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-rw-r--r--src/core/re3.cpp97
-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/entities/Entity.h2
-rw-r--r--src/objects/ObjectData.cpp2
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/vehicles/Automobile.cpp150
-rw-r--r--src/vehicles/Automobile.h10
-rw-r--r--src/vehicles/DamageManager.cpp7
-rw-r--r--src/vehicles/DamageManager.h2
-rw-r--r--src/vehicles/Door.h6
10 files changed, 232 insertions, 50 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 4876c555..2c44986f 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -10,6 +10,7 @@
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
+#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
@@ -101,58 +102,41 @@ void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();
-// needs too much stuff for now
-#if 0
+DebugMenuEntry *carCol1;
+DebugMenuEntry *carCol2;
+
void
-spawnCar(int id)
+SpawnCar(int id)
{
CVector playerpos;
CStreaming::RequestModel(id, 0);
CStreaming::LoadAllRequestedModels(false);
if(CStreaming::HasModelLoaded(id)){
- FindPlayerCoors(playerpos);
+ playerpos = FindPlayerCoors();
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
if(node < 0)
return;
CVehicle *v;
- if(CModelInfo::IsBoatModel(id)){
-// CBoat* boat = (CBoat*)CVehicle__new(0x484);
-// boat = boat->ctor(id, 1);
-// v = (CVehicle*)(boat);
- }else{
-// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
-// au = au->ctor(id, 1);
-// v = (CVehicle*)au;
- }
-/*
- // unlock doors
- FIELD(int, v, 0x224) = 1;
- // set player owned
- FIELD(uint8, v, 0x1F7) |= 4;
-
- DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
- DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
- //if(id == MODELID_ESPERANTO)
- // FIELD(uchar, v, 0x19C) = 54;
-
- v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
- v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
- v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
- float x = v->matrix.matrix.pos.x;
- float y = v->matrix.matrix.pos.y;
- float z = v->matrix.matrix.pos.z;
- v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
- v->matrix.matrix.pos.x += x;
- v->matrix.matrix.pos.y += y;
- v->matrix.matrix.pos.z += z;
- v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
- FIELD(int, v, 0x224) = 1;
-*/
+ if(CModelInfo::IsBoatModel(id))
+ return;
+ else
+ v = new CAutomobile(id, RANDOM_VEHICLE);
+
+ v->bHasBeenOwnedByPlayer = true;
+ if(carCol1)
+ DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
+ if(carCol2)
+ DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
+
+ v->GetPosition() = ThePaths.m_pathNodes[node].pos;
+ v->GetPosition().z += 4.0f;
+ v->SetOrientation(0.0f, 0.0f, 3.49f);
+ v->m_status = STATUS_ABANDONED;
+ v->m_nDoorLock = CARLOCK_UNLOCKED;
CWorld::Add(v);
}
}
-#endif
static void
FixCar(void)
@@ -176,6 +160,14 @@ ToggleComedy(void)
veh->bComedyControls = !veh->bComedyControls;
}
+static const char *carnames[] = {
+ "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
+ "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
+ "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
+ "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
+ "yankee", "escape", "borgnine", "toyz", "ghost",
+};
+
void
DebugMenuPopulate(void)
{
@@ -220,6 +212,35 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ static int spawnCarId = MI_LANDSTAL;
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddCmd("Spawn", "Spawn Car", [](){
+ if(spawnCarId == MI_TRAIN ||
+ spawnCarId == MI_CHOPPER ||
+ spawnCarId == MI_AIRTRAIN ||
+ spawnCarId == MI_DEADDODO ||
+ spawnCarId == MI_ESCAPE)
+ return;
+ SpawnCar(spawnCarId);
+ });
+ static uint8 dummy;
+ carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
+ carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
+ DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
+ DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
+ DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
+ DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
+ DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
+ DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
+ DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
+ DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
+ DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
+ DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
+ DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
+ DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+
+
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 10677bdf..1882c3b5 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -42,7 +42,7 @@ CEntity::CEntity(void)
bUseCollisionRecords = false;
bWasPostponed = false;
- m_flagB2 = false;
+ bExplosionProof = false;
bIsVisible = true;
bHasCollided = false;
bRenderScorched = false;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 69fd6eea..ff43903f 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -50,7 +50,7 @@ public:
// flagsB
uint32 bWasPostponed : 1;
- uint32 m_flagB2 : 1; // explosion proof?
