index
:
re3.git
lcs
master
miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2021-09-02
Fixes from master
miami
Sergeanur
2021-09-02
Audio: small refactoring
Sergeanur
2021-09-02
Fix heli sound
Sergeanur
2021-09-01
Audio: add separate buffer for player comments like on PS2 to fix overflow, a...
Sergeanur
2021-08-30
replace ugly else if with switch
Fire-Head
2021-08-30
Audio: ps2 code ifdef
Sergeanur
2021-08-29
Fix Squalo render out poly
Sergeanur
2021-08-29
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-28
fix
Nikolay
2021-08-26
fix debug teleport
Nikolay Korolev
2021-08-26
Merge remote-tracking branch 'upstream/miami' into miami
Nikolay Korolev
2021-08-26
fixed debug teleport
Nikolay Korolev
2021-08-26
Fix acceleration sound on exiting the vehicle
Sergeanur
2021-08-26
Fix reflections with audio time scale
Sergeanur
2021-08-26
keep noinline only for broken vs versions
Nikolay Korolev
2021-08-25
Refactor cPedComments
Sergeanur
2021-08-25
Audio: refactoring, type fixes, renaming cAudioManager fields
Sergeanur
2021-08-24
Audio: fix PS2 ifdefs
Sergeanur
2021-08-24
Merge branch 'master' into miami
Sergeanur
2021-08-24
Audio enhancements:
Sergeanur
2021-08-24
Audio enhancements:
Sergeanur
2021-08-23
Adjust plane free cam values for sparks to be visible in Dodo
erorcun
2021-08-23
Make ped comments update position and volume + fix cPedComments::Process
Sergeanur
2021-08-23
Make ped comments update position and volume
Sergeanur
2021-08-22
Cam: Fix can't look to right on BEHINDCAR
erorcun
2021-08-22
PedIK: fix fix
erorcun
2021-08-21
Fix an original bug about entering boat sometimes takes 2 key press
erorcun
2021-08-21
Fix map teleport Z coordinate
erorcun
2021-08-21
Fix a bug about switching to previous weapon unintendedly
erorcun
2021-08-21
VC bits
erorcun
2021-08-21
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-21
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-21
Audio: bits of PS2 code
Sergeanur
2021-08-20
Auto switch to remote grenade after detonator
erorcun
2021-08-20
Fix some auto-aim problems
erorcun
2021-08-20
fix
Nikolay Korolev
2021-08-20
fix
Nikolay Korolev
2021-08-20
small refactoring
Nikolay Korolev
2021-08-20
small refactoring
Nikolay Korolev
2021-08-20
Rename unknown audio field
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-20
A few small audio changes
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-20
CAutomobile fixes
aap
2021-08-20
CAutomobile fixes
aap
2021-08-19
Fix police yelling from empty or destroyed boats
Sergeanur
2021-08-19
Add AUDIO_REVERB define
Sergeanur
2021-08-19
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-18
Fix acceleration sound playing when exiting the vehicle, code fixes in Proces...
Sergeanur
[next]