Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-28 | Fix arg types | Sergeanur | |
2020-09-19 | Fixes to MusicManager | Sergeanur | |
2020-07-16 | Audio fixes | Sergeanur | |
2020-06-30 | Audio fixes | Sergeanur | |
2020-06-29 | menu fixes | Fire-Head | |
2020-06-29 | Merge branch 'master' into ps2menu | Fire_Head | |
2020-06-28 | mips overdose | Fire-Head | |
2020-06-08 | IsMissionAudioSamplePlaying (from VC) | Sergeanur | |
2020-06-06 | ps2 audio banks | Sergeanur | |
2020-06-04 | fixes, mostly from miami | eray orçunus | |
2020-05-23 | More audio cleanup | Sergeanur | |
2020-05-16 | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | |
2020-05-16 | Remove unused audio enum | Sergeanur | |
2020-05-11 | Merge pull request #509 from Fire-Head/master | erorcun | |
OpenAL update | |||
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | |
2020-05-10 | defined out asserts. | bigbossbro08 | |
2020-05-07 | Fix GetDistanceSquared | Sergeanur | |
2020-05-07 | Fixed arguments for sound collisions | Sergeanur | |
2020-05-04 | oal upd | Fire-Head | |
2020-05-02 | A bit more audio cleanup | Sergeanur | |
2020-05-02 | SetPosition, part 1 | Sergeanur | |
2020-04-28 | Changing prefixes for some audio fields | Sergeanur | |
2020-04-27 | Audio structs moved to their AudioManager.h | Sergeanur | |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head | |
2020-04-18 | Remove padding fields | Sergeanur | |
2020-04-15 | Merge pull request #440 from Fire-Head/master | Nikolay Korolev | |
CWeapon done, fixes | |||
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | |
2020-04-14 | Added missing audio ctors | Sergeanur | |
2020-04-13 | Finish audio code | Filip Gawin | |
2020-04-12 | Cleanup audio code | Filip Gawin | |
2020-04-09 | normalized line endings to LF | aap | |
2020-04-07 | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | |
2020-03-28 | ProcessVehicleEngine and ProcessActiveQueues | Filip Gawin | |
Also some smaller fixes, thx erorcun for help. | |||
2020-03-22 | fix include | Filip Gawin | |
2020-03-22 | Fixes for review | Filip Gawin | |
2020-03-22 | Cleanup audio code + fixes for review | Filip Gawin | |
2020-03-22 | Implement ProcessGarages + small cleanup | Filip Gawin | |
2020-03-22 | Implement SetupJumboEngineSound | Filip Gawin | |
2020-03-22 | Implement ProcessFires | Filip Gawin | |
2020-03-22 | Implement ProcessCesna | Filip Gawin | |
2020-02-07 | cMusicManager | Sergeanur | |
2020-02-02 | Audio, use of enums and true/false | Sergeanur | |
2020-01-25 | audio stuff | Sergeanur | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||
2020-01-13 | Two audio structs renamed to their original names | Sergeanur | |
2019-12-01 | Audio fixes for erorcun review | Filip Gawin | |
2019-12-01 | Implement ProcessVehicleSirenOrAlarm | Filip Gawin | |
2019-11-05 | RE cAudioManager::UpdateReflections | Filip Gawin | |
2019-10-27 | Implement PreloadMissionAudio + small fixes | Filip Gawin | |
2019-10-27 | Audio fixes | Sergeanur | |
2019-10-27 | Audio9 (fixes) | Filip Gawin | |