+ uint32 bExplosionProof : 1;
uint32 bIsVisible : 1;
uint32 bHasCollided : 1; //
uint32 bRenderScorched : 1;
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
index ef5bcc5e..775a87a1 100644
--- a/src/objects/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
@@ -93,7 +93,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
if(object.m_fMass >= 99998.0){
object.bInfiniteMass = true;
object.bAffectedByGravity = false;
- object.m_flagB2 = true;
+ object.bExplosionProof = true;
}
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 924098bc..80b4b5db 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3461,7 +3461,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_EXPLOSION:
- if (bCanPointGunAtTarget)
+ if (bExplosionProof)
return false;
if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
@@ -3483,7 +3483,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
}
// fall through
case WEAPONTYPE_MOLOTOV:
- if (m_flagB2)
+ if (bExplosionProof)
return false;
switch (direction) {
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 6890eeb9..33f099b3 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2,6 +2,7 @@
#include "main.h"
#include "patcher.h"
#include "General.h"
+#include "RwHelper.h"
#include "Pad.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
@@ -35,9 +36,152 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
-CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
+CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
+ : CVehicle(CreatedBy)
{
- ctor(mi, CreatedBy);
+ int i;
+
+ m_vehType = VEHICLE_TYPE_CAR;
+
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ m_fFireBlowUpTimer = 0.0f;
+ field_4E0 = 0;
+ bTaxiLight = m_sAllTaxiLights;
+ m_auto_flagA20 = false;
+ m_auto_flagA40 = false;
+ m_auto_flagA80 = false;
+
+ SetModelIndex(id);
+
+ pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
+
+ field_49C = 20.0f;
+ field_4D8 = 0;
+
+ mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
+
+ bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
+ bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
+ bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
+ bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
+
+ // Doors
+ if(bIsBus){
+ Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
+ Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
+ }else{
+ Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
+ Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
+ }
+ if(bIsVan){
+ Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
+ Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
+ }else{
+ Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
+ Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
+ }
+ if(pHandling->Flags & HANDLING_REV_BONNET)
+ Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
+ else
+ Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
+ if(pHandling->Flags & HANDLING_HANGING_BOOT)
+ Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
+ else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
+ Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
+ else
+ Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
+ if(pHandling->Flags & HANDLING_NO_DOORS){
+ Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
+ Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
+ }
+
+ for(i = 0; i < 6; i++)
+ m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
+
+ m_fMass = pHandling->fMass;
+ m_fTurnMass = pHandling->fTurnMass;
+ m_vecCentreOfMass = pHandling->CentreOfMass;
+ m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
+ m_fElasticity = 0.05f;
+ m_fBuoyancy = pHandling->fBuoyancy;
+
+ m_nBusDoorTimerEnd = 0;
+ m_nBusDoorTimerStart = 0;
+
+ m_fSteerAngle = 0.0f;
+ m_fGasPedal = 0.0f;
+ m_fBrakePedal = 0.0f;
+ m_pSetOnFireEntity = nil;
+ field_594 = 0;
+ bNotDamagedUpsideDown = false;
+ bMoreResistantToDamage = false;
+ field_514 = 0;
+ field_4E2 = 0;
+
+ for(i = 0; i < 4; i++){
+ m_aGroundPhysical[i] = nil;
+ m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
+ m_aSuspensionSpringRatio[i] = 1.0f;
+ m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
+ m_aWheelTimer[i] = 0.0f;
+ m_aWheelRotation[i] = 0.0f;
+ m_aWheelSpeed[i] = 0.0f;
+ m_aWheelState[i] = WHEEL_STATE_0;
+ m_aWheelSkidmarkMuddy[i] = false;
+ m_aWheelSkidmarkBloody[i] = false;
+ }
+
+ m_nWheelsOnGround = 0;
+ m_nDriveWheelsOnGround = 0;
+ m_nDriveWheelsOnGroundPrev = 0;
+ m_fHeightAboveRoad = 0.0f;
+ m_fTraction = 1.0f;
+
+ CColModel *colModel = mi->GetColModel();
+ if(colModel->lines == nil){
+ colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
+ colModel->numLines = 4;
+ }
+
+ SetupSuspensionLines();
+
+ m_status = STATUS_SIMPLE;
+ bUseCollisionRecords = true;
+
+ m_nNumPassengers = 0;
+
+ m_bombType = CARBOMB_NONE;
+ bHadDriver = false;
+ field_4DC = nil;
+
+ if(m_nDoorLock == CARLOCK_UNLOCKED &&
+ (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
+ m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
+
+ m_fCarGunLR = 0.0f;
+ m_fCarGunUD = 0.05f;
+ m_fWindScreenRotation = 0.0f;
+ m_weaponThingA = 0.0f;
+ m_weaponThingB = m_weaponThingA;
+
+ if(GetModelIndex() == MI_DODO){
+ RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ CMatrix mat1;
+ mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
+ CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
+ mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
+ mat1.UpdateRW();
+ }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
+ RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }else if(GetModelIndex() == MI_RHINO){
+ bExplosionProof = true;
+ bBulletProof = true;
+ }
}
@@ -572,7 +716,7 @@ CAutomobile::ProcessControl(void)
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
- }else{
+ }else if(m_bombType == CARBOMB_ONIGNITION){
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 6caf5dde..0182dd99 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -53,14 +53,16 @@ public:
uint8 bMoreResistantToDamage : 1;
uint8 field_4DB;
CEntity *field_4DC; // blow up entity
- uint8 field_4E0[4];
+ int16 field_4E0;
+ int16 field_4E2;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
- uint8 stuff6[28];
+ int32 field_514;
+ float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
@@ -74,12 +76,12 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
- uint8 stuff5[5];
+ int32 field_594;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
- CAutomobile(int, uint8);
+ CAutomobile(int32, uint8);
// from CEntity
void SetModelIndex(uint32 id);
diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index c4d16207..3a7bd9e9 100644
--- a/src/vehicles/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
@@ -7,6 +7,13 @@
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
+CDamageManager::CDamageManager(void)
+{
+ ResetDamageStatus();
+ m_fWheelDamageEffect = 0.75f;
+ field_24 = 1;
+}
+
void
CDamageManager::ResetDamageStatus(void)
{
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index 37fd90f5..adcd7430 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -79,6 +79,8 @@ public:
uint32 m_panelStatus;
uint32 field_24;
+ CDamageManager(void);
+
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);
diff --git a/src/vehicles/Door.h b/src/vehicles/Door.h
index fc771a40..7bb7bba3 100644
--- a/src/vehicles/Door.h
+++ b/src/vehicles/Door.h
@@ -26,6 +26,12 @@ struct CDoor
CVector m_vecSpeed;
CDoor(void);
+ void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
+ m_fMinAngle = minAngle;
+ m_fMaxAngle = maxAngle;
+ m_nDirn = dir;
+ m_nAxis = axis;
+ }
void Open(float ratio);
void Process(CVehicle *veh);
float RetAngleWhenClosed(void);