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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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AudioManager.cpp
Age
Commit message (
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Author
2021-08-20
A few small audio changes
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-18
Audio: ifdef more things that aren't on ps2
Sergeanur
2021-08-17
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-16
Make UpdateReflections a bit more binary exact + small code changes to sync w...
Sergeanur
2021-08-15
Fix ifdef for audio reflection members
Sergeanur
2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-12
Sync fixes from miami
Sergeanur
2021-08-12
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
Sergeanur
2021-08-12
Rename unused audio member
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-08-12
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-07-29
Reverse unused audio functions from mobile
Sergeanur
2021-07-28
Fix comments
Sergeanur
2021-07-26
Audio changes:
Sergeanur
2021-07-11
fix the fix (and another fix)
withmorten
2021-07-03
Fix overflow in audio code
Sergeanur
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-24
Fix redone + add hud fix
Sergeanur
2021-06-24
Fix cut off sfx on high framerates
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Fix return type
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-01-21
make building with Codewarrior 7 possible
withmorten
2021-01-03
Sync miami things
Sergeanur
2020-12-25
Small type use fixes
Sergeanur
2020-11-22
Audio fixes
Sergeanur
2020-10-18
Fixes and style changes from miami
erorcun
2020-09-29
Fix build (if -> ifdef)
Filip Gawin
2020-09-29
Make frequency more consistent with vanilla
Filip Gawin
2020-09-28
change for better understanding
Roman Masanin
2020-09-28
Merge remote-tracking branch 'upstream/master'
Roman Masanin
2020-09-28
fix for frequency misscalculation
Roman Masanin
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
2020-06-30
Audio fixes
Sergeanur
2020-06-29
Merge branch 'master' into ps2menu
Fire_Head
2020-06-28
mips overdose
Fire-Head
2020-05-23
Even more small audio cleanup
Sergeanur
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
2020-05-16
More small audio fixes
Sergeanur
2020-05-16
Move sound processors to AudioLogic.cpp, plus small fixes
Sergeanur
2020-05-16
Fix audio use of number instead of enum for CAR_ACCEL
Sergeanur
2020-05-16
Remove unused audio enum
Sergeanur
2020-05-11
Merge pull request #509 from Fire-Head/master
erorcun
2020-05-07
Fix GetDistanceSquared
Sergeanur
2020-05-07
Fixed arguments for sound collisions
Sergeanur
2020-05-07
dont hardcode first vehicle ID; little fix for roadblocks
aap
2020-05-06
Fix cAudioManager::ProcessActiveQueues loop
Sergeanur
2020-05-05
Merge pull request #512 from Nick007J/master
Sergeanur
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