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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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audio
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AudioManager.h
Age
Commit message (
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Author
2021-08-21
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...
Sergeanur
2021-08-20
A few small audio changes
Sergeanur
2021-08-20
Audio refactoring:
Sergeanur
2021-08-18
More type fixes in audio
Sergeanur
2021-08-17
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
Sergeanur
2021-08-16
Fix ped comments playing at full volume behind the wall
Sergeanur
2021-08-16
Remove not needed entry from config
Sergeanur
2021-08-15
Fix ifdef for audio reflection members
Sergeanur
2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...
Sergeanur
2021-08-12
Rename unused audio member
Sergeanur
2021-08-12
Put more things under ifdef
Sergeanur
2021-07-29
Reverse unused audio functions from mobile
Sergeanur
2021-07-28
Fix comments
Sergeanur
2021-07-27
Type fix
Sergeanur
2021-07-26
Audio changes:
Sergeanur
2021-06-24
Fix redone + add hud fix
Sergeanur
2021-06-24
Fix cut off sfx on high framerates
Sergeanur
2021-06-24
Add macros to set sample loop offsets
Sergeanur
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
Fix return type
Sergeanur
2021-06-24
Use bool8 in audio code
Sergeanur
2021-02-26
Uhh, right
Sergeanur
2021-01-03
Sync miami things
Sergeanur
2020-12-26
Weapon flags changed from bit fields to bit mask (R* vision)
Sergeanur
2020-12-25
cVehicleParams ctor
Sergeanur
2020-12-25
cPedParams fixes
Sergeanur
2020-12-25
Small type use fixes
Sergeanur
2020-11-22
Audio fixes
Sergeanur
2020-11-08
pointers to referencies too
Roman Masanin
2020-11-07
Fix cAudioManager::GetPhrase
Sergeanur
2020-10-22
Fix argument type
Sergeanur
2020-10-22
Police Radio fixes
Sergeanur
2020-09-28
Fix arg types
Sergeanur
2020-09-19
Fixes to MusicManager
Sergeanur
2020-07-16
Audio fixes
Sergeanur
2020-06-30
Audio fixes
Sergeanur
2020-06-29
menu fixes
Fire-Head
2020-06-29
Merge branch 'master' into ps2menu
Fire_Head
2020-06-28
mips overdose
Fire-Head
2020-06-08
IsMissionAudioSamplePlaying (from VC)
Sergeanur
2020-06-06
ps2 audio banks
Sergeanur
2020-06-04
fixes, mostly from miami
eray orçunus
2020-05-23
More audio cleanup
Sergeanur
2020-05-16
Move sound processors to AudioLogic.cpp, plus small fixes
Sergeanur
2020-05-16
Remove unused audio enum
Sergeanur
2020-05-11
Merge pull request #509 from Fire-Head/master
erorcun
2020-05-10
Fixed typos and made all assert functions optional
bigbossbro08
2020-05-10
defined out asserts.
bigbossbro08
2020-05-07
Fix GetDistanceSquared
Sergeanur
2020-05-07
Fixed arguments for sound collisions
Sergeanur
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