weakest){
+ weakest = LightStrengths[i];
+ n = i;
+ }
+ }
+
+ if(n < 0)
+ return;
+
+ color.red = red;
+ color.green = green;
+ color.blue = blue;
+ RpLightSetColor(pExtraDirectionals[n], &color);
+ dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ dir->x = -dirx;
+ dir->y = -diry;
+ dir->z = -dirz;
+ RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n])));
+ RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n]));
+ RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS);
+ LightStrengths[n] = strength;
+ NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS);
+}
+
+void
+RemoveExtraDirectionalLights(RpWorld *world)
+{
+ int i;
+ for(i = 0; i < NumExtraDirLightsInWorld; i++)
+ RpLightSetFlags(pExtraDirectionals[i], 0);
+ NumExtraDirLightsInWorld = 0;
+}
+
+void
+SetAmbientAndDirectionalColours(float f)
+{
+ AmbientLightColour.red = AmbientLightColourForFrame.red * f;
+ AmbientLightColour.green = AmbientLightColourForFrame.green * f;
+ AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
+
+ DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
+ DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
+ DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+void
+SetBrightMarkerColours(float f)
+{
+ AmbientLightColour.red = 0.6f;
+ AmbientLightColour.green = 0.6f;
+ AmbientLightColour.blue = 0.6f;
+
+ DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
+ DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
+ DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
+
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+ RpLightSetColor(pDirect, &DirectionalLightColour);
+}
+
+void
+ReSetAmbientAndDirectionalColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+ RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
+}
+
+void
+DeActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, 0);
+}
+
+void
+ActivateDirectional(void)
+{
+ RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
+}
+
+void
+SetAmbientColours(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
+}
+
+void
+SetAmbientColoursForPedsCarsAndObjects(void)
+{
+ RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
+}
+
+uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
+uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
+uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
+
+void
+SetAmbientColoursToIndicateRoadGroup(int i)
+{
+ AmbientLightColour.red = IndicateR[i%7]/255.0f;
+ AmbientLightColour.green = IndicateG[i%7]/255.0f;
+ AmbientLightColour.blue = IndicateB[i%7]/255.0f;
+ RpLightSetColor(pAmbient, &AmbientLightColour);
+}
+
+void
+SetAmbientColours(RwRGBAReal *color)
+{
+ RpLightSetColor(pAmbient, color);
+}
+
+
+STARTPATCHES
+ InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
+ InjectHook(0x5269A0, LightsCreate, PATCH_JUMP);
+ InjectHook(0x526B40, LightsDestroy, PATCH_JUMP);
+ InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP);
+ InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP);
+ InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP);
+ InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP);
+ InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
+ InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
+ InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
+ InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
+ InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
+ InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP);
+ InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
+ InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP);
+ENDPATCHES