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-rw-r--r--src/control/GameLogic.cpp2
-rw-r--r--src/control/Script.cpp3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index f4e4fdd4..c5394e7c 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -372,7 +372,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
pPlayerPed->RestoreHeadingRate();
CGame::currArea = AREA_MAIN_MAP;
- //CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
+ CStreaming::RemoveBuildingsNotInArea(0);
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
TheCamera.Restore();
CReferences::RemoveReferencesToPlayer();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index fb95e834..ea94794b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -12308,8 +12308,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_AREA_VISIBLE:
CollectParameters(&m_nIp, 1);
CGame::currArea = ScriptParams[0];
- // TODO(MIAMI) !!
- //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
+ CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
return 0;
case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
